FullMoon
i'm just joking with you
Such as?MK vs Greninja is in Greninja's favor for a variety of reasons.
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Such as?MK vs Greninja is in Greninja's favor for a variety of reasons.
All I want for Marth is for his FSmash to be able to tip people on BF platforms. That's it. ACs would be nice but I don't think he needs them at all now, lest we go too far.EL's right. You're putting our liege and his kingdom in danger.
Edit: As long as ZeRo, M2K, and reddit scrubs think he's bad and as long as he keeps losing online we'll be fine.
I want my hitboxes and autocancels!
It's tough, but he can still do the battlefield thing. Lucina even less (she's shorter), so another Marth benefit there. Though it's very good on Lylat especially when it tilts!All I want for Marth is for his FSmash to be able to tip people on BF platforms. That's it. ACs would be nice but I don't think he needs them at all now, lest we go too far.
He feels SO ****ING GOOD now, though! Like, solid to play. When you do good with him, you know you do good. Just space with jab into mixups, mmm.
I just want it to match the trails so that it goes from tough to plausible, if you feel me (on Battlefield). I don't know if Lucina has to worry about it as much cause her FSmash is stupid and doesn't need to be tipped haha. But yeah, I'd love it to match the trails. I think the other attacks can stay as is. FSmash is a commitment.It's tough, but he can still do the battlefield thing. Lucina even less (she's shorter), so another Marth benefit there. Though it's very good on Lylat especially when it tilts!
If they could change frame 10 hitboxes of Fsmash (frame above Marth) to match the sword trail animation Fsmash would be hitting through platforms much easier.
Side note: Tipper Usmash (which is also very scary) is almost guarenteed on Smashville platforms.
The foremost reason is the ability to escape kill setups. That **** is annoying. Beyond that he's quick and so doesn't care that much about MK's excellent mobility (where as in a number of matchups, MK mobility completely trivializes the matchup), and he has a decent projectile that can make it dangerous to play too defensively, which again frog doesn't care too much about anyways because he's really fast. He can fade in/fade out pretty effectively on our approaches, and punish if we get too hasty. If frog had better frame data than us this matchup would be really bad, but he doesn't. If the SS thing didn't exist, it'd be pretty close to even, but it does exist. What makes that part of the matchup so frustrating is that shuttle loop is the only non-read kill move MK has against Greninja, which is desperately needed because of how Greninja outpaces us in neutral, even when we get a confirm trying to go for the kill is just going to end with it being dodged and special falling to the ground where we'll eat a punish.Such as?
I like this a lot. Greninja has a lot of odd ball tools that allow him to salvage matchups he would otherwise lose in weird ways. Fall speed and ss cancel messes with things like Mario combos, Diddy grab setups, pk fire, zss boost kick, and mk kill setups. Hydro pump keeps Pikachu honest with QA.It's a little late and a few of them have done it already, but I'll give my personal take on vs the Top 20 (because lists are fun):
-2:
-1:,
0: ,,,,,,,,,,,,
+1:,,
+2:
Some things to note:
Feel free to challenge this, or just nitpick it. Greninja happens to go even against a good chunk of the cast, notably the perceived threats. Jiggs is what I'd consider his best MU however.
- Sheik's just going to be everyone's worst MU.
- I think the Luigi matchup is one where Luigi greatly suffers; we can basically stall him down with Shurikens and literally run away from many of his tools, in addition to escaping many of his combos.
- The Ness matchup may be a -.5 or something; I'm unsure the most about this matchup by far.
- Customs Off, we win against Brawler and Villager. Customs On, I'd say they're even, or closer to it at least.
- While I say that Dark Pit is 0, I think Pit's version is a little more even due to the arrows.
I think MVD should be in the "getting Diddy great results" category.Aren't most characters outside of Sheik have like one or two viable top tier players for them in terms of Western?
ZSS, NR and Nairo
Mario, ally
Fox, Megafox Larry
Luigi, Concon Boss (?)
Rosalina, Dabuz
Diddy, Jtails Zero
Pikachi, ESAM
Does that mean all of em should be top 5? I faintly remember Japan saying Sonic is still like top 2 for them and that Sonic beats ZSS.
Also a bit off topic kinda, but it's really hard to make a tier list once you get past high tier or your version of A/B tier. Characters like WFT Robin Zelda and Samus continue getting buffs and can jump from being worst in game to bottom of a supposed person's mid tier from some minor changes in multiple moves alone.
People wanna feel like special snowflakes that they play "bad" characters but then once they get massively buffed they can't be saying they're playing a bad character anymore.
Quite literally almost every character in this game can make top 32 at big nationals now.
I don't think SS cancel makes much of a difference to any MU besides MK. Like, Greninja wouldn't lose to Mario, Diddy, Ness or ZSS without it. Or rather if he did end up losing to these characters in time it wouldn't be because the SS cancel got removed. A lot of what makes him strong is quite simply being a very mobile character with a good projectile and advantage state.I like this a lot. Greninja has a lot of odd ball tools that allow him to salvage matchups he would otherwise lose in weird ways. Fall speed and ss cancel messes with things like Mario combos, Diddy grab setups, pk fire, zss boost kick, and mk kill setups. Hydro pump keeps Pikachu honest with QA.
How do you see the Lucario matchup? I would imagine that would be advantage greninja due to early kill power, a better projectile, and HP to deal with aura sphere ledge traps, but I've never seen the MU.
Forgot about mvd, how'd he do at EVO. Barely paid attention to it.I think MVD should be in the "getting Diddy great results" category.
Top 32. Same placing as Angelcortes iirc. I think they both abused the hell out of that custom up-b. Got a lot of mileage out of that thing. Apparently, the offensive potential really does make up for the terrible recovery.Forgot about mvd, how'd he do at EVO. Barely paid attention to it.
17th. Got 5th at CEOForgot about mvd, how'd he do at EVO. Barely paid attention to it.
I see, thanks for the info. I haven't gotten to play MK much so I wouldn't know how they compare.The foremost reason is the ability to escape kill setups. That **** is annoying. Beyond that he's quick and so doesn't care that much about MK's excellent mobility (where as in a number of matchups, MK mobility completely trivializes the matchup), and he has a decent projectile that can make it dangerous to play too defensively, which again frog doesn't care too much about anyways because he's really fast. He can fade in/fade out pretty effectively on our approaches, and punish if we get too hasty. If frog had better frame data than us this matchup would be really bad, but he doesn't. If the SS thing didn't exist, it'd be pretty close to even, but it does exist. What makes that part of the matchup so frustrating is that shuttle loop is the only non-read kill move MK has against Greninja, which is desperately needed because of how Greninja outpaces us in neutral, even when we get a confirm trying to go for the kill is just going to end with it being dodged and special falling to the ground where we'll eat a punish.
Lucario has the problem that even as you get a lead you don't really feel you're making progress against him. Lucario's kill power at later percentages is very intimidating and he can easily turn the tides. Aura Sphere shenanigans at the ledge are also problematic because if we recover high then he'll just fire the sphere and if we go to the ledge he can trap us. Hydro Pump does help a lot against it and it can screw with Lucario's recovery pretty badly as well (that landing lag man.)How do you see the Lucario matchup? I would imagine that would be advantage greninja due to early kill power, a better projectile, and HP to deal with aura sphere ledge traps, but I've never seen the MU.
Yeah, part of the reason I don't really think the hitstun cancelling has that big of an impact is because it's inconsistent and the timing is strict. Sure, it's pretty obvious when MK is going to do it when he's Up-Air chaining you, but Shuttle Loop is still frame 7 and getting the timing down for that is not that easy.Went into T-mode and put everything on slowmotion, placed Greninja on the Duck Hunt tree branch furthest to the left and MK under him.
Note: I'm getting the Shuttle loop 1 where it doesn't lock your opponent into the 2nd and the sweetspot which does.
This shadow cancel bs isn't even consistent from the looks of things, especially when i get the sweetspot of shuttle loop 1. Almost every time i got the weaker hit i could see Greninja doing his shadow sneak pose, sometimes he avoided the 2nd loop and hit MK, sometimes he took the second hit. The timing is obviously harder at normal speed.
Basically its inconsistent and its less likely to work(if at all) if MK gets the sweetspot. Still stupid tho.
How dare you say I used customs with diddyTop 32. Same placing as Angelcortes iirc. I think they both abused the hell out of that custom up-b. Got a lot of mileage out of that thing. Apparently, the offensive potential really does make up for the terrible recovery.
Sorry. I don't think I actually saw any of your matches. (I barely watched any of EVO tbh.) I just knew that Cortes did and people were complaining about it enough that I assumed there must have been another Diddy running the same set.How dare you say I used customs with diddy
you can ledge drop and up air him with greninja. one of the only real uses of ledge dropping in this game.Aura Sphere shenanigans at the ledge are also problematic because if we recover high then he'll just fire the sphere and if we go to the ledge he can trap us.
That's an option. If the Lucario thinks you're going to do it, he can roll/jump away and punish your regrab/landing with an Aura Sphere though.you can ledge drop and up air him with greninja. one of the only real uses of ledge dropping in this game.
Barrels and huge blastzones making games last too long regardless of camping.why isn't Kongo Jungle a legal counterpick stage but Duck Hunt is? what am I missing?
EVO copied Apex's stage list and legal contracts locked them into it. Everyone else played follow the leader. Some people think the size and barrel are troublesome, but I can't remember if that was ever borne out in practice.why isn't Kongo Jungle a legal counterpick stage but Duck Hunt is? what am I missing?
As much as I truly like the stage, the fact that the blast zones make BF'S look reasonable is a deterrent. Also, it seems not benefit anyone. People used to say that circle camping can work on that stage, but the itself was shrunk down while the blast zones stay the same and camping itself was nerfed. I realistically only see time outs occurring on that stage on the highest of levels. The same reason may be why Peach's Castle is in the air. (Not an intentional joke).why isn't Kongo Jungle a legal counterpick stage but Duck Hunt is? what am I missing?
uhh, no. the stage is ****ing huge lol. i coul see time outs being way too easy on that stage.Soo, is now Hyrule Castle legal now? It was legal in Smash 64 in any type of stage and it was quite good. I would like it to retun to the meta game. Besides, the vertical blastzone isn't too large at all and the tornado it's not that bad.
I've effectively stopped being able to lose with this character online though.EL's right. You're putting our liege and his kingdom in danger.
Edit: As long as ZeRo, M2K, and reddit scrubs think he's bad and as long as he keeps losing online we'll be fine.
I want my hitboxes and autocancels!
His advantage is so godly, it makes up for it. He's also fast enough so that Dash grab/attack tend to allow him to get by.yea.
in breaking news, rain is wet and grass is green
i still don't get how is a top tier character when his neutral isn't that great. i mean, his kill setups are nasty and his dash attack is godly, but having a weak neutral in a game like smash 4 tends to be crippling.
Hyrule castle is banned in Smash 64. Just saying.Soo, is now Hyrule Castle legal now? It was legal in Smash 64 in any type of stage and it was quite good. I would like it to retun to the meta game. Besides, the vertical blastzone isn't too large at all and the tornado it's not that bad.
Zss is carried by her ridiculous advantage state.yea.
in breaking news, rain is wet and grass is green
i still don't get how is a top tier character when his neutral isn't that great. i mean, his kill setups are nasty and his dash attack is godly, but having a weak neutral in a game like smash 4 tends to be crippling.
He still kinda suck with that mobility and Grab range but he's a legitimate threat with his new "Hoo-Hah" and the Thunder variation buffs.Anyways, How has Robin improved in this patch? His Down Grab got a really good buff and now they can combo pretty nicely to jab and other moves. Does that help him? Or does he still ''suckk''?