BMX
Smash Lord
Yea how did you perform against him slik?
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I lost 1-2. got grabbed too much :embarrassYea how did you perform against him slik?
You don't approach Luigi. You jump around in his face, just barely out of his range, and wait for him to make the first move and/or trick him into a bite/grab.I need some help on some effective ways to approach Luigi. I've been having a problem with this lately.
It requires a lot of effort to use something as awesome as Wario.Q: How hard is Wario to learn?
I've been busy with stuff. lolGo make our hibox thread MrEh.
Check my topic. Its my Wario guide + FaQWhen Wario's playing a R.O.B. what stages would/should Wario CP and ban?
Thats kinda tough actually considering both do really well against each other stage-wise.When Wario's playing a R.O.B. what stages would/should Wario CP and ban?
I actually ***** sudai on Battlefield, but I sd'ed about four times in a three stock game.I used to think the same, but if you are good at spacing you can up b, nair and as soon as you land on teh platforms run off backair and we can do little about it. I used to think it was great for us until I actually played against Light and Sudai.
Smash Wikia says air release lag is always 30 for the releaser and 50 (49 for Jigglypuff) for the released. I want a list of who air releases farther and who air releases shorter.I believe it's always 10, but that's for any character that grab releases any other character. Wario's animation just leaves him practically in place, so people can do whatever they want out of it.
I think it must be more than that, considering what can be done to Wario in his.I believe it's always 10, but that's for any character that grab releases any other character. Wario's animation just leaves him practically in place, so people can do whatever they want out of it.
So people only have a 20 frame advantage? I though it was bigger.Smash Wikia says air release lag is always 30 for the releaser and 50 (49 for Jigglypuff) for the released. I want a list of who air releases farther and who air releases shorter.
20 frames is much if you react very quickly, it's enough for attacking so don't say it's very little.I think it must be more than that, considering what can be done to Wario in his.
So people only have a 20 frame advantage? i though it was bigger.
Also, does anyone know how many frames it is before Wario is invincible from a second jump air dodge?
Whatever is more comfortable for you. I think Fiction plays with it on, but I detest it.I'd like to only hear from someone of notoriety. Should I be playing with tap jump on or off because it's really hard to DAir > double jump > aerial without it tap jump off is so much more comfortable.
k lol.Pop, I started playing against Warios a lot differently between when you played me and when PX played me. I actually figured out how I have to play the match-up since I have to change completely. Haha. Battlefield is my #1 choice for neutral when fighting against Warios.
ROB just has to learn how to keep constant hitboxes out which is super easy on BF once you learn to do so.
Can you still do FAir > Double Jump > FAir? And DAir > Double Jump > Any Aerial?Whatever is more comfortable for you. I think Fiction plays with it on, but I detest it.
I can't do it for crap man. Are you saying I'm mashing my buttons to hard?Yes. Tap jump doesn't hinder anything whatsoever, it just means you have to be more gentle/dextrous with your fingers if you want to do up-variant attacks. The jump mechanics are exactly the same.
Tap jump helps you meteor cancel spikes though, as, unlike the jump buttons, you can mash it up repeatedly to stop the spike as soon as it's possible to.