Well, I only play Cable when I have 4.5 meters and as much as I love CapCom I haven't played Team Scrub in a while, so I can't really help you there. Just use your mobility and airdashes to punish assists and hopefully get the double snap. Taking out CapCom basically gives you air superiority for the whole match and unless Cable is mashing out DP (which you can punish with Psylocke) he'll have a very hard time facing down Magneto unless he plays really, really smart.That's what I do. That's pretty much my top tier team that I use because of your reasoning. lol
I really have problems getting past Cable and CapCom though.
I was actually under the impression that Santhrax was a harder matchup for MSP than Scrub, but I don't play MSP so I'm not sure. All I really know about MSP is that you gotta get the Spiral trap down really damn quick against Magneto or you're halfway to losing.
What are you guys talking about? That article is hilarious.If they think 2 "article pictures" are going to stop me from not buying what's being said, they're crazier than I am. Was probably some bs thing like GamePro anyway.
I like when they talk about Joe's mobility. **** 8-way airdashes, flight, or anything else. Having a TRIPLE JUMP is what you really need. And then they talk about less mobile characters than Arthur when really I can't think of anyone besides maybe Hulk or Ryu who's less mobile than him. The funniest thing is when they call using projectiles "the dark side". Hysterical.
And then they point out almost nothing that's negative and still give it an 8 out of 10. Completely makes sense. I haven't laughed this hard in a long time.