slikvik
Smash Master
i think you're overthinking everything...I can't do it for crap man. Are you saying I'm mashing my buttons to hard?
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i think you're overthinking everything...I can't do it for crap man. Are you saying I'm mashing my buttons to hard?
All characters except Jigglypuff suffer an air release lag of 50 frames. This also includes Wario only that Wario escape a very poor distance. Fox and Falco also have an air release issue which is that they can't do absolutely anything until they reach the ground, an example is forcing Fox/Falco fall into Snake's mine.Every character has 20 frames on Wario. That's enough for a lot of them to Usmash or aerial.
Bowser has 30, which means he can Fsmash. lol
It's easier to cancel Cypher just before it ends and planting the C4, this is how I plant it and nearly never do it badly into SD.You're hitting up too hard on the control stick. It's similar to trying to c4 recovery with snake when you aren't ascending. If you just hit down b you'll fastfall it, however if you do down (lightly) b you'll drop the c4 w/o fastfalling. The same concept applies with tap jump and using your jumps. If you do it lightly you won't waste your jump, if you play (what for me is) normal you'll probably waste them.
I'm playing with tap jump off but the problem is I think I need to buffer the next aerial during my double jump because thats the only way it works.You're hitting up too hard on the control stick. It's similar to trying to c4 recovery with snake when you aren't ascending. If you just hit down b you'll fastfall it, however if you do down (lightly) b you'll drop the c4 w/o fastfalling. The same concept applies with tap jump and using your jumps. If you do it lightly you won't waste your jump, if you play (what for me is) normal you'll probably waste them.
0_________oJust watch this vid and you will know my question.
http://www.youtube.com/watch?v=6hM3DVH5_3A&feature=related
Fair. Just poke them with that to make them nervous. They might start rolling behind you, which is when you Fsmash.Yeah I played a Lucario who would roll away anytime I got remotely close to him. I punished with Bike and DACUS, but eventually he started to see through it. I tried empty SHing and following up with a dashing grab, but that didn't really work. Anything else you can punish rolling with?
Ty=D1. yeah just press down and then fsmash.
2. just delay your Uair until they are vulnerable at the end of their airdodge. That works at any height. But they can also fastfall and you might miss them. Depending on how high up they are you can Fsmash them before they land, grab them, or do an Uair into an Usmash to catch them in the middle of their airdodge. Jab works too. Also, if they are at kill percent, you can Waft.
npTy=D
10 ty's