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Ultimate Marvel vs. Capcom 3: Fate of Two Worlds

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
Post it all here then.
In general, you'd benefit from working on your guard. I noticed that I was getting inside safely against you a little too easily. Pushblocking would help, but just work on your overall guarding and you'll see results.

Also, work on consistency in your combos. You were landing hits and whatnot, but they weren't amounting to much each time. The more damage you deal everytime you successfully get inside, the better, obviously.

Very general, I know, but the issues I saw weren't very detailed. I caught you not guarding too often and dealt more damage than you were able to keep up with.

I'd love to start playing you a little more regularly. Our connection isn't terrible and I think I can help you out a little.
 

Savon

Smash Ace
Joined
Jun 26, 2010
Messages
730
Location
New Orleans
Sounds cool then. Just invite me whenever we are both online and you feel like playing

Just learned Sent like 10 min ago. Already getting wins
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
Sounds cool then. Just invite me whenever we are both online and you feel like playing

Just learned Sent like 10 min ago. Already getting wins
Okay cool, have you already done some trials for your characters?
 

Savon

Smash Ace
Joined
Jun 26, 2010
Messages
730
Location
New Orleans
I just need a 3rd char for my team. I am keeping Dormmamu and she hulk. Just need a 3rd. My biggest issue right now is blocking. I just dunno what to do
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
I just need a 3rd char for my team. I am keeping Dormmamu and she hulk. Just need a 3rd. My biggest issue right now is blocking. I just dunno what to do
Unless your opponent is in the air, then you're pretty much always going to be blocking low.

There's a small handful of circumstances where that will be contradicted, but generally block low while the opponent is grounded and high while the opponent is aerial.

Also, when fighting a rushdown team, if they like to jump in often, make it a habit to pushblock their aerials.
 

Scamp

Smash Master
BRoomer
Joined
May 30, 2002
Messages
4,344
Location
Berkeley
I just need a 3rd char for my team. I am keeping Dormmamu and she hulk. Just need a 3rd. My biggest issue right now is blocking. I just dunno what to do
Dunno if you're asking for advice but the obvious choices to go with those two are Sentinel, Doom, and Dante. If you say exactly what you want in the third then I'm sure people here would be more than happy to offer a ton of suggestions.

As for blocking, I'll assume you mean 'defense' since it's not hard to know how to block. I would suggest learning how to pushblock effectively, and also keep in mind that you're much more likely to get mixed up on the ground, so don't forget about jumping to protect yourself. In general defense in this game is all about knowing what your opponents can do and then keeping yourself out of their best setups. There is no way to learn how to avoid setups other than experience.
 

Pitzer

The Young Lion
Joined
Oct 1, 2007
Messages
3,548
Location
Newport News, Virginia.
NNID
Pitzer757
This guy complains about Balance problems. ITS MARVEL BABEEEE. Also **** the sc4 scene for banning my main <_< BAN HILDE IT SOLVES EVERYTHING.
 

Savon

Smash Ace
Joined
Jun 26, 2010
Messages
730
Location
New Orleans
I have decided on Spencer. I HAVE to do all I can to stay loyal to Spencer. I just need to decide what assist to use.
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
People are complaining about how broken phoenix is (especially after unknown's win), yet people wanted SQUIRREL GIRL of all characters in this game?
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
Phoenix is extremely high-risk, extremely generous reward. She's perfectly fine as-is. I can attest to the snapback method not being 100% reliable, though, and I'm pretty sure Minato, Savon, and Matador could back up that assertion based on their experience with me. Trust me, if she had ~800,000 health like Amaterasu, there would be a lot more complaints. With near-instant teleports, homing projectiles, an eight-way airdash, traps, and the ability to regenerate her health and bolster her defense, she would be the most formidable character in the roster and easily take the top spot. Dark Phoenix simultaneously makes and breaks her. Epitome of the glass cannon archetype.
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
My issue with Phoenix stems from X-factor and her zoning.

Not unbeatable, but her zoning shuts down so many characters because of the nature of her fireballs. S.j + slow fireball is EXTREMELY effective, especially if you toss in a teleport every now and then.

Then there's her lvl 3 X-factor + Dark Phoenix, who I think beats just about everything this game has to offer, lol.

However, they're not big issues as far as balance goes (imo)...they just shut my team down near completely.
 

Pikaville

Pikaville returns 10 years later.
Joined
Feb 16, 2006
Messages
10,897
Location
Kinsale, Ireland
So I sailed my way to 4th lord earlier.

Then went out and got high.

Came back for a few games, lost 5 matches in a row.

Now I'm no longer a lord.

That stability stat went down REALLY quickly.

I mean it was full before that.

Moral is, don't play high.
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
Phoenix actually has the second-worst X-Factor percentages in the game. Amaterasu has the honor of last place in that regard. The thing is, the percentages get a ~35% modifier when she becomes the Dark Phoenix, which, on top of her getting a ~200% boost in strength by transforming, gives her a ~387% boost to her offensive capabilities. Even if they kept the X-Factor percentages the same as pre-transformation Phoenix, she'd still be at ~350%.
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
Well, even so, her defense is actually worse than Phoenix's. She takes more damage from cinematic hypers. For example, Dormammu's Dark Dimension will kill Dark Phoenix outright, but Phoenix will survive it with a sliver of health left. Same applies to Hulk's Gamma Crush.

If you guys want tips for anti-Dark Phoenix team building, feel free to ask.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
People are probably going to disagree with me on this, but I think Phoenix is the best character in the game.
Wesker and Mags are 2nd and 3rd, IMO.
 

Savon

Smash Ace
Joined
Jun 26, 2010
Messages
730
Location
New Orleans
I agree with you. The only true way to stop her is to go for the whole snap back thing, but she can play keep away hella easy while waiting to switch back out. Once she is DP that is pretty much gameover. I think that Magneto is one of the only characters with a legit way to handle DP assuming he has enough bars for a Gravity Squeeze. Just wait for DP to do an attack and BAM!! "YOU AREEEE DEFEATED!!!"

Also, Matador beat my She-Hulk with Ryu by just jumping at me and doing an attack. I fell for the same combo 3 times in a row. Whenever I block the first hit from the aerial even though I try to crouch and block it does not work and then I get comboed into hell.

I know I might be asking for a lot, but could at some point in the future could somebody just play some games with me and just do basic high-low mixups to help me with my blocking? I AM GOING TO FIX THIS ****ING PROBLEM EVEN IF IT KILLS ME!!!

I am making this my theme song until I get my blocking together for inspiration
http://www.youtube.com/watch?v=3jYcW1nEsGk
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
Wait a second, you actually tried Phoenix?
EDIT: Nevermind. Thanks for clearing that up.
I still think you should try her.

Anyway, I had the same problem as you for the longest time. Just remember to block normally when your opponent is airborne and low when they're grounded. Air blocking is also a good defensive tool, since it blocks both lows and overheads.
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
What does gameplay brokenness have to do with character concept?
Cause she's squirrel girl, she will be as invincible as her character concept or marvel won't put her in. And if the metagame doesn't reflect this, they'll patch her to make her so.


I don't think you get it, she is Squirrel girl, she will be top tier in any game she's in, just like she's the most powerful character in the marvel universe.
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
People are probably going to disagree with me on this, but I think Phoenix is the best character in the game.
Wesker and Mags are 2nd and 3rd, IMO.
I don't disagree with the notion that Phoenix is the best character in the game. She has a lot of tools and a lot of tricks in her arsenal. I guess it's just tough to say that. Not in the sense that you (I) dislike the character or anything, it's just that her exemplary glass cannon nature really does hurt her quite a bit. On point? Great offense and great defense that can be potentially bolstered by world-class assists (Tron Flamethrower, Mags Disruptor, Wesker OTG Magnum, etc). But one little misstep and BAM! Right to the middleman (or anchor) you go. You could try and preserve her with the Health super and swap her out, or whatever it is you do, but the fact of the matter is that getting time to do anything like this is somewhat sparse. It's not impossible, but it's just you have to worry about not getting hit that it can become a liability after a while.

It's like a veritable roll of the die in a high-stakes game of craps: You better pray to God you're rolling what you called, or otherwise you're losing everything that you just dumped to the house.

As for Mags and Wesker? I would give the nod to Wesker for being above Magneto, but only by maybe a couple of decimals. You just can't deny Wesker's mobility and damage output from combos. Mags is still freaking ridiculous though. He can zone very well and he has a whole plethora of other options.

I do wanna see where Phoenix ends up in the grand scheme of things. She's one of those characters that I'm definitely interested in watching.

MY SCRUB TEAM WILL WIN AGAINST ALL! DEADPOOL/DORMAMMU/MODOK!

P.S. Squirrel Girl can
shove anybody off-panel with furry woodland creatures in the confines of a comic book setting. Roughly translated, she could probably eclipse all of ****ing reality with that sort of power.

Smooth Criminal
 

Brightside6382

Smash Lord
Joined
Apr 27, 2006
Messages
1,538
Location
Skokie, IL
People are probably going to disagree with me on this, but I think Phoenix is the best character in the game.
Wesker and Mags are 2nd and 3rd, IMO.
While I do definitely agree she is easily in the upper echelon of characters the fact still remains that she is basically Strider 2.0.

Just like strider she is simply to much to of a drain on the overall team. Every competent Phoenix team has to revolve around her completely. Meter usage is pretty much cut off from the first 2 chars, safely switching between chars becomes harder, risk of snapbacks is 10x worse, Phoenix assists for the most part sucks/not worth the risk, dead phoenix = game.

If you guys are talking about putting vanilla phoenix on point/2nd slot theory fighter only goes so far. There's a reason why Strider/Doom/capcom never caught on.
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,632
there is so much **** talk on SRK it reminds me of when brawl came out and everyone who originally played melee hated the game.

what's so bad about this game?
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,632
define easy. plus people are complaining about DHC. I think that **** adds so much depth to the game.
 

cutter

Smash Champion
Joined
Jun 4, 2008
Messages
2,316
Location
Getting drilled by AWPers
Well, even so, her defense is actually worse than Phoenix's. She takes more damage from cinematic hypers. For example, Dormammu's Dark Dimension will kill Dark Phoenix outright, but Phoenix will survive it with a sliver of health left. Same applies to Hulk's Gamma Crush.

If you guys want tips for anti-Dark Phoenix team building, feel free to ask.
This explains why I was able to instantly take out a Dark Phoenix with MODOK's Killer Illumination a little while ago. MODOK takes his sweet time shocking trolling you before you have to cry for him.

And of course, dat invincibility.

More MODOKs need to do Killer Illumination. You can use the DHC trick with it and it does a ****load of damage for a level 1 super.

@ Ripple: Are you sure you're not talking about the actual DHC glitch where you reset hitstun and damage scaling?
 

Pitzer

The Young Lion
Joined
Oct 1, 2007
Messages
3,548
Location
Newport News, Virginia.
NNID
Pitzer757
Magneto is better than Wesker. Sure wesker has a better output, but once magneto lands a hit confirm thats a ROM/Hyper Grav Infinite.

My GOD tier list:

Magneto
Wesker
TaskMaster
Dante
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
My GOD tier list:

Magneto
Wesker
TaskMaster
Dante
Task above Dante? I'm a bit surprised by that. IMO, I see Dante and Ammy right above Task, but that's just me.
So I guess top 5 for me is:

Phoenix
Wesker
Magneto
Dante
Amaterasu

Anything after that is a bit messy and hard for me to rank.
 

Lythium

underachiever
BRoomer
Joined
Mar 6, 2009
Messages
17,012
Location
Halifax, Nova Scotia
I think Ammy is better than Dante.

She has a better (smaller) hitbox, she's more versatile, her damage output is much higher, her pressure is way better, and her supers are more versatile.

I'd say their neutral game is about the same, and they both have good assists (Jam Session, Cold Star). Also, Ammy is very good against advancing guard.
 
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