*Cam*
Smash Lord
So are you saying save it for a kill? You still took some damage from it.
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Cam vs MVD Snake (1 and 2): http://www.youtube.com/watch?v=bBya-JWT61U
Even if he was sandbagging, it couldn't hurt to get some advice (the death on my first stock was entirely my fault and I am still kicking myself for it).
I dont believe shield grab will work against a kirby that knows the use of bair but meh dtilt could work.1st off, **** peach.
Against Kirby...why are you approaching? He doesn't have a projectile, so just camp him until he comes close. When he jumps, shield. His bair will hit your shield and you can shield grab it or d-tilt it or something.
Against Toon link, just play really slow and patient. Walk in and shield his things, then do things like f-tilt, dash grab, and SH dair. SH dair is amazing in this match.
good read right there. i like the way Esam explains everything lol you know that mu too well.#1: WATCH OUT FOR THE OBVIOUS ****!
Every snake does the obvious ****. When he is falling on you he is going to do one of 3 things: Pivot grenade, air dodge or bair. You can space bair and air dodge correctly with pivot F-smashed, and you can do that after the point that they would normally pivot grenade (If they pivot grenade right next to the ground they won't be going very far backwards).
#2: Make him hurt from going off-stage.
You don't need a grab in this match to win. I've hit MVD off stage at 20% before and he couldn't come back until 140%. Learn to place your nairs/thunders/dairs correctly and learn to read his landings on-stage (they will be even more obvious than in rule #1. Take away Pivot grenade...so you just have to space your F-smash right). D-tilt him off, grab attack him and release him, dair f-tilt, ANYTHING! JUST GET HIM OFF LEVEL!!!
#3: When he is recovering, TOSS HIS GRENADES UP!
Snakes, and MVD in particular, always throw grenades before they cypher to try to cover their landings. Instant throw that **** back up. It will limit his options and force him to air-dodge preemptively, or get hit by thunder after the grenade and die at like 100%. You can nair/dair him back out for that. **** is free son.
Sorry that I'm not specifically critiquing, but I have a feeling these things will help more in general. I'm also not the kind of person to do play-by-play analysis.
Well what if I beat you? :3
this..made me lol. you shouldnt give away your money like thatI accept your challenge. 5$ mm :3
vs MK:Hey, you guys mind critiquing these? Thanks! From Coney's Epic of Odenton 5-5-5 6/18
Romona vs UrbanMenace ika: WB http://www.youtube.com/watch?v=CqT6P2wXB40
Renan vs UrbanMenace ika: LB http://www.youtube.com/watch?v=CqT6P2wXB40
I watched the vs. mk. I agree completely with what Nordal said. There`s another thing I want to add to it though regarding recovery. Skull bash charging =/= mk. MK has the moves to punish that move and all his moves are kill moves offstage. If you`re going to use skull bash, use it in a short distance recovery. Anything other than that, use qa for stage recoveries.Hey, you guys mind critiquing these? Thanks! From Coney's Epic of Odenton 5-5-5 6/18
Romona vs UrbanMenace ika: WB http://www.youtube.com/watch?v=CqT6P2wXB40
Renan vs UrbanMenace ika: LB http://www.youtube.com/watch?v=CqT6P2wXB40
I think Frigate is a good stage to fight MK on.-DO NOT COUNTERPICK MK TO FRIGATE. Your best bets against mk are Picto (if it's legal), FD (if they haven't banned it), and PS1 (if they haven't banned it).
First stock: you were waaaay to greedy with those up smashes (luckily for you he didn't punish very well). I also saw a few times when he did a poorly spaced f tilt on your shield and you weren't fast enough for the punish. If they're in the early 20 % range, only two downthrows will be guaranteed (unless it's stale of course but it wasn't). Just be glad he didn't know he could footstool out. When you were trying to land with Fair and got shuttle looped, you had put yourself in a position for him to do so and then chose the wrong move (should've gone with Dair, it usually beats aerial shuttle loop or at least clashes and 12%>2% from Fair).
Why don't you try recovering under the stage then? Pikachu's recovery is good enough to create something.The second transformation part is just fine, but having no ledge to quick attack to on the first part is killer vs metaknight. He's pretty much guaranteed a free hit when you try to recover from any distance that isn't too far.
The second link is a 2 second video.Would like critique against a broken character
Luckay ika: vs Tant Round 2 MM
Luckay ika: vs Kaffei Winners Bracket Round 1
I agree, that proof is hilarious though
Thanks Volt,that's nice :D@Fire
My good french man, I`d like to say, besides Latzo, you`re my favorite french pikachu. No complaints on your matches, but that last one, last stock of DDD should have gone, but you thundered him, allowing him to survive. It`s a habit to think you`re going to kill, but end up saving him. I did most of the time when I started out. It`s like DSmash, a bad habit.
@ European Pikas
Holy ****, you guys have defiantely stepped it up. I love all the new stuff you guys do and create. Keep up the good work. Yonesuke and I are getting ideas from you guys.