ETWIST51294
Smash Hero
I'm good at rating teams.. I'm tired as **** though.
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This team works, for the most part. I'm not sure how reliable Joe's DHCs into She-Hulk are. Joe also lacks an anti-air. Maybe switch Vergil's assist accordingly. Other than that, there's not much you can do to make it better.Team Viewlish Resets:
Viewtiful Joe (Shocking Pink)
She-Hulk (Clothesline)
Vergil (Rapid Slash)
Condition: Joe must be on point.
Please note, I picked these characters because I really liked them and I'm committed to keeping them in a team. I choose Joe on point since he's someone you wouldn't expect him to be first. In my opinion, Joe/Shulk has good synergy such as an exampe, with Shulk acting as an OTG for Joe, his BnB can end with a Slow on an opponent. Another is extending Shulk's combo with Joe's Shocking Pink. I basically choose Shulk for her resets. I went with Vergil as anchor since I build up alot of meter and I don't even use it.
You've actually picked a good mix of characters. DHCing with this team is fairly easy. Katana-Rama is a great OTG assist and could open up some new combos for Ammy, now that her hit stun decay has been increased. Rocket Raccoon's Pendulum assist is much more useful to this team than Spitfire. It's a fast, reliable anti-air, which is something both Deadpool and Amaterasu lack. It could also help cover Amaterasu's approaches, now that she can't block during air dashes anymore.Since I'm a noob, here's the only team I've beaten Arcade Mode with, and my only main team:
Deadpool (Katana-Rama!)
Amatersasu (Cold Fire)
Rocket Raccoon (Spitfire Twice)
Nothing much to say, just three characters that I just so happen to be decent with.
Nemesis has the anti-air covered fairly well. Morrigan doesn't have her own OTG. She-Hulk's Clothesline assist might work better. I'm concerned about the ease of DHCs with this team. I'm sure Morrigan into Nemesis is a non-issue, but She-Hulk presents a bit of a problem.I'm a total scrub, and I haven't really used it yet, but...
Morrigan (γ - Dark Harmonizer)
She-Hulk (a - Torpedo)
Nemesis (β - Launcher Slam)
Only condition is to keep Morrigan, preferably on point, since that's who the team's about. I wanted a team that would be good at backing up Morrigan. I figured of all the low-hitting assists, Shulk's was the best for what I needed. Nemesis is just there because his assist covers a **** load of the screen to help keep me protected, and provides a ground bounce to extend combos as well.
lv 3 x-factor?
Well, Phoenix on point is *** but I respect it. I don't see how Phoenix benefits from the assists. Legs just locks down, but Phoenix doesn't need to lock down, she just needs to mix-up for days. Legs is her better assist so okay then.. and and ankle slice.. well unblockables and slightly longer combos are cool. I don't the X-23 is the best anchor. If I was you I would switch X-23 and Chun so that you can get lvl3 XF ******** Chun cause she's still REALLLLLLY fast. Also the DHCs in this team aren't safe at all.Condition: Phoenix must always be on point.
Team 1:
Phoenix (α - TK Shot)
Chun-Li (β - Tenshokyaku)
X-23 (β - Ankle Slice)
Phoenix is on point because **** the police. Her TK Shot assist gives Chun-Li a better chance at getting in, and Chun-Li is pretty much unparalleled at meter building. Her infinites haven't been removed, so once she gets on you, she's not coming off. Tenshokyaku comes out pretty fast and is pretty good for pushing the opponent back. It also gives me a more stable anti-air option.
Okay so as a Viper player, this is just weird. Viper NEEDS a projectile assist and a lockdown assist to be broken. She has no AA and she has problems with catching people without an AA assist. Crescent Scythe ain't good enough. Phoenix will most likely be dead so no TK shot. And he worst position is 2nd. lvl3 XF Viper is really good if she has dat meter. On point is where she shines though. Oh and again the DHCs are really bad.Team 2:
Phoenix (α - TK Shot)
Crimson Viper (β - Seismic Hammer)
X-23 (γ - Crescent Scythe)
This is the "don't give a ****" team, and by that, I mean "don't give a **** about using meter." Viper's double jump does allow her to build back whatever she uses in fairly short order, so it's not too much of a handicap. Dark Phoenix is still relatively easy to achieve. X-23's Crescent Scythe is there for push-back and an anti-air that doesn't vanish when I get hit.
Okay. I like this team. Phoenix can benefit more from drones I'm pretty sure, but you can prolly prove me wrong. I just don't think Phoenix needs combo extensions. X-23 is pretty damn good with drones and being on 2nd is gdlk. Anchor Sent is still kinda annoying too. Oh yeah. and DP is in use so this team becomes 10 times better haha.Team 3:
Phoenix (α - TK Shot)
X-23 (γ - Crescent Scythe)
Sentinel (γ - Rocket Punch)
This is my D3athWish-inspired team. Rush the opponent with Phoenix, X-Factor and tag in Sentinel, then go to town on the helpless victim. Rocket Punch gives Phoenix a better OTG combo extension option, while Crescent Scythe is a better anti-air than Sentinel's assists. This team hardly sees any use because Dark Phoenix shenanigans are more reliable with X-Factor intact.
The only thing stopping me from doing a rating of your team is the lack of information on your assists.Serris RMT haha:
X-23
Hsien-Ko
Doom
I just noticed this and wanted to point out that I go for Dark Phoenix on every one of my teams. Jean is my point character, but also my primary anchor. If she dies, X-23 is the back-up. Silent Kill with level 3 X-Factor is godlike.Oh yeah. and DP is in use so this team becomes 10 times better haha.
Every member of this team is utilizing an assist that compliments everything else. X-23's Ankle Slice helps Hsien-Ko's combos, Hidden Missiles and Senpu Bu are great for keeping the pressure on and insuring yourself against taking damage.ankle slice
senpu bu
hidden missiles
Thanks for the critique. I haven't tested it Joe DHCing yet but I don't think it'll work. I was thinking of switching Vergil's assist to Rising Sun.This team works, for the most part. I'm not sure how reliable Joe's DHCs into She-Hulk are. Joe also lacks an anti-air. Maybe switch Vergil's assist accordingly. Other than that, there's not much you can do to make it better.
Overall: 7/10 - Good. The basics of the team are there. There's one noticeable drawback, but it should still be capable of winning despite them.
That's six better than what I expected.You've actually picked a good mix of characters. DHCing with this team is fairly easy. Katana-Rama is a great OTG assist and could open up some new combos for Ammy, now that her hit stun decay has been increased. Rocket Raccoon's Pendulum assist is much more useful to this team than Spitfire. It's a fast, reliable anti-air, which is something both Deadpool and Amaterasu lack. It could also help cover Amaterasu's approaches, now that she can't block during air dashes anymore.
Overall: 9/10 - Excellent. Aside from one or two minor setbacks, this is a well put-together team, and I don't see it preventing them from being effective.
Yeah the DHCs on that team were terrible. DHC from Morrigan to She-Hulk was nigh impossible, and DHC from Morrigan to Nemesis was pretty unpredictable unless I had gotten them into the corner. I'll try to look for another couple of assists to run with Morrigan and get back to here.Nemesis has the anti-air covered fairly well. Morrigan doesn't have her own OTG. She-Hulk's Clothesline assist might work better. I'm concerned about the ease of DHCs with this team. I'm sure Morrigan into Nemesis is a non-issue, but She-Hulk presents a bit of a problem.
Overall: 7/10 - Good. The basics of the team are there. There's one noticeable drawback, but it should still be capable of winning despite them.
This team seems amazing in vanilla, but in this game.. idk. Tron need to be on point or 2nd in Ultimate. Anchored Tron is just *** in this game.Team 1
Felicia (Rolling Buckler)
Taskmaster (H. Arrows)
Tron (Gustaff Fire)
Condition: None really, but I want to be able to play this team because I like all three of them.
This team is essentially the team I played in vanilla. I picked them all because they worked well for me in vanilla and because I like them all as characters. Tron's assist though lacking invincibility, helps me extend some of my combos with Felicia and Taskmaster.
Anchor rocky and you're golden bro.Team 2
Felicia (Rolling Buckler)
Rocket Raccoon (Pendulum)
Taskmaster (H. Arrows)
Condition: I want to keep Rocket Raccoon on this team.
This is the new team I've been trying out lately. Not sure how good it is. I also don't know which position RR should be in on this team.
Hrmm, and IF team.. idk if arrows are good enough to help you get in, but it might be. I think you should take out RR. Swap him for Dooms hidden missiles for lock down purposes. You have to keep people on the ground with IF cause you CAN'T catch them in the air.Team 3
Iron Fist (Rising Fang)
Rocket Raccoon (Pendulum)
Taskmaster (H. Arrows)
Condition: I want Iron Fist on this team.
An experimental team I've been trying out. I want to use Iron Fist merely for fun, but I'm not sure if RR and Taskmaster have the right assists to help him get in.
Hm, Vajra would help Hsien-Ko by putting the opponent closer to ground level. If it hits though, she can't capitalize on it damage-wise. Vergil might be a good pick. I've been putting Doom on point since I kinda like the good meter gain, but him as anchor could work better depending on who's first.Um, Strider should work. Lei-lei and Strider aren't THAT good together but the Vajra assist should def help her catch opponents since it's a really good AA. Vergil wouldn't be too bad I don't think. His assists aren't really amazing though. Firebrand def isn't a good anchor. He doesn't benefit enough and his combos become mad hard. You ever think about putting Doom on anchor and Vergil on point?
Yeah, I figured. I'd been playing this team online a couple days and every time it came down to Tron she was murdered. Poor Tron, but oh well I'll just make a team specifically for her.This team seems amazing in vanilla, but in this game.. idk. Tron need to be on point or 2nd in Ultimate. Anchored Tron is just *** in this game.
Overall: 6/10 - Aight. I think you should just make a secondary team just for Tron.