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Quoting for the new page.Please keep patch changes mostly to this thread:
http://smashboards.com/threads/tournament-mode-1-1-0-community-patch-notes.412130/#post-19790582
This makes me soooo happy. Now the Lucario Fox matchup isn't down to "don't get jabbed."I've tested it, Fox's jab lock is removed but the multi hit part of his jab seems to hit more times before the opponent can escape.
Good. His D-smash was like a worse F-tilt/F-smash.Ganondorf's D-smash buff is a huge deal. Not only is Ganon's D-smash frame 16 (read: almost unreactable), it's now almost as strong as his F-smash. This means Ganondorf should always be able to land optimal punishes regardless of what side of the stage he's on.
I was thinking the same thing I'm going to have to mess around with some characters but some of these changes are legit. I really like Lucas's changes makes .e rethink him now.I need to take this time to say I'm blown away by the Greninja buffs
All I wanted was for them to revert the endlag on Water Shuriken. Not only did they take it off the startup instead, but they reworked his dthrow on top of that?
I think I might actually be playing my secondary again.
Also this patch in general is just really cool.
Random deviation on needles sounds awful. Why would you willingly implement RNG?i've been thinking about nerfs for sheik and I came up with something
increase the startlag on needle charge and needle toss, reduce needles charged by 1
increase base knockback by fair so it cant be chained, but give it lower knockback growth
increase endlag on ftilt marginally and increase the base knockback
give the needles proper damage falloff
make the needles have random deviation, so each needle tossed will go at a slightly different angle, up or down. This way, needles have the potential to whiff one or two. but make the spread tight.
any thoughts?
I saw mrconcon post a video where he does grab dthrow fair nair regrab dthrown fair nair regrab dthtow dair luigi cyclone for the gimp. Looked pretty neat. I may have to pick up weegee.Luigi is wayyy dumber now holy crap
Around 30-50 for most middleweight/floaty chars, dthrow fair x2 (or fair > upair) works and puts the opponent in a situation where they can air dodge a third. But if luigi reads it, it happens just as he's landing and can shoryuken them. With the buffs to shoryuken, and the nerfs to fair creating this positioning at this percent (conveniently just after the percent of a 0% grab string on most chars) this means for most chars the optimal route is taking 40+% and having to worry about rage mode luigi cyclone killing them if they try to make a comeback
Of course, fast fallers have it even worse with regrab combos and general crap.
All this patch did for luigi was polarize him around his lack of an approach even more. Prepare to see a lot of timeouts if top players have to play against this mess more often.
Nah, Sheik fair damage nerf is really huge. Look at it from this perspective. Fair was and still is by far the best move Sheik has, and Sheik will continue to get a very large amount of her overall damage from hitting with that move. That basically means Sheik plays the exact same way as before but just takes longer to win. Thus, if you are using a character who is reasonably good and could beat Sheik in the first place, your winning odds improve since you win at the same rate as before while she wins slower. I think the fair landing lag thing will probably matter some (Sheik's fair was possible to make safe even without the AC; that may not be true anymore which limits her fair pressure timing options at least slightly), but the damage thing I think will show itself to be a really big deal. I'm doubting it will remove Sheik from her perch as #1 in the game, but it very likely will change the situation of her needing to be in a tier by herself.Sheik's Fair change is really bizarre. Less damage makes little difference since damage dealt was never the problem with that move (though it is getting really low now...). More landing lag is like whatever because the autocancel window is still insane, for which she gets no landing lag at all. The knockback change makes it harder to chain off the stage but it still combos into Bouncing Fish really well, even better at some percents, so damage output hasn't really been nerfed there.
Seems really pointless overall. Why would you nerf the landing lag and not the autocancel window?
not to mention 90% of the cast have super underdeveloped metas and have the potential to be better than their current consideration, further shortening the gaps between characters and tiers.Nah, Sheik fair damage nerf is really huge. Look at it from this perspective. Fair was and still is by far the best move Sheik has, and Sheik will continue to get a very large amount of her overall damage from hitting with that move. That basically means Sheik plays the exact same way as before but just takes longer to win. Thus, if you are using a character who is reasonably good and could beat Sheik in the first place, your winning odds improve since you win at the same rate as before while she wins slower. I think the fair landing lag thing will probably matter some (Sheik's fair was possible to make safe even without the AC; that may not be true anymore which limits her fair pressure timing options at least slightly), but the damage thing I think will show itself to be a really big deal. I'm doubting it will remove Sheik from her perch as #1 in the game, but it very likely will change the situation of her needing to be in a tier by herself.
It's not Luigi running the time but the other player.so do people just find it impossible to actually play somewhat aggro as luigi?
I dont buy the "he has no approach" BS, That's what fireball covers, it's not just a grab tool.
I just don't see how people find Luigi that terrible to fight, I dont see why anyone would let the timer run out ever, I don't even see how luigi can reliably manage that.