Ikes
Smash Journeyman
sure sheik has to fair you more, but she has the means to do so anyways
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
The damage nerf doesn't really matter as much as you would think when Sheik can just swat away at you over and over again. Also when you are at higher percents, the sheik is suppose to finish your stock with a kill-setup anyways or edge-guard. Also the slightly increased landing lag is like whatever since fair still auto-cancels really early, like you only experience the lag if you use the move at like the last possible minute (When I was playing I did't even notice the landing lag at all LOL unless for some reason I used the move when I'm super close to the ground; so I was wondering why their were comments about her Fair having more end lang because I never experience the end-lag), it still spaces just as well due to the auto-cancel window being glorious.Nah, Sheik fair damage nerf is really huge. Look at it from this perspective. Fair was and still is by far the best move Sheik has, and Sheik will continue to get a very large amount of her overall damage from hitting with that move. That basically means Sheik plays the exact same way as before but just takes longer to win. Thus, if you are using a character who is reasonably good and could beat Sheik in the first place, your winning odds improve since you win at the same rate as before while she wins slower. I think the fair landing lag thing will probably matter some (Sheik's fair was possible to make safe even without the AC; that may not be true anymore which limits her fair pressure timing options at least slightly), but the damage thing I think will show itself to be a really big deal. I'm doubting it will remove Sheik from her perch as #1 in the game, but it very likely will change the situation of her needing to be in a tier by herself.
Yup and lets not try to resurrect it.miis can be played online in tournament mode, with their own movesetscan.
is forced 1-1-1-1 dead now?
Mii Fighters: "We top tier now."speaking of miis
I love you Sakurai.Yup and lets not try to resurrect it.
M2 is just kind of a mess of a character: he's tall as hell so everything hits him, and his hurtboxes do incredibly stupid things like extend above the stage on his double jump.His hurtbox is massive--it extends well behind even his tail--and that turns the ledge game into almost certain death.
I don't forget. I'm still waving the Abadango fan flag even when there are no tournies happening.This always happens, Abadango shows up at our big tournaments, makes a big splash, everyone thinks he's great for about a week, then everyone forgets about him again.
Bruh. Shut up.Oh so Marth was sort of like heavily buffed and stuff.
His Nair damage now makes sense and it kind of is literally the strongest Nair in the game.
He happens to lag less on landing on his Fair, Bair, Uair, and Dair.
Shield Breaker and Utilt (again) also lag less.
All of this stuff is confirmed I'm just spreading the word.
Bruh, you don't show the one where it infinites into a kill bruh.speaking of miis
Are you saying in damage or knockback? Because it's beaten in damage by several NAirs.His Nair damage now makes sense and it kind of is literally the strongest Nair in the game.
definitely knockback. Killin CF at like 125 no rage.Are you saying in damage or knockback? Because it's beaten in damage by several NAirs.
Tipper or not?definitely knockback. Killin CF at like 125 no rage.
So it has to be tippered? Sounds boring .Always...just the tip.
I can get behind that then. Kind of scary though.definitely knockback. Killin CF at like 125 no rage.
You can store a 10 wind. If you couldn't I'm not sure why it would workummm...you do realize you cant store a 10 wind punch? if its not fully charged then you lose a charge, so to speak. or can you actually charge the 10 wind punch after the cargo up toss?
Yeah my bad. 9 wind still KOs tho.what i mean is, if you wind 10 times, you get a stage 9 punch. was that changed, too?
I was going to post that but my mom took me away from keyboardBruh, you don't show the one where it infinites into a kill bruh.
According to the guy who made these videos he tried to test this with DI and sheilding too. So take that for what you will.
I said strongest so knockback. It's not even close. By far this is the strongest Nair in the game all because damage went from 8 to 9 on the second hit.Are you saying in damage or knockback? Because it's beaten in damage by several NAirs.
Fire emblem tier is mid to high mid tier now even if you add chrom or the black knight (Swordfighter)Robin is probably the biggest winner of this patch.
Getting a Hoo-Hah at 85%-105% depending on the character is crazy enough with that obscene Uair, but Arcthunder getting less cooldown means he has a reliable means to get that grab that doesn't lose to shield. Getting no changes in his autocanceling, disjointed aerial game is icing.
They gave Robin exactly what he needed without changing his mobility one bit. Fire Emblem Tier is eradicated completely now.
This is actually a pretty big deal. Doc now has among the best OoS options in the game, along with Ness, Bowser, and Charizard.So Doc got an amazing buff this patch that no one is gonna talk about, but Imma do it. USmash is active for 1 more frame and when Doc hits you (assuming your stage position is ideal) you die 20-30% earlier than if Mario did (assuming no DI for either Mario or Doc).
The real fun with his USmash is the additional 1 frame, however. This 1 frame extends the hitbox to all the way in front of him with USmash, going low enough as to hit a CROUCHING G&W if he's close. This means Doc throws a fully intangible hitbox entirely around his body that can kill better than Mario's thanks to its staggering KBG buff from like 106 to 117.
I mean it doesn't make him not low tier but it's a very noticeable improvement that gives him an incredibly reliable kill option OoS that will hit anywhere around him. (I still play him as a secondary/in friendlies because I love the character so this buff is pretty good for meee)
Since he has similiar B-airs with Luigi, having less end lag and more airspeed... then yes, his is most likely safe on block. Luigi's safe too. When spaced at least.This is actually a pretty big deal. Doc now has among the best OoS options in the game, along with Ness, Bowser, and Charizard.
Question: is his Bair safe on block? Because I find that move unusually hard to punish when the opponent spaces it right.
It should be. I wouldn't guarantee it is SAFE on shield tho...If I'm not mistaken shieldstun and push is tied to damage, yes? Is Ganon's f-air now safer on shield?