DerfMidWest
Fresh ******
I think by people saying ness has untapped potential they mean he should be ranked a little higher. Not that he's good.
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I've been playing Ness (albeit, poorly) since before the YYG was even discovered, so I can safely say I am not just being mesmerized by WTF jacket and deathline moments. That being said, I do think the YYG could be a pretty useful tool against even opponents who understand how it works and how to deal with it. It's easy enough that it can be done consistently and reliably (I know this from my own experience), and the setup only really requires the opponent to be at a high enough % that usmash knocks them back as it comes out. This means there are many opportunities to usmash OoS during pressure or set it up off of tech chases.Someone, please enlighten me as to why this is.
EDIT: I figure the genesis of this is in people seeing thunder jackets, some funky DJC movement and Mofo comboing Hax's **** off on FD. These gimmicks (except for the last one to an extent, he has a somewhat workable combo game, though it frequently depends on the opponent being ignorant of appropriate DI/SDI) don't begin to compensate for the fact he has no safe ground game, no crouch game, no dependable out of shield game and he's prone as **** to baiting. More to the point, his sparkly gay double jump guarantees that he can't efficiently reposition, can't handle most platforms, can't recover to anyone with a trace of edgeguarding algorithm etc.
Once you understand how situational most of Ness' options are, and work to exclude aforementioned situations, he's useless.
For some reason I didn't see this...I think G&W has less room for development than almost every other character except maybe Zelda or Pichu. lol
Thats the way to goI'm just gonna say my main because I'm heavily biased just like every single poster in this thread.
I kinda agree, at this point aside minor technical things its up to player potential now.In all honesty, I think falcon is almost tapped out. But there are things that could push him a little further. Shield/shai dropping, edge canceling, and better spacing. I don't see him moving up much, but he has a little juice left to squeeze out of him.
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I don't see Doc players making much use of his Up-B glitch and that move is amazing out of shield.I think marth was pretty much totally explored early on.
And Doc is Doc.
"Absolutely" is a pretty strong word.You are absolutely wrong.
I actually thought about this after posting, it seems like the only thing doc players could really incorporate into their play now.I don't see Doc players making much use of his Up-B glitch and that move is amazing out of shield.
None of the Docs are good at d-throw fair. Think about it.I actually thought about this after posting, it seems like the only thing doc players could really incorporate into their play now.
Haha yeah. I'd wager Doc has the potential for one of best out of shield moves in the game. Invincibility on the frame it hits, sends them up, etc. And even though there's only a frame or two of leeway it doesn't actually seem that hard to do consistently.I don't see Doc players making much use of his Up-B glitch and that move is amazing out of shield.
And you were doing so well for a new poster too.I'm pretty throughly convinced Roy is the third worst character in the game![]()
A thousand monkeys with a thousand typewriters make my posts. I just proofread for grammar.KK is really good at posting true things.
it's like he knows how this game works or something...
I didn't mean to legitimately compare DJC timing mixups to full-fledged DD mixups. I just think it's a tool that is largely underdeveloped and one that makes him a lot more dangerous coming down from the air (especially with dair's hitbox) compared to a lot of characters who are just more helpless. A Marth floating down towards a Fox fishing for an usmash seems way worse than a Ness floating down (except for the part where after you land you're still Ness, obv). As far as having to attack to cancel momentum, you can always just not DJC and continue the DJ into a platform WL. Maybe people just suck at calling DJC bluffs by attacking you which is why I get away with DJCing dairs all the time. I probably play much more aerial based than most Ness players, but it's never really felt super awful to me. I tend to just play more non-commital with my aerials by FH dairing or throwing other aerials out around them as opposed to doing bad stuff like approaching with DJC fair into their shield. If they're just never going to fall for any traps then yeah, you sort of have to get your hands dirty, but that seems the same for virtually all low tiers, and even some of the mid tiers.Oh yeah and Bones is wrong about vertical DD with Ness. DJC movements don't give him anything close to that. If anything it's more comparable to a castrated version of Peach's float (which he mentioned, but the ability to stall in air vs. Fox's ability to play a vertical spacing game with his DJ as a result of his fall movement & fast jump & waveland & so forth are totally different concepts). Ness's DJC swing movements are also heavily nerfed in their utility because in order to cancel his momentum he needs to attack, and his attacks are wonderfully flawed. His DJ also cripples him vs people that play heavy platform games. Ness's jump has some useful utility but by and large the ground is his friend.
Falco's shine OoS has pretty awful range, but Fox's goes further than his grab on both sides and above him. It also ends quickly and can be JCed into a WD or DJ, meaning you can very often shine OoS and just skidaddle before they can hit you with the attack they were trying to space around your shine. Pichu up-Bing OoS sounds awful. I thought that move had a pretty significant amount of startup compared to Pikachu's?KK I only disagree with you on the subject of Pichu's OoS game.
Of course he has simple stuff. Nair is quick and gets people off of you quickly (uair is similar, but combos into grab and stuff) the drawback of course, is that they have no range. But shine OoS also has no range (not to say shine OoS is bad or that Pichu's nair OoS is even comparable to it)
WD OoS ->d/ftilt is also surprisingly effective.
But the real thing is Agility. Its the best OoS option for pichu. Normally, I think this move is overrated and gimmicky, but OoS and off the ledge are tge only times I feel that its actually viable. It creates space very quickly and allows pichu to cover a lot of ground. Because of it, Pichu can't be easily pressured in shield.
I don't really think he's better than roy, but roy sucks.
Mewtwo sucks more though.
Up+B OOS is a really ghetto marriage of WD and teleport that does much less. I personally think FJ OOS is amazing with Pichu because people want to grab him more than anything and he's quick enough to fall on them with a punish if they whiff. Kind of cute. In related news, not having a shield grab sucks.But the real thing is Agility. Its the best OoS option for pichu. Normally, I think this move is overrated and gimmicky, but OoS and off the ledge are tge only times I feel that its actually viable. It creates space very quickly and allows pichu to cover a lot of ground. Because of it, Pichu can't be easily pressured in shield.