Roneblaster
Smash Hero
The new hud is ***.
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It would be easier to input Down Forward H, Qcf LMH, so that H teleport regs while LM cancel itwhich if you do qcf.M+H it registers it as a teleport not needing to do the teleport input
going to test this laterwhich if you do qcf.M+H it registers it as a teleport not needing to do the teleport input
I play on stick so that doesn't effect me at all.last I checked 2 button inputs are less work to input than 3
Oh alright, that's pretty interesting. I haven't tried vergil yet, I'll give that a try if I pick him up.which if you do qcf.M+H it registers it as a teleport not needing to do the teleport input
I'm probably going to do awful when I play you lol. I'm so bad at this game right now from the little I've played.Team Lame has struck a lot of people's nerves. I got 15 hatemail.
SameI'm probably going to do awful when I play you lol. I'm so bad at this game right now from the little I've played.
Ghostrider is the one on that team you're worried about and not his anchor? Sure bro.Anyone else watch combofiends lame team @ WNF(the one he used in GF)? If i played this game ghost rider would make me wanna punch some1.
There are already loops and infinites :Vman this game is lookin so clean
i can see top tier cheap stuff emerging within the next few weeks
Strider doesn't work well with Vergil IMO. Both of them require meter to reach full potential (XFLvl3 Ouroboros, Sword loops, etc.) I was theorizing about a team with both of them, but in the long run gave up on it.I'd so get this game right now if I didn't spend $40 on gas every other week-ish.
How's [Vergil, RR, Wright/Strider/Ghost Rider/Ammy] sound? Lol.
Oooo, I like but it seems like that'll never work in an actual match..
GGs, sorry about that second to last match. Had to go help with something mid-match.GG's Minato, I won't ever let strider live!
Thank God. I've been planning on buying this game, but I wasn't going to bother if it had the same system as SSF4. The comboing system in that game is just a bit much for me.Absolutley not. There are links (links are in every fg) but not like SF4. No.
The team's DHC possibilities seem solid in theory. Frank's shopping cart into Million Dollars into Horizontal Shot is an easy set-up. Taskmaster seems more than adequate in that team, but then again, with Frank and Dante, practically anyone with a horizontal hyper combo will do. If you're going to swap Taskmaster out, pick someone with an OTG assist that still has synergy with the DHCs. You might be able to milk even longer combos out of that. Deadpool seems like he could fit that niche.Team 1
Team Bff's
Frank West - a
Dante - a
Taskmaster - a
My first team I'm debating on getting rid of task. Frank and Dante are bff's. Dante alone can get frank to level 5. I however focus on level 3, for my reset's
Ghost Rider's range certainly lends itself to this team. Sentinel drones were an excellent choice. You can lock the opponent down from full screen. The drones also help create mix-ups with Vergil. These three work well together. I think Vergil could switch to an anti-air assist to give Sentinel some help, though.Team 2
Team Lame
Ghost Rider - a
Vergil - y
Sentinel - a
Full screen overheads with drones is annoying as hell. Burn Burn Burn vs Campers. Switch to vergil vs people like hawkeye have swords and drones covering you then teleport behind.
Good all around, not much to pick apart. Doom's Hidden Missile assist is good insurance and is effectively the best anti-air, Wesker's OTG opens up new combo options for Vergil, and the DHCs with this team should work well together.Team 3
Godlike in Ability
Wesker - B
Doom - B
Vergil - Y or B
Putting Wright on point is a necessary evil, but fortunately, you seem to have him covered with Iron Fist's kick and Spencer's grapple. Despite this, Iron Fist and Wesker might be holding the team back. Nova can fit Iron Fist's role just as easily with his Centurion Rush assist, and his Gravimetric Pulse assist can offer another layer of shielding once Maya goes down. Wright and Iron Fist don't need an OTG assist. Iron Fist is naturally capable of it, and Wright is capable of doing it on his own in Turnabout Mode. Use Spencer instead of Wesker.Team 4
Team Phoenix Wright on Point.
Phoenix Wright B
Iron Fist Y
Spencer B or Wesker B
This team give wright the ability to not get effed up. The iron fist assist is a godsend for wright and with maya it gets people off of him. Iron Fist's move also wall bounces which can lead into a F+H or I can use wesker otg assist.
Nemesis already has the anti-air covered with Launcher Slam. Spencer's assist could be swapped over to Armor Piercer as a combo extender for Nova. Other than that, I don't think you need to do any character switching. All of them hit pretty hard on their own.Team 1:
Spencer (Diagonal Wire-pull)
Nemesis (Launcer Slam)
Nova (Centurian Rush)
Condition: I would REALLY like to keep these characters. I am willing to switch around assists and order, though.
Spencer is my favorite character to play as in Marvel. He will be in my main team no matter what. Nemesis is second because it allows me to THC with two bars and maintain my OTG wire pull. Nova has Centurian Rush for silly overheads. Overall, this is a team of characters I really like to play as, so they probably don't go well together at all, still, I think Spencer and Nova can fare pretty well on their own.
You have three forward-facing assists. Hawkeye and Phoenix Wright have themselves covered for anti-air defense, but I'm not so sure about Frank. Switching Hawkeye to an anti-air assist would be preferable to support Frank. I'm just not so sure you should be running him to begin with. The thing about Frank is that neither of your characters have multi-hit hypers capable of leveling him up quickly. Swapping Frank for someone with an OTG assist is preferable to keeping him, since it opens up more combo options for Hawkeye.Team 2:
Hawkeye (Triple Arrow)
Phoenix Wright (Press the Witness)
Frank (Blue light special)
Condition: Hawkeye and PW stay
I wanted a Wright team. I enjoy playing as Hawkeye, and Frank is a character I'm interested in. I'm leading with Hawkeye because of the tech UltraDavid's videos covered, as he can combo into the corner as well as punish instantly to Maya Hyper. Frank has the shopping cart assist because it helps Wright combo into Objection easier. His Hyper also OTGs which helps with combos before Turnabout mode. Even though this is a PW team, Hawkeye can do well on his own.
You're right about the DHC synergy. This team can work any which way you want. Even so, I'm not completely sold on the assist you have chosen for Spider-Man, since I think Web Ball might be preferable for setting up combos, but what you have here is practical and works in theory. My only suggestion is switching Vergil to an anti-air assist, since you seem to have the horizontal plane covered pretty well.The Jack of All Trades Team
Spider-man (β - Web Swing)
Dormammu (α - Dark Hole)
Vergil (γ - Rapid Slash)
I chose Spider-man/Dormammu because they have good synergy both ways. Vergil's there because I liked Vergil from Devil May Cry. I've played this team in various ways, such as having Spider-man and Dormammu being bar builders solely for Vergil's meter consumption, using meter freely to punish tiny mistakes, etc. I'm going to leave Vergil as the focal point of my time investment, so having him on my team is the condition for all my teams. The DHC synergy is an added bonus, regardless of order.
Sometimes, fun isn't very effective. Each of these characters hits hard on their own, but as you said, this team needs a better way of getting in. Wesker and Zero's excellent damage output isn't going to mean much if they can't touch the opponent. I think the team would be better served by swapping Wesker for someone who has a good pressure assist, like Sentinel or Doctor Doom. It would help set Vergil up for teleport mix-ups and allow Zero to get around the opponent more easily. Magneto's Electromagnetic Disruptor might work, but that's a stretch.The Rushdown Team
Zero (α - Ryuenjin)
Vergil (γ - Rapid Slash)
Wesker (β - Samurai Edge)
This team doesn't have the best tools for getting in, but it can get the job done. Zero acts solely as a meter builder for Vergil, unless the momentum of the match is completely in my favor. I'm reconsidering the order of Vergil/Wesker. I partly play this team because their individual playstyles as characters are fun.