Radical Larry
Smash Lord
- Joined
- Mar 19, 2014
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@The Soulless One
How does it look now? Decent?
How does it look now? Decent?
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Better than it was,@The Soulless One
How does it look now? Decent?
PLEASE explain that entire even categoryMatchup spread for Zard:
Disadavantage:
Even (More or Less):
Advantage:
Disadavantage: Pick a secondary NOW!!!!11!!1! / You might wanna pick a secondary......just sayin'/ 40:60 and up
Even More or Less: U can still win! / even / 55:45/ 50:50
Advantage: U got dis Charizard!/ 55:45 and up/
These are in no particular order. I'm not knowledgeable about all of these characters (especially ), so please critique, I'd appreciate some constructive criticism
most of those matchups are 55;45 in the opponents favorPLEASE explain that entire even category
It's not just about skill level - you can't really measure truly just how good someone is online anyway because the environment, set-up (rulesets), stage system, and obviously input lag among other things blurs lines.Well, all you needed to do was ask for their positions changed~
I'm certainly one to oblige.
You actually don't know how good these players actually were. If you play For Glory early in the morning, you will find some phenomenal players that make you scratch your head as to why they don't appear in the day. Among these was a person known as Mr. Casual, and he was just one of the best Pac-Mans I've ever played (professional tournament level is what I can label him).
@The Soulless One
I will say that Link's MU chart will just be changed then to be more accurate.
I meant why those characters are evenmost of those matchups are 55;45 in the opponents favor
No it isn't. Gyro is never taken out of the equation when it is thrown out. If you trampoline, I can just jump over it or on it. Meanwhile, if you steal the gyro from me all you can do is throw fruit, therefore preventing you from "destroying him up close" which is very far from being true in the first place. Even as you mentioned, laser giving you easy hydrant launches is not always a good thing, and being able to flinch you and tack on some damage is well worth putting a few percent on your hydrant which you will have a much harder time reaching thanks to the laser, which may keep you at bay long enough for the water from the hydrant to push you back further. Even if you do launch the hydrant, it isn't exactly a win condition. Not really understanding your logic here.Peppermint1201
Explain how the rob matchup is that bad for us.
Gyro is taken out of the equation every time you throw it out. We can go up to it and trampoline to make it hard for you to pick it up.
Laser is good for cutting through our stuff, but it also gives us easy hydrant launches as long as we don't hit it first.
We also completely destroy him up close
Brawl ROB doesn't lose 60-40 to Brawl Meta Knight.Ike doesn't lose 60-40 to ROB.
Ryo vs 8BitMan. Smash Till Dawn.
I rest my case.
It's certainly winnable for ROB, but I believe Kirby has a slight advantage. Kirby may die early to ROB's powerful kill options, but Kirby can easily and effectively gimp ROB, can take full advantage of his easy-bake combos, and is hard to hit with projectiles due to his small stature.That's surprising... couldn't ROB just throw lazers and gyros to keep the Kirb at bay?
Also I think you missed out Marth (Unless the match up is more or less the same with Lucina)
If Falcon is 120-120 against himself then Ganon goes 240-240 against himself, the ditto is janky as ****.mods pls help
Also
120:120
any matchups in particular that ur questioning? I can't go over every single oneI meant why those characters are even
60:40 in who's favour?Just saying, Peach or Ike/Kirby is a 60:40 at least.
.
You don't understand it because you jumped around it.No it isn't. Gyro is never taken out of the equation when it is thrown out. If you trampoline, I can just jump over it or on it. Meanwhile, if you steal the gyro from me all you can do is throw fruit, therefore preventing you from "destroying him up close" which is very far from being true in the first place. Even as you mentioned, laser giving you easy hydrant launches is not always a good thing, and being able to flinch you and tack on some damage is well worth putting a few percent on your hydrant which you will have a much harder time reaching thanks to the laser, which may keep you at bay long enough for the water from the hydrant to push you back further. Even if you do launch the hydrant, it isn't exactly a win condition. Not really understanding your logic here.
He can even DACIT forwards...I didn't cherry pick, but okay. That's the most recent, and relevant Rob vs Ike set in a big tournament. The MU has been even since release. Ryuga vs Chibo Youmacon.
Yes, it's Chibo. But that's RELEASE Ike. Do I even have to explain why that means a lot?
Ike handles ROB very well, our dash shield is top notch, so we can power shield Gyro/Laser more effectively, and as shown by Ryo a lot, Ike has a VERY good DACIT and can just throw Gyro up to get rid of it. Ike also wins close, and can space out ROB's close moves. ROB has to get space, which Ike won't allow at all. Ike combos ROB just like ROB combos Ike, ROB falls fast enough for his combos, and he's heavy. Double whammy against Ike. The main things ROB has against us is projectiles, and a possible kill confirm that works at some percents and doesn't at others, kinda like DK.
Ah Alrighty .Peach/Ike.
It's very useful.He can even DACIT forwards...
Don't know how much it influences the matchup, but being able to follow up right behind gyro hits is pretty big.
It becomes muscle memory. I performed it on my first try with Ike and pacman.It's very useful.
Good luck getting it consistently. I believe it's extremely tight in terms of timing. It's easier to DACIT up or down. Ryo DACIT's up in his set, multiple times.
I'm gonna have to be real, in some instances Lucina does actually have less range than Marth. Stick Bowser on a battlefield platform and FSmash with Marth/Lucina below him.Their hitboxes are in the same locations with respect to their character frames. They are also the same size. Their swords are animations so that doesn't matter (and you have no idea which sword is longer or if they are the same so don't make baseless claims).
Yes we all know Marth is taller than her. And that hypothesis is simply not true.I'm gonna have to be real, in some instances Lucina does actually have less range than Marth. Stick Bowser on a battlefield platform and FSmash with both of them below it.
Marth's hits, Lucina's doesn't. It's weird and I want to know what does it, but I can only assume Lucina being Marth without tippers means they literally removed the hitboxes for the tippers as opposed to homogenizing the data. Which is stupid.
Well DACIT up would remove Gyro from play for a short amount of time, which I'd find more useful than just throwing it at ROB, Ike doesn't need a projectile to follow up behind, I'd rather just remove Gyro from play, while covering ROB's landings which is SUPER poor.It becomes muscle memory. I performed it on my first try with Ike and pacman.
It's a lot harder with mega man for some reason.
This is a very important post and I want to respond to it to emphasise that.It just occurred to me why Japan's tier lists end up the way they do: Japan heavily emphasizes optimization.
Think about an optimized Mario. Sounds scary, right? Imagine just how much an optimized Mewtwo could be capable of. In contrast, an optimal Marth still has to contend with the fact that his rewards aren't that high even at an ideal level.
If it has only happened twice at a high level, I guess neither side has much tournament-quality evidence to prove or deny their assessment of the matchup yet. As for the rest of your evidence, I think you're understating ROB. Ike may have a good DACIT (dash attack cancelled item toss i'm assuming??) but I don't think the various different glide tosses in this game go as fast as they used to, and throwing the gyro away is all Ike can really do with it since he can't rely on his specials or hang back and camp. While Ike is doing a DACIT he can't perfect shield and is just as susceptible to being lasered and having his approach interrupted. Ike can get in, but ROB makes it hard for him to do so and will make him pay for his mistakes. Besides, saying that all ROB has is the projectiles and hoo-hah is laughable. Not only are those two things very good to have (projectiles are projectiles, and ROB's downthrow upair is pretty reliable and when it isn't guaranteed it's still easy to land if he catches an airdodge. If you try to DI away, ROB can give you a blaster to the face with back air.) but ROB still has two reliable smashes that can kill with relative ease, good juggles against ike, a kill throw that can make one grab even more deadly at the higher percents where hoo-hah might not work, and great setups/edgeguards with gyro.I didn't cherry pick, but okay. That's the most recent, and relevant Rob vs Ike set in a big tournament. The MU has been even since release. Ryuga vs Chibo Youmacon.
Yes, it's Chibo. But that's RELEASE Ike. Do I even have to explain why that means a lot?
Ike handles ROB very well, our dash shield is top notch, so we can power shield Gyro/Laser more effectively, and as shown by Ryo a lot, Ike has a VERY good DACIT and can just throw Gyro up to get rid of it. Ike also wins close, and can space out ROB's close moves. ROB has to get space, which Ike won't allow at all. Ike combos ROB just like ROB combos Ike, ROB falls fast enough for his combos, and he's heavy. Double whammy against Ike. The main things ROB has against us is projectiles, and a possible kill confirm that works at some percents and doesn't at others, kinda like DK.
To be honest, I think you're reading too much into it. Japanese tier lists seem to be swayed highly by results from Japanese tournaments, and with M2_KENTO and Ginko it's no surprise that they'd put Mewtwo at a decent tier position.It just occurred to me why Japan's tier lists end up the way they do: Japan heavily emphasizes optimization.
Think about an optimized Mario. Sounds scary, right? Imagine just how much an optimized Mewtwo could be capable of. In contrast, an optimal Marth still has to contend with the fact that his rewards aren't that high even at an ideal level.
I'm curious (Though I ain't from no east coast) But I think people are already sick of seeing them XDHeeeeeeeeeeeeeeey.
Anyone on East coast want dat Ryu match-up exp?
I believe it's cuz lucina is shorter. That's why Tink's and MK's are shorterI'm gonna have to be real, in some instances Lucina does actually have less range than Marth. Stick Bowser on a battlefield platform and FSmash with Marth/Lucina below him.
Marth's hits, Lucina's doesn't. It's weird and I want to know what does it, but I can only assume Lucina being Marth without tippers means they literally removed the hitboxes for the tippers as opposed to homogenizing the data. Which is stupid.
I'm fine with stopping MU spreads if yall think it's going out of hand. I think it's nice to see what Character's mains think of how they fair against the cast, but what evs. What should we do instead? I was thinking maybe just detailed explanations of relevant matchups for that characters, because having 54 heads in one post is a lil too much.this is what I'm getting from these Mu's
Everyone but
: we win
best part the only MU to even bother to explain why it works that way is the not losing MU
Gheb's right these MU charts have become cancerous
Here's my MU Chart for
Biggest Advantage (80:20 to 70:30)
Big Advantage (65:35)
Advantage (60:40 to 55:45)
Even (50:50)
Slight Disadvantage (45:55)
Disadvantage (40:60)
The way I see it, Link can hold his own if you know how to use him right. The reason I put Pac-Man in his advantage zone is because last night, I had quite a lot of matches with a few astonishingly amazing (tournament level) Pac-Man players on, believe it or not, For Glory. They really did a number on all my characters except Link, I couldn't even win with Ganondorf, but I managed to win with Link when I went 30% serious. Hydrants, Trampoline shenanigans, Fruit picking, combos, they had a great amount of that, but I still won using Link.
As for Link and Sheik being even, we have to remember that Sheik isn't the only character who has combo capabilities. Link does too, and I've even fought a Sheik player online (on With Friends), and he did the same thing to me with every character but Link. But I still struggled with Link, he struggled with Sheik, and it came to my conclusion that they would be more over a tie than anything else. I even went to a couple tournaments to fight against good Sheik players and found that Link can hold his own against her.
Link primarily has an advantage on characters with somewhat bad or predictable projectiles or characters who need to rush him down to do anything. He beats Mega Man because he actually shuts down Mega Man's projectiles and has to make Mega Man respect the bomb, he beats every super heavy except for DK because of their size and weight, and he can kill characters like Doc, Kirby, Mewtwo, Lucario and Puff extremely, extremely early.
D3 is Link's best MU, because D3 is an extremely slow, extremely heavy and extremely sluggish attacker who's only projectile is literally beaten by Link's. D3 is combo food against Link, and has only one option to get out of combos, and that's N-Air. If D3 gets a grab on Link, he can get something going, if he can hit Link with D-Smash, he can KO Link well. But that's IF he can, because D3 is notorious for being the slowest character in overall stats (by this, I mean D3 is the slowest character in dexterity, which is his mobility, aerial mobility and attack speeds all combined; he's not the slowest runner, but if you combine all his stats, he is the slowest). Link on the other hand can just wail on him like no one's business, and I believe this is a solid 80:20 or 70:30 win for him. Link's got the speed, mobility, grab range and most importantly, range and size, all of which are better, compared to D3.
Also, Link doesn't have a projectile that is just shot back at him.
No way Ike went even with Link at release given Ike's awful fair, non-existent midrange options, and punishable options on shield pre landing lag reductions and damage buff on bair vs Link's jab canceling, lag canceling item toss, and ability to shield grab most of Ike's attack in addition to his projectile camping. Even now I'd hesitate to say its more than 55:45 Ike's favor (I personally lean towards even tbh).Ike went even with Link at release.
Now it isn't even a contest LOL
Won't be available online until later. Will you be around in the evening?Heeeeeeeeeeeeeeey.
Anyone on East coast want dat Ryu match-up exp?
->+->/What are the inputs for DACIT?