Mamboo07
Smash Hero
Same with Kirby, having modern content would be nice.I feel the same way with the Sonic stages. Like we get it, Green Hill is nostalgic, but how about Chemical Plant or City Escape?
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Same with Kirby, having modern content would be nice.I feel the same way with the Sonic stages. Like we get it, Green Hill is nostalgic, but how about Chemical Plant or City Escape?
N64 Models don't translate well to HD. Yeish.Smash 64 had the best stage selection in the series. Also I kinda hate how the smash 64 stages look in ultimate with the hd character models on them, it just doesn't look good to me
But even in a non-port that's inefficient. There's no need to throw those models and animations away.If the next smash isn't an enhanced port of ultimate, expect cuts to occur in the "rotating cast" franchises.
I sort of agree. Smash 64's stages has the best magic and richly simple, but Melee's stages are also brilliant and quintessential. Skyworld and Halbert are really good.Smash 64 had the best stage selection in the series. Also I kinda hate how the smash 64 stages look in ultimate with the hd character models on them, it just doesn't look good to me
yo make space for other stuffBut even in a non-port that's inefficient. There's no need to throw those models and animations away.
They will still take up dev time, as otherwise characters would not be cut at all in previous smash games.But even in a non-port that's inefficient. There's no need to throw those models and animations away.
That's a misnomer. They weren't cut simply for that.They will still take up dev time, as otherwise characters would not be cut at all in previous smash games.
what about running out of space on the cartridge? surely that'd be an issue at some point?That's a misnomer. They weren't cut simply for that.
Pichu and Young Link were cut for different reasons. Pichu's is entirely unknown, but Young Link was outright replaced by Toon Link. The reason the last 3 didn't reappear in Brawl was because Sonic was suddenly approved, which set their entire schedule ablaze and otherwise everyone but said two wouldn't come back. Funny thing is if Plusle & Minun really were planned, then that means they would've replaced Pichu, using its model and animations to create a new dual-character... not unlike how Young Link was used to create Toon Link.
It also had nothing to do with Smash 4's list, as the cuts were for "they aren't really feasible with the 3DS" or "were not priority due to no new games coming out".
Nobody was cut just because they didn't have time to return them all in itself. There's always context to why, and even then, this happened at most during Brawl. Not exactly much of a precedent for it to happen in the future. The more likely scenario is they were already chosen to be cut, licensing, or a huge thing comes up(like the Sonic fiasco) that forces a plan change. Not because "we suddenly ran out of time" in itself.
They’d have figured that out first before starting development and at worst(and for the first time) would delay said characters to DLC, assuming they don’t put the Modes to DLC first, of course. However, Sakurai doesn’t like doing that, so any of these cuts were not meant to come back anyway. Home Run Contest etc. were cuts that eventually they decided to bring back.what about running out of space on the cartridge? surely that'd be an issue at some point?
Because they needed to do a lot of polish and cleanup for the games 64-Brawl. Because HD development has largely moved towards pre-built assets and recycling, there won't be too much need to do such for the next Smash.They will still take up dev time, as otherwise characters would not be cut at all in previous smash games.
Kid Variants now we are talking just show me the diffrence between Adult and Kids Forms!Flying Dragon is a criminally underrated IP that I believe deserves some representation.
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I believe Flying Dragon is special enough due to how phenomenally played this game was at the height of its heyday that the average consumer would have some familiarity of it from their childhood. Flying Dragon is a IP that would provoke the most perfect unknown nostalgia that KoF should absolutely open the door for.
The kid variants are the most iconic, so should be the represents of the IP. Its stage and soundtrack potential is rich in their own. This game was a gem that deserves recognition.
I feel like Smash bosses tend to come off as a little mashy, you can just spam specials however you want with no punishment because they're so damn slow - they all feel like they should be spawning enemies or extra projectiles to stand in your path with how patiently they wait to attack, but just kinda aren't. The Calamity Ganon fight is a notable exception, since that one actually has a tough-to-reach weak spot.Double take.
I still dislike Smash having the multiple boss trope these days. And I cannot overlook them without salt due to how horribly they translate to Smash. I feel like if you wanna have multiple bosses, you need to have strict creative control.
Multiple bosses took away one of Smash's most charismatic attributes of rewarding secrecy. There's NO! better way you can do Smash bosses other than Master/Crazy Hand, Giga Bowser.
It’s just ganon not calamity ganonI feel like Smash bosses tend to come off as a little mashy, you can just spam specials however you want with no punishment because they're so damn slow - they all feel like they should be spawning enemies or extra projectiles to stand in your path with how patiently they wait to attack, but just kinda aren't. The Calamity Ganon fight is a notable exception, since that one actually has a tough-to-reach weak spot.
I agree, plus I'd extend that to Smash enemies and Ultimate ATs too. Plus I don't think Ganon is that fun because of his guarded weak point.I feel like Smash bosses tend to come off as a little mashy, you can just spam specials however you want with no punishment because they're so damn slow - they all feel like they should be spawning enemies or extra projectiles to stand in your path with how patiently they wait to attack, but just kinda aren't. The Calamity Ganon fight is a notable exception, since that one actually has a tough-to-reach weak spot.
Nah Flowey is definitly the Official Mascot!...To be fair, isn't Sans the actual Undertale Mascot? Flowey's just an important character otherwise.
I mean, Flowey would've been a cool mascot, though, but overall, isn't one.
I mean yeah but Flowey is still the most important character for Undertales Themes and Plot!...Actually, looking at the history, Flowey was that at first, but once he revealed his personality, people were not fond of him and clung to Toriel quite fast, which made her the mascot later.
Sans isn't actually the mascot, but it's hard to tell sometimes due to his immense popularity as well. Whoops.
Right, but that doesn't make for a mascot. They're more about recognizability and who the fans like. Sometimes they can also be massively pushed as a representation of the game.I mean yeah but Flowey is still the most important character for Undertales Themes and Plot!
And heck the current Deltarune Masot is basically pre reveal Flowey!
Yeah, something's really off about them, especially when you compare them to Shulkdoes anyone else think there's something off with pyra/mythra's faces?
in fairness theres a few stages that wouldn't work forI don't think it's an unpopular opinion, in the sense that people don't agree with it. But rather because I think people don't care about it. (Maybe I'm wrong).
In Melee, stage names are accompanied by prefixes. These prefixes give an idea of where the stage is located.
For example, Great Bay has the prefix Termina. For the Fountain of Dreams, it's Dreamland, Temple has Hyrule, Poke Floats has Kanto skies, Brinstar has Planet Zebes, ect, ect...
It's a small detail. And I completely understand people who don't care because it seems so insignificant.
But for me, it's the little things that make the difference. These prefixes always gave me the impression that there was a whole world behind these stages.
When I was a kid, Brinstar and Brinstar Depths scared me. In a good way. When I saw how gloomy and ominous those stages are, I wondered how the rest of Planet Zebes looked. It actually made me want to play Super Metroid.
Now, the prefixes are the name of the games where the stage are based from. But they never made me want to play the games as much as the prefixes in Melee.
Mostly because they make me want to explore the zones, of which Smash contains only a small part.
Maybe I'm not the only one with this impression.
What stages do you have in mind ?in fairness theres a few stages that wouldn't work for
For some reason the CSS art looks off compared to the actual in-game models, which are pretty good. Poor shulk looks rather borked in both, and should probably be both in line for a new model and a hopefully a moveset rework.Yeah, something's really off about them, especially when you compare them to Shulk
I get that Xenoblade 2 has a different art style (which is a conversation ok and of itself), but sheesh
True but there are some issues namely We dont actually know if the fountain of dreams or Great cave offensive are in Dreamland or just on popstar!I don't think it's an unpopular opinion, in the sense that people don't agree with it. But rather because I think people don't care about it. (Maybe I'm wrong).
In Melee, stage names are accompanied by prefixes. These prefixes give an idea of where the stage is located.
For example, Great Bay has the prefix Termina. For the Fountain of Dreams, it's Dreamland, Temple has Hyrule, Poke Floats has Kanto skies, Brinstar has Planet Zebes, ect, ect...
It's a small detail. And I completely understand people who don't care because it seems so insignificant.
But for me, it's the little things that make the difference. These prefixes always gave me the impression that there was a whole world behind these stages.
When I was a kid, Brinstar and Brinstar Depths scared me. In a good way. When I saw how gloomy and ominous those stages are, I wondered how the rest of Planet Zebes looked. It actually made me want to play Super Metroid.
Now, the prefixes are the name of the games where the stage are based from. But they never made me want to play the games as much as the prefixes in Melee.
Mostly because they make me want to explore the zones, of which Smash contains only a small part.
Maybe I'm not the only one with this impression.
well hollow bastion is the name of the world itself so that can't work. some stages are named for the games they're from rather than the location, like tomodachi life and streetpass quest. some name for games don't even have names for those locations, like balloon fight. the mine craft world doesn't have a name and as that's the name of the stage it falls into the same problem as hollow bastion. i don't think the FF7 world has a name so there's nothing for midgar and nothern cavern. mario bros doesn't have a canon location and 75m only got one retroactively. living room also has no canon location. whuhu island is the location. pilotwings is set over several locations. pictochat can't have one. duck hunt had the same problem as balloon fight.What stages do you have in mind ?
Does the animal crossing world have its own name for the smashville and town/city prefixes?well hollow bastion is the name of the world itself so that can't work. some stages are named for the games they're from rather than the location, like tomodachi life and streetpass quest. some name for games don't even have names for those locations, like balloon fight. the mine craft world doesn't have a name and as that's the name of the stage it falls into the same problem as hollow bastion. i don't think the FF7 world has a name so there's nothing for midgar and nothern cavern. mario bros doesn't have a canon location and 75m only got one retroactively. living room also has no canon location. whuhu island is the location. pilotwings is set over several locations. pictochat can't have one. duck hunt had the same problem as balloon fight.
other than that i think you could probably do it for the rest of them
Flat Zone's prefix was "Superflat World"Does the animal crossing world have its own name for the smashville and town/city prefixes?
It may be a bit off but I could see pictochat having 'nintendo DS' as it's prefix, a bit like how flat zone had game and watch.