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It can?can clearly be properly shrink down in size
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It can?can clearly be properly shrink down in size
Rayquaza is very easily shrink-able. It can share similar height and length to Dragonair. It can be bulkier and slower. I feel like Rayquaza can get away as a heavy weight.It can?
You know, why not? If they can pull it off, am more than down for it.Is it just me or should Rayquaza have gotten the PP treatment? Rayquaza can ideally rep gen 3 of Pokemon and can clearly be properly shrink down in size. It has a full moveset in Brawl and its floaty movements would clearly be no issue similarly to Mewtwo. Sakurai should curveball us again with Rayquaza as one of the most brilliant contenders.
I'm picturing baby rayquaza in mario kartIt can?
and really this is something I think applies in general: a lot of Smash fans are WAY more characters-are-functions-pilled than they let on or are even personally aware of, just in regards to the original games instead of Smash. There's the moveset rework paradox I mentioned in the post quoted - people want Wario's shoulder bash to be a special instead of a normal because its function was his main move in Wario Land - but I can think of a ton of other examples of thisA lot of people argue for overtly-source-accurate movesets by arguing that "characters aren't functions", but surely if you're to adopt that mentality then the functionality of their original games should be ignored too? If you only want to view Mario as a character and not a function, then having a yellow cape is the only info that should be relevant, not that he glides with it.
Late, but I think that’s why they should experiment with more of the later Gen choices rather than doing the obvious promotional ones. At least in this hypothetical. Bias would make Meowth have Team Rocket w/him, and extra bias would swap Charizard for Blastoise.I don't think this is a good idea, you removed all the interesting ones and kept the boring important ones!
And DK as well, as his moveset was moreso tailored to him filling an archetype than actually referencing the DK games.Charizard honestly should've been a separate character from the beginning in my opinion. The very design being based around the strengths and weaknesses of Squirtle and Ivysaur limited this character way too much.
Mewtwo and Lucario also need a overhaul almost as badly as Ganondorf does.
and that's a good thing.And DK as well, as his moveset was moreso tailored to him filling an archetype than actually referencing the DK games.
If you want to play with archetypes, there are tons of fighting games with rosters made up just for that.and that's a good thing.
To be fair, at least it's an archetype that fits DK. Lack of barrels and coconut guns be damned, everything else he does still feel like stuff DK would do or actually has done in the DKC games, like his Down-B being that one move from DKC no one uses.If you want to play with archetypes, there are tons of fighting games with rosters made up just for that.
Smash Bros. is the only one where you can play with the characters you know and love from other games. So I'd say referencing those games is pretty important.
I feel like this sums up my opinion pretty well. References are nice to have given that this is a crossover game, and people want to see things from games that they like, but it shouldn’t be at the expense of a cohesive moveset. Also, I think that archetypes/functions have brought in some interesting types of characters, including transforming fighters (Zelda/Sheik initially and now Pokemon Trainer and Aegis), a Double Team (Ice Climbers), a puppet fighter (Rosalina), and a magic based sword fighter (Robin). At the same time, this shouldn’t be the sole focus either as SSB is also a crossover series.I think there's a necessary balance to achieve. Gameplay variety is important, and I think the community underestimates this sometimes. As much as Smash is about seeing our favorite characters duke it out, character "function" is a necessary evil in providing diverse ways of play and keeping movesets coherent.
Donkey Kong was designed to be Smash 64's signature superheavy and given grappler elements. I ask of you guys, what else would you do with him? He has several elements from the DKC games in tact, some granted to him as the series progressed. But everything here that was crafted around the archetype makes sense. Donkey Kong does delivery big walloping punches. He does have an affinity for grabbing things... since his debut in arcades, really. Donkey Kong IS a big silly gorilla, this is the fundamental basis of his character. There are feasible ways to bring him closer to perfection - "Headbutt" is a dispensible move, and he should probably have his stupid lil Scooby Doo voice - but all in all we aren't getting something so unrecognizable here.
Compare this to an "accurate" DK, who wields a coconut gun and throws barrels, or whatever. I'm actually of the belief that you can make barrels work - if they're a slow moving, grounded projectile that forces your opponent into jumping or blocking moreso than a zoning or dumb offstage camping tool. DK's philosophy should be about bringing you closer, getting you in the optimal position to run in and slam you into oblivion. This design is essential to making Donkey Kong feel like Donkey Kong! Any new additions should be in service of this idea, and this archetype.
"Character as function" is not a bad philosophy, it's just one that sounds inherently soulless. But it is a necessary thought process for a diverse, balanced fighting game. Smash should be commended for its ability to blend both character essence and gameplay archetype together into a satisfying, expansive roster. With only a couple exceptions in mind I don't think Smash has rejected a character's identity in such an egregious way to make them into an unfitting archetype... instead they create fitting new ideas to help assimilate them into a fighting game format. This is why archetypes exist in the first place.
Re-reading what I wrote, I realize that this message might sound agressive and personnal, and that was not the intent, Wario Wario WarioIf you want to play with archetypes, there are tons of fighting games with rosters made up just for that.
Smash Bros. is the only one where you can play with the characters you know and love from other games. So I'd say referencing those games is pretty important.
DK generates a lot of hype. His playstyle isn't boring. But could use a little more flash and style maybe. Up B as Barrel Canon and Barrel Throw and keeping Spinning Kong for Side B would be enough to make him perfectly represented.I think the issue people have with DK is less a lack of directly referencing the source material and more that his moveset since day 1 has just been "what would a gorilla do in a fight." It's not technically unfitting, but it is certainly boring.
In what world is "gorilla fighting" boring? That is a "dudes will see this and go hell yeah" concept right there.his moveset since day 1 has just been "what would a gorilla do in a fight." It's not technically unfitting, but it is certainly boring.
Especially if said gorilla makes things explode out of one grab.In what world is "gorilla fighting" boring? That is a "dudes will see this and go hell yeah" concept right there.
i suppose it depends if you've seen enough gorilla fights that the concept has become tiresomeIn what world is "gorilla fighting" boring? That is a "dudes will see this and go hell yeah" concept right there.
I think I'm in agreement there. Spinning Kong and Headbutt are the worst offenders in that there's a much more fun, obvious, and thematically fitting option for the former and the latter just being a lame move that's obsolete in most cases. (Does the man really need a fourth spike that's significantly worse and more limited than the other three?) Ditching either or both of these for something like the Barrel Cannon or a classic barrel toss would do a lot to make the character feel like himself and not just "a gorilla," not to mention give DK a way of pressuring people at range, which would be nice.DK generates a lot of hype. His playstyle isn't boring. But could use a little more flash and style maybe. Up B as Barrel Canon and Barrel Throw and keeping Spinning Kong for Side B would be enough to make him perfectly represented.
He could be a little more build around speed than weight tho. That would allow for an even more explosive character. But size comes with range and he needs that.
In a world where even the other superheavies are sending people to the Shadow Realm with bouncy balls and shooting people out of vacuum guns, sorry, A Gorilla is kinda boring. It's like if you had a game where all the characters have super unique abilities. and then there's just Ralph, the knight who does knight things.In what world is "gorilla fighting" boring? That is a "dudes will see this and go hell yeah" concept right there.
I do think this is the case because I'm expecting that the next game will handle its prerelease more like Brawl and Smash 4 because they're most likely not gonna do Everyone is Here a second time.Since the next Smash game is likely going to continue the tradition of newcomer reveal trailers, the only change is make is not make a trailer for every base game newcomer, mainly for the sake of making sure any potentially unlockable newcomers remain a secret until the game’s release.and of course leaks
I'm gonna be real, I genuinely have no idea what that means.Smash esports' "hype hard reset" is a net positive, ultimately. Make way for players who just love the game whether it's big or not. Then no one has to ask, why am I doing this after all?
In competitive Smash, there's typically thought to be two official options for a player: Melee, or the latest game - once a new game comes out, the former latest "dies" and fades into competitive obscurity - what they're saying is that Smash games "dying" is for the game's own good, because latest-Smash players since Brawl have always historically been cynical about their game, and a new game coming out means those who really do like the older game for what it is can stick with it, while the players who dislike the game and spread negativity go their own way.I'm gonna be real, I genuinely have no idea what that means.
Short answer? Fewer johns.I'm gonna be real, I genuinely have no idea what that means.
I think franchises like Trails in the Sky will benefit from this kind of approach, especially with the first game’s recently-announced remake being Switch-exclusive.I think Smash's future third party endeavors will lean more towards smaller franchises like Persona, Bayonetta and Fatal Fury. We'll still get the occasional Minecraft or Final Fantasy, but the majority of third parties won't be gigantic and the fan base needs to be accepting of that.
I expect things like Bravely Default more than Master Chief.
tbh I agreeI think Smash's future third party endeavors will lean more towards smaller franchises like Persona, Bayonetta and Fatal Fury. We'll still get the occasional Minecraft or Final Fantasy, but the majority of third parties won't be gigantic and the fan base needs to be accepting of that.
I expect things like Bravely Default more than Master Chief.