L1N3R1D3R
Smash Lord
Good, the thread has had some activity from different people!
I'll say my thoughts on 4.0.0 and Hero now, and later today I'll update the thread for the next real day.
I thought 4.0.0 was overall a good patch. I found it weird that they nerfed Ivysaur so much while keeping other top tiers mostly the same, but at the same time they buffed Charizard, so I won't complain as a Trainer main. The stall and fall change is interesting and definitely something I'll have to keep in mind, though I'm not sure if it was a buff or a nerf. And of course, making multi-hit moves not kill when they fail to connect is a positive. But why did they nerf Little Mac jab 3 with no buffs
As for , I'm actually more terrified about his regular specials than his Command Selection spells. Yes, some down-B's are stupid and should be nerfed like Bounce and Magic Burst, but I honestly think Frizz and Zap and their variations as well as Kaswoosh are far scarier and more consistent threats. I think all variations of Frizz and Zap should consistently do less damage, because they're way too strong right now, and that Kaswoosh shouldn't be able to grab ledge as early so it can't lead to ridiculous low percent setups. Additionally, I think the chance of critical hits on smashes and the chance of insta-kill on Whack/Thwack is a little crazy right now, but I think Psyche Up is a little underpowered (its buff is weaker than Oomph's!). To counteract this, I would reduce the chance for criticals and insta-kills unless that move is used right after Psyche Up, in which case it would stay the same or even slightly increase. Additionally with how quickly he can regain his MP just by landing normals, MP cost isn't a huge concern unless you're basically at 0 MP, so I would reduce the rate at which normals refill MP. To compensate for all this, his normals could use some tuning up, especially D-tilt and B-air.
Remember to vote for the next character if you want! Currently there is a vote for and a vote for .
I'll say my thoughts on 4.0.0 and Hero now, and later today I'll update the thread for the next real day.
I thought 4.0.0 was overall a good patch. I found it weird that they nerfed Ivysaur so much while keeping other top tiers mostly the same, but at the same time they buffed Charizard, so I won't complain as a Trainer main. The stall and fall change is interesting and definitely something I'll have to keep in mind, though I'm not sure if it was a buff or a nerf. And of course, making multi-hit moves not kill when they fail to connect is a positive. But why did they nerf Little Mac jab 3 with no buffs
As for , I'm actually more terrified about his regular specials than his Command Selection spells. Yes, some down-B's are stupid and should be nerfed like Bounce and Magic Burst, but I honestly think Frizz and Zap and their variations as well as Kaswoosh are far scarier and more consistent threats. I think all variations of Frizz and Zap should consistently do less damage, because they're way too strong right now, and that Kaswoosh shouldn't be able to grab ledge as early so it can't lead to ridiculous low percent setups. Additionally, I think the chance of critical hits on smashes and the chance of insta-kill on Whack/Thwack is a little crazy right now, but I think Psyche Up is a little underpowered (its buff is weaker than Oomph's!). To counteract this, I would reduce the chance for criticals and insta-kills unless that move is used right after Psyche Up, in which case it would stay the same or even slightly increase. Additionally with how quickly he can regain his MP just by landing normals, MP cost isn't a huge concern unless you're basically at 0 MP, so I would reduce the rate at which normals refill MP. To compensate for all this, his normals could use some tuning up, especially D-tilt and B-air.
Remember to vote for the next character if you want! Currently there is a vote for and a vote for .
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