Calm down.
Getting angry and confrontational isn't going to strengthen your case whatsoever.
Why are you getting so emotional today?
Oh my, no need to get defensive people, sorry. I seem to have forgotten what forum i'm on.
I think
this set does a good job of showcasing Marth's strengths. Give it a shot.
Meh. It was a bit painful to see him fish sooooo
harrrrdddd for those Fsmashes and not get grabbed or punished for any of it. I mean i'm not the best player in the world, but I can say with confidence a more defensive yoshi would have had a much easier time with that marth. He was shooting them off for free.
Pretty sure spaced tipper stuff having more shield push makes him just not get punished in a good few situations.
Also yea, the Ryu clearly outplayed the marth then lost because he had to suddenly play from a huge deficit. But I think that video was just to show jab > fsmash is a reliable combo/frame trap and you just asked to see if it happened in a real match...
What i said was that jab>Fsmash is given way more weight right now than I think it's deserving of. Fox's old jablock > Usmash, or Palu's Dthrow > Uair are all possible killtraps for instance, but simply knowing how they aren't real destroys their efficiency. And in Marth's case, that jab setup is not guaranteed
nor is it 50/50 on anyone near kill range.
@
TTTTTsd
disclaimer : I do not play Lucina and I don't think enough of Marth to play him anymore.
Now, this argument here (skillcap and maximum efficiency) is what i've been saying about this discussion for the longest in favor of Marth. The reason I no longer hold Marth as a mathmatically superior character is that despite the POSSIBILITIES of his strengths, practically taking hold of them in Smash 4 honestly is about as many equal parts player skill as it is opponent ignorance. The two videos shown in reply to me just help drive that point.
Being able to score a 60% kill from midscreen should be enough of a reason, but when you play against people who respect that option and adjust for it, things are different. There is just not enough offensive leeway in Smash 4 for me personally to assign as much weight to Marth's tipper mechanic as others do. Against some opponents, such as those with large hitboxes or laggy moves, i'd feel comfortable going for the early tipper kill. Against others, i'd gladly trade that critical hit chance for a flat damage/KB increase.
So, what i'm saying is, that while Marth IS technically speaking a better character on paper because of tipper and nigh-insignificant hitlag modifier (which exists solely to make his sword feel weaker, him being "safer" (?) is most certainly by mistake), the finer details of what make him a better character, personally speaking, don't add up definitively.
People can disagree, I mean i expect them to. But for some reason when Lucina comes up, Marth becomes a drastically different character in discussion than he's ever shown to be in practice.