@
Ffamran
Peach's kit in general has a lot of really strong tools. The only thing I really see holding her back is her effort to reward ratio.
Question for anyone who feels they have a relatively good understanding of the game: how valuable are anti-airs in this game?
For example would Marth's utilt be considered overall more useful than his ftilt?
There's that, but people say Greninja is a difficult character to use and I don't see that. Hell, Rosalina and Sheik are among the more difficult characters to use effectively at high levels, but you don't see people complaining. It just might be people work differently. For me, Fox is borderline braindead since I just work well with him and my play style syncs with him, but Villager, Rosalina, and Olimar? Yeah, I have no idea what the hell I'm doing. Other people would argue that Fox is a more difficult character to use than Mario, Luigi, Diddy, and Captain Falcon, the more player-friendly and easier to get results with characters, but that's them; that's not me. For me, Fox is borderline braindead; for them, he's not or maybe he is. At a basic level, I think Peach is fairly easy to use. She's not micromanaging so much like Rosalina or Olimar and she's not awkward like Zelda. Mega Man's pretty okay once you understand how he works.
Anti-airs are/would be useful, but then there's Sheik's Fair range... Falco has quick and safe anti-air pokes like angled Ftilt, Utilt, and Up Smash which is fast, but he needs to hit or else the end lag is going to bite him back. Issue? Range. Against disjoints, it's not going to be fun, against characters with a lot of range for some reason, like Sheik, it's not going to be fun. Peach also has wicked anti-airs like Ftilt, but she also has wicked anti-anti-airs like Fair which I just noticed is small-looking because of Peach's noodle arms. There's also the thing where not a lot of Utilts have characters crouching and then rising - I know Ike has one. Not familiar with Street Fighter, but doesn't Ryu actually have a move like Kyo's crouching uppercut? Not sure about being able to run, crouch, and then use an anti-air which would have made Fox's Utilt even more godplayer. The closest we have to that is well, Sheik and Greninja who run close to the ground and I guess Pikachu, Kirby, and Mr. Game & Watch.
The ones that do rise up in the air end up leaving you in bad positions like (Dr.) Mario's SJP, Marth and Lucina's Dolphin Slash, Roy's Blazer, and even Ryu's input Shoryuken. Whiffing means they're going to be in the air while the opponent is just there waiting to punish. And nobody really has a RED Kick like Kyo. The closest we have to that is ZSS's Flip Jump and Sheik's Bouncing Fish which don't have active hitboxes until they meet someone or you manually input for the hitbox to come out.
As you can see, I really want Kyo in this game.