Zelder
Smash Journeyman
The shadow of Brawl remains cast...
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What about Anther?, Don't forget him!I knew of K Prime, but I wasn't aware any of these guys were getting the kind of results that proved Pika to be as high as he was. But I do take your point.
The bury would prevent giant punch from killing at percents it normally would, but you could perhaps try to time an upsmashcan this be done at % that kills?
Sheiks dair does not have any disjoint.Future of Sheik is using dair as a landing tool when someone misses with an aerial, just saying. The disjoint is huge and the landing lag is tolerable, if someone overextends even slightly when juggling sheik, it's free.
*Shrugs* Then it just be the speed at which is comes down. Still able to hit people clean for whiffing attacks.Sheiks dair does not have any disjoint.
No the Dtilt stops tripping at like 60can this be done at % that kills?
i was talking about lucario, but that's only relative to his other moves.There's actually nothing decently fast about Lucas's 15 frame bair.
I will fight Sheik with Shulk any day of the week if it means I don't have to fight Fox anymore. Sonic doesn't sound fun either but I've actually fought Fox in tournament before and it was pretty awful. EDIT: Oh yeah this might just be bad matchup knowledge but ROB's kick my Shulk's butt REAL good.Finally: What does everyone here think are their character's best and worst MU?
even a fully charged giant punch at around 140? that's kinda lame but the combo itself still has a lot of meritThe bury would prevent giant punch from killing at percents it normally would, but you could perhaps try to time an upsmash
or uair as they jump out.
Doesn't the 10-wind punch kill before then?No the Dtilt stops tripping at like 60
Luigi and Falco?I
As for best...I dunno if I could peg anyone specifically. I imagine any character who has issues with disjoint and isn't quick enough to take advantage of Shulk's poor CQC.
i love fighting and gives me a hernia (as )Finally: What does everyone here think are their character's best and worst MU?
Best:Finally: What does everyone here think are their character's best and worst MU?
Those guys are basically "if they get in they win because Shulk is tall combo bait. Otherwise he walls the frick out of them." This is more extreme for Luigi than Falco since Luigi has crazier combos but his traction makes Shulk's moves safer, especially in Buster. I'd hazard a guess that among the high tier matchups Luigi would be one of Shulk's easier ones assuming he can space well enough to not be taken on Mr. Luigi's wild ride, though I haven't faced many high level Luigis to confirm this.Luigi and Falco?
Unless frame data is included in that overall quickness
Kek, sorry, I made that more obvious after your post.also the post i was talking about was referring to dairs WHOOPS
That's not any better Lucario's bair is 16 frames.i was talking about lucario, but that's only relative to his other moves.
also the post i was talking about was referring to dairs WHOOPS
also yea guys theres this character her name is peach her dair does 11 damage and combos into a ton of her kit
As long as you aren't running to disjoints (Lol FF N-air) and use Fireballs properly the MU is manageable.Those guys are basically "if they get in they win because Shulk is tall combo bait. Otherwise he walls the frick out of them." This is more extreme for Luigi than Falco since Luigi has crazier combos but his traction makes Shulk's moves safer, especially in Buster. I'd hazard a guess that among the high tier matchups Luigi would be one of Shulk's easier ones assuming he can space well enough to not be taken on Mr. Luigi's wild ride, though I haven't faced many high level Luigis to confirm this.
Actually I asked @ Dabuz if the thought Diddy was top 5 and he basically said he is in the group of 4-6 characters after Sheik and ZSS that could be considered top 5. Those characters where Rosalina, Diddy, Fox, Sonic, Ness, and Pikachu I believe.Going back to the discussion a few pages ago (sorry I forgot to respond to it earlier) but @ Speed Boost you mentioned that you thought Diddy was a top 5 character over Sonic. I'm interested in your reasoning (What are Diddy's bad/dominant MUs vs Sonic's bad/dominant MUs, if you know some of them? I mean I know Sonic has ZSS but anyone else in particular other than Sheik?)
Also a thought I had - Sheik does truly seem to beat or go even with everyone else in the cast (seemingly to a much lesser extent than Brawl MK), yet every other top tier seems to have at least 1 or 2 other losing MUs. If Sheik had a couple losing (if slightly) MUs, would a) the game be noticably more balanced? And b) Would Sheik stop being the best character in the game?
Finally: What does everyone here think are their character's best and worst MU?
I don't think they decided to compensate for ZSS's bad grab by making everything else amazing, but the other way around. They decided they wanted to make her and amazing aerial combo character, and balanced her with a sub par grab.is a giant pain in the *** for . is her entire character balance based on the fact that she has a bad grab? then why couldnt be that good in every other way? its confusing and infuriating that she got special treatment based on the fact she's "limited" by her bad grab(even though there are worse in the game...)
also isnt that bad. its as simple as holding shield on gyro and laser. or better yet, dash attacking the gyro on reaction to startup so that he gets popped up and you have the gyro.(if the laser and gyro are your main problem)
Pretty much this.Ike's worst MU is Sheik.
Ike's best MU is hell if I know. Ike does well against a lot of the cast after the buffs, but he requires good fundamentals to do well against these characters. No character really does bad against an Ike that runs around spamming high lag moves.
Really? As cynical as I am about Jigglypuff, I can't imagine it being so bad. I don't think her pokes are terribly unsafe against Greninja, and she's solid at threatening his landings.Best MU:
I remember there was one time I was playing against some guy on Anther's and he counterpicked my Greninja with Jigglypuff in game 2. I dominated the fight so bad he SD'd at the last stock and basically said "Jigglypuff was a mistake".
The MU is not that terrible really, but Greninja's Up-Smash and Up-Tilt (which leads into Up-Air) are both super threatening for Jigglypuff and he has the movement to chase her around while she's frequently zipping in the perfect position to be hit by them (less so for up-tilt). He has better range and also disjoints that keep her out and he's great recovery means it's very unlikely for Jigglypuff to edgeguard him consistently and edgeguarding is one of the things Jigglypuff excels at.Really? As cynical as I am about Jigglypuff, I can't imagine it being so bad. I don't think her pokes are terribly unsafe against Greninja, and she's solid at threatening his landings.
She has a much weaker but still existent Ganondorf style "If you mess up she can kill you" effect. And a pretty decent recovery.I do find it curious that no-one has mentioned yet as one of their best MUs.
Of course, but even Ganon has his fair share of 65:35s in the top tiers (Sheik and I can't remember who the other is, but a Ganny main would know). I'd expect the worst character in the game (most likely) to have a hard hard counter in there, but I understand that having a whole host of 60:40s might be worse than having a couple 70:30s in the long run.She has a much weaker but still existent Ganondorf style "If you mess up she can kill you" effect. And a pretty decent recovery.
To be fair Zelda is more mobile and has a much better recovery than Ganon, while also having a reflector (that also his invencibility frames on it) for projectile MUs, so she's not as exploitable.Of course, but even Ganon has his fair share of 65:35s in the top tiers (Sheik and I can't remember who the other is, but a Ganny main would know). I'd expect the worst character in the game (most likely) to have a hard hard counter in there, but I understand that having a whole host of 60:40s might be worse than having a couple 70:30s in the long run.
Getting high damage from throws is a bit of a double-edged sword for her though. Rage really, really messes her up and since her throws won't be killing very often so that can let the opponent survive to high %s while also being able to kill her even sooner.gets more out of throws than you might think. on top of having a fast 3% pummel, they all do 10% and offer a positional advantage. she gets more out of a positional advantage than other characters(mainly due to juggles and an amazing offstage game)
it may be subpar overall but its alot for not having a combo out of a throw.