JVMetaknight
Smash Rookie
- Joined
- Apr 29, 2008
- Messages
- 15
What's wrong with a wider field of players brought on by a lower skill curve? I either feel left behind or mildly repulsed by obsession over niggling details.
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....well then Brawl was made for you and you don't like competitive games. You don't want to have to learn GOOD FOR YOU!!!! But this doesn't make a deep competitive game by any stretch of the imagination.What's wrong with a wider field of players brought on by a lower skill curve? I either feel left behind or mildly repulsed by obsession over niggling details.
There's nothing wrong with a lower skill curve and appearing to a larger audience, in terms of.. being a video game. It's a smart move on Nintendo's part.What's wrong with a wider field of players brought on by a lower skill curve? I either feel left behind or mildly repulsed by obsession over niggling details.
I'd just like to add that there's nothing illegal about this. There is no modification of Wii components or use of copyrighted material. There is also significant precedent for use of tools like this (Game Genie, Game Shark, AR, etc).well this is lame....
instead of adapting to a game that took years to make, people decide to change it illegally.
It's boring. Playing seriously is a chore in this game.But what I don't get is how people cannot play Brawl "competitively." What makes Brawl so "uncompetitive" that one would make a team that would modify the game so that it can play like a game that it was trying to not be like?
Just win the game. Yeah, you'll trip, big deal. There are no 0 to death combos in the game. Great.
It's gonna sound like a great idea until Pit spams his side special all day, MetaKnight spams A, and Sonic ends up having an spindash > fair infinite...
You make me a sad pandaYou can't ADD stuff to games with the Gecko (could you ADD Sonic to melee with AR? NO!) You can change values in the memory space the game is using. What this means is things like tripping can be set to 0, shields can be changed (IE: how fast they shrink), lag times can be altered, and other things. You won't be able to add alternate costumes, characters, stages, "lightning ripples on shields", or anything like that.
Guys, I think we should cancel this project. I don't want us to lose someone as well known as MarKO. Wait... who?Still sounds like you'll be ruining the game to me. I find it very easy to play this game competitively when it's time to get down to business. I'm entering a few tournaments this month, and my Sonic and Marth skills will be easy to allow me to go "competitive" when you tell me it's tournament time. Of course, just like with Melee, it's absolutely necessary to zap any possible fun out of competition.
Honestly, I hope the project succeeds, since it's been brought up and apparently the majority wants this to be successful, but if it does and becomes some sort of an MLG standard, then I can honestly say that my Brawl career will be finished.
If you really wanna change values, get rid of the lag of online play, and take out item malfunctions...
First off: Counterstrike. DotA. Any game with a good map editor. Myth 2 and Mazz. SC and the dozens of UMS maps that ignore the game itself. Don't proclaim "obvious bad idea" if you don't know what you're talking about. There's more than enough successful precedent.Oh, my, no. This is a bad idea. What you're talking about, DragonBlade, is creating a new game. In the home, this may be fine (if all parties involved agree to such an altered match), but this should in no way be implemented into tournaments. I for one don't play in tournaments (unless they're free and close to me), but having a "Super Smash Bros. Brawl" tournament with a game that only resembles Super Smash Bros. Brawl is a terrible, terrible error. Sure, there could be clearly posted "MODIFIED Super Smash Bros. Brawl" tournaments implementing these changes, but these should not be in the majority, not by a long shot.
lmao those clowns don't know anythingPeople at smogon are calling us idiots for having this discussion.
http://www.smogon.com/forums/showthread.php?t=37850&page=90
Who cares? They're just all the same people criticizing the thread here, only without the few intelligent, reasonable posters we've got. Don't they have like.. 4 Brawl threads? And we're supposed to be devestated by the severity and accuracy of their opinions?People at smogon are calling us idiots for having this discussion.
http://www.smogon.com/forums/showthread.php?t=37850&page=90
Unfortunately not true. Ever heard of 150cc cheating? Well, technically you could go up to 170cc on wifi without the game crashing. But yes, you can mod your speed. You would most likely be able to mod things the same way online as you could offline. So people would most likely be able to play online with these mods.Because thats not changing the machanics all together. Thats just changing the number of items some one has, now if some one changed a value to go super fast, then they can not join. I do agree it is VERY annoying tho =(.
I'm a regular at smogon, and was going to argue over there anyway. I'll gladly join you.Awesome news Dragonblade. Oh, and on Smogon I am owning them for what they are saying. I'm the Marshall guy on there, they can't say anything, cause all my arguments are right, they don't know what they are saying. lol. But if anyone would like to join me in defending this, come help me, like Taymond or someone.
That's good to hear.I have some good news. I have received confirmation from a pro that it should be possible to create a wii homebrew application that will apply the mod without the gecko hardware, but the gecko will still be required for development. It will probably take some hardcore programing to get this app working, but if it does work, then it would make the mod accessible for nearly everyone. At that point anyone could download the "file", put it on a SD card, run it on the wii, and play with the mod.
I don't particularly like the idea of changing the gravity, actually. That's one part of the physics I really think needs to be left alone. Aerials need to be able to auto-cancel (the chances of us being able to reinstate a form of l-canceling are VERY low), and we need to NOT wreck a ton of characters' recoveries. There's also the fact that changing the gravity basically completely changes the game. It would make it harder for someone to switch between regular brawl and "melee 2.0." I'm all for trying it out, but I think some characters will need to have other values edited (ie. force exerted on the character when they jump) to make it work. Characters with short short hops already would need that increased, as well, since their sh's wouldn't even allow them to perform aerials anymore with increased gravity. And.... not every attack in the game should necessarily have its hitlag increased by THAT much. When a character would clearly be able to do consistent 0-deaths with very little effort involved, and few real drawbacks, then maybe that character should have less hitstun on their moves (I think metaknight will be a prime example of this).The gravity increase will make escaping from a combo and recovering slightly more difficult. It is likely the new gravity will be somewhere between heavy Brawl's and normal Brawl's gravity. People say this is not a good idea because characters with multiple jumps will become less effective. However, I think the increased hit lag can balance this out. The shorter jumps these characters have should balence out the ability to chain multiple aerials together because of the new hit lag if these values are set appropriately.
This might actually be easier than we think, depending on how they coded it. There might even be a universal value in the game saying the first "x" number of frames of the dash animation you can dash the other way in. If so, we'd just need to change that number to the number of either the longest (time-wise) character's opening dash animation, or the shortest (time-wise). If the game crashes whenever a character tries to dash, that'd probably be a bad thing, which is why you might have to go the latter route. Of course, they might all last the same number of frames, which would make things even easier. I don't know.The basis of dash dancing is there in Brawl, but it does not let you gain distance, fixing this part could store the functionality as seen in Melee and the Brawl demo.
Er... you realize that given certain conditions, some recoveries in melee grabbed the ledge before the attack finished, right? Fox's upB canceled if you came from above, and his sideB also canceled when sweetspotted properly. While I'll agree that attacks shouldn't cancel as easily as they do, some attacks were meant to cancel.Since characters cannot grab the edge out of most attacks, there must be some attribute they gain while attacking that prevents this. This attribute needs to be applied during recovery moves. The "edge size" probably an other value or values in the memory.
sorry i ment to say that you changed the ENTIRE GAME to go faster, sorry.Unfortunately not true. Ever heard of 150cc cheating? Well, technically you could go up to 170cc on wifi without the game crashing. But yes, you can mod your speed. You would most likely be able to mod things the same way online as you could offline. So people would most likely be able to play online with these mods.
It rings so true...This will only be "more competitive" if you consider 0-60% unbreakable combos to be a competitive enhancer rather than a boost to several already powerful characters. Their version will not require "more skill," simply a different skillset. It is impossible to quantify the amount of skill required to play a certain game in absolute terms. For some people's playstyles, this new version of "Brawl" will require more skill to get used to, and others less. After all, we certainly need to enhance Metaknight's ability to score hit after hit after hit, further increase Pit's ability to score hits with A combo and forward B, and in general leave any combatant who isn't prone to massive combo potential (Ike, Ganondorf) in the dust.
Smashboards just doesn't like change, and they can't stand that Marth is not a demi-god anymore. They want back their 0-60% combos, they never want to be fouled up from their graceful combos by an errant trip. They think it is a pinnacle of high skill to use Up-Tilt-Up-Tilt-Up-Tilt-Up-Tilt-Up-Smash. Huzzah for them. No-one is stopping them from warping Brawl into Melee 2.0 as an ego-stroke. Just don't call it Brawl, and don't pretend it's the same game.