L1N3R1D3R
Smash Lord
Yep. I'll count this vote for today instead since you got in just after the buzzer, I'm afraid.Did I forget to vote? If so, I vote Rosalina.
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Yep. I'll count this vote for today instead since you got in just after the buzzer, I'm afraid.Did I forget to vote? If so, I vote Rosalina.
Oh hell. Well all right, then.Yep. I'll count this vote for today instead since you got in just after the buzzer, I'm afraid.
Miraculously,Gang actually has decent representation through Brood, Lucky, and Greward. However, this is a rare situation where the theory behind the character is so much worse than the results it's getting that I can't see it anywhere above low tier until it gets some actually meaningful buffs. Its problems lie in the fact that it feels like a Smash 4 character with inconsistent hitboxes and lots of lag, especially on its aerials. U-smash, U-throw, and Ptooie won't save you today, buddy. Prepare for a truckload of buffs, because you're gonna need them.
- It should get a slight movement speed buff. I know it's a potted plant, but it's still very sluggish.
- F-tilt should have more range. Currently there's no real reason to use it as opposed to jab or F-smash.
- U-tilt should have more horizontal range at the start and end. It looks like it should, but it doesn't.
- Dash attack should have less end lag. It doesn't really kill or combo, so it shouldn't be that laggy.
- D-smash should be much faster to start up. Mario's is only frame 5, why is Plant's frame 12?
- Grab should have more range. Also, why can't he grab with his big ol' mouth or something?
- D-throw should have a bit less end lag so it doesn't just have to pretend be a combo throw.
- All aerials except U-air need 2-3 frames cut from their landing lag. This is a big reason why it struggles to land or use its aerials onstage.
- On top of that, N-air, F-air, and especially B-air should have less end lag, B-air should also get a bit less startup (same as Charizard's for much less range), U-air should not have Z-axis issues and actually hit at the front, and D-air should be easier to spike with.
- When Plant gets hit during Long-Stem Strike, it should teleport to the place it got hit before taking the knockback. This would remove a lot of the jank caused with this move making Plant die earlier to moves that are otherwise far away.
- And if all of this makes it overpowered, potential nerfs to compensate could include reducing U-smash's knockback, reverting the hitbox buff for Ptooie, and reducing the damage of Poison Breath.
I guess you haven't considering bringing Zard up to balance that out.Ivysaur is pretty slow and his moveset already has severe weakness in his recovery. Trying to reduce him is pretty stupid when he carries Pokémon trainer and Charzard brings her down (and will always be a explictiable low-tier).
Zard can only be a mid-tier at best because a character of his class is way too inconsistent and explicitible. It’s like nerfing a character’s best moves while buffing their low-range and extremely punishable smash attacks.I guess you haven't considering bringing Zard up to balance that out.
Sorry, but that's not true at all.Zard can only be a mid-tier at best because a character of his class is way too inconsistent and explicitible. It’s like nerfing a character’s best moves while buffing their low-range and extremely punishable smash attacks.
They have a good advantage state and amazing combos but they certainly have killing problems. If you want to remove their advantage state despite them being already hard to ulitize, you might as well delete them in the game because I don’t want more Corrin and Bayonetta corpses.Charizard's results: https://docs.google.com/forms/d/e/1...y79yW01V0YkRBF-RJL7GsnpILTybWOg/viewanalytics
Pokemon Trainer's results: https://docs.google.com/forms/d/e/1...cTJDZlvzNCwQVGCSNz8se81g4TmOJKA/viewanalytics
Before anything else, please respond to this poll concerning how we should treat patch 4.0.0 in the future character polls: https://forms.gle/5p2pr3yNvhAynFGd8
This poll will be open until patch 4.0.0 comes out, whichseems to be on Wednesdayis sometime tomorrow.
No matter what we decide for the polls, you can discuss both the 3.1.0 and the 4.0.0 versions of characters in this thread until we transition to 4.0.0.
As a reminder, barring a situation where he's immediately getting big results, Hero will not be discussed until the remaining characters have been discussed and we move onto the second round, because I want to give people time to figure out how good he truly is.
With that out of the way, randomizer picked/
, so please respond to their poll here: https://forms.gle/3fdWjizgBPDZFyi5A
And please vote for one of these characters to be discussed tomorrow, who don't attack with their butts as much as the princesses:![]()
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Despite the nerfs, it's clear that/
are still some of the best characters in the game. The patch did nothing to tone down their ridiculous advantage state, which I feel is a bit of an oversight. Even if it's hard to execute, it's still way too oppressive. Here's how I would tone that aspect down:
And then the following changes aren't as important, but are still ridiculous parts that I would fix:
- Apply the short hop damage multiplier to any aerials done during float, as well as the first aerial done after float, assuming they don't dodge or double jump first. This change and the next will help ensure that their combos don't consistently do 12% on average per hit, which is too high considering how quickly they can throw out these moves repeatedly. It would also tone down their ridiculous shield pressure ability. And while the first part of this nerf would also hurt their edgeguarding, that's also a really good aspect of their kit that nobody else can do in that way, so I'm fine making it less effective.
- Reduce the base damage of the weakest turnips by 2%. See above.
- I know Peach's counter was mediocre in Smash 4, but did they really need to compensate THAT much? Only Tetrakarn is a better counter than this now. This thing does 20% to the weakest of moves! Reduce the base damage to 15%.
- I understand why most character's bombs don't hurt themselves now, but when you have a bomb that does over 30% and kills early, it's kinda stupid. I know it's luck-based, but there still should be some sort of risk involved, especially now that she can more easily combo into it as if it were a turnip.
Voting for the robot who likes spinning a lot,.
I'm not "removing their advantage state", I'm just making it so they don't do damage much more quickly than any other character. They will still have extensive combos, and in fact the lower damage would lead to lower knockback that can help extend combos, but they will now have to do longer combos to rack up the same amount of damage, which I feel is fair. The nerf to their edgeguarding because of the nerf to float is an unfortunate side effect, but at the same time nobody else can go deep offstage quite as easily as they can, so I feel nerfing that aspect is justified. If you really want, I wouldn't mind bringing back F-air and B-throw's old knockback so they can kill earlier to compensate, but I don't wanna live with 8-hit true combos that do 90+% any longer.They have a good advantage state and amazing combos but they certainly have killing problems. If you want to remove their advantage state despite them being already hard to ulitize, you might as well delete them in the game because I don’t want more Corrin and Bayonetta corpses.
We don’t need another Sheik.I'm not "removing their advantage state", I'm just making it so they don't do damage much more quickly than any other character. They will still have extensive combos, and in fact the lower damage would lead to lower knockback that can help extend combos, but they will now have to do longer combos to rack up the same amount of damage, which I feel is fair. The nerf to their edgeguarding because of the nerf to float is an unfortunate side effect, but at the same time nobody else can go deep offstage quite as easily as they can, so I feel nerfing that aspect is justified. If you really want, I wouldn't mind bringing back F-air and B-throw's old knockback so they can kill earlier to compensate, but I don't wanna live with 8-hit true combos that do 90+% any longer.
Dude, I'm just applying the short hop damage multiplier (0.85x), and I'm only reducing the WEAKEST turnip by 2%. This would change their combos from ~12% per hit to ~10% per hit, which is still a lot considering how easily they can chain hits, especially now that they would do less knockback. If you think that's "another Sheik", then play Sheik and tell me how her 4% base damage F-air that can't be float canceled compares to their turnips and float canceled N-air and B-air. I'm even willing to compensate their kill power, which is already far better than Sheik's! (To be fair, I do want to buff Sheik's damage output as well.)We don’t need another Sheik.
I don’t see the point of using 3.1 anymore, since it’s hughly unlikely the balance team will ever revert their nerfs/buffs.Dude, I'm just applying the short hop damage multiplier (0.85x), and I'm only reducing the WEAKEST turnip by 2%. This would change their combos from ~12% per hit to ~10% per hit, which is still a lot considering how easily they can chain hits, especially now that they would do less knockback. If you think that's "another Sheik", then play Sheik and tell me how her 4% base damage F-air that can't be float canceled compares to their turnips and float canceled N-air and B-air. I'm even willing to compensate their kill power, which is already far better than Sheik's! (To be fair, I do want to buff Sheik's damage output as well.)
Anyway, Peach & Daisy's result (just me): https://docs.google.com/forms/d/e/1...37rHG7c4fwH-VnUrZ9t83v4CS9aMlxg/viewanalytics
We will start transitioning into 4.0.0 tomorrow.
In the meantime, if you haven't already, by tomorrow please respond to this poll about how we should treat patch 4.0.0 in the future character polls: https://forms.gle/5p2pr3yNvhAynFGd8
As it stands now, it looks like we'll discuss both patches immediately, but it's hard to tell if we should stop discussing 3.1.0 after EVO or after Super Smash Con.
However, that can change if you want to vote differently!
Anyway, since nobody else voted,won, so please don't forget to respond to its poll here: https://forms.gle/KZj9iF7D2TDPBLRe9
(It's still the old poll format for today, it will switch tomorrow.)
And please don't forget to vote for one of these characters to be discussed tomorrow, who actually originated in video games:![]()
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Between gamesreally benefitted from buffs to N-air and Arm Rotor, as well as the universal changes to jump squat and landing lag, taking it from mid tier at best to a high tier threat. Its Gyro is the most important move in its kit, helping its neutral game and especially its advantage state, but to balance it out it can be stolen or clanked out. R.O.B. still suffers from being combo food, having no good aerial escape moves and a pretty hard time landing. I feel like the character is perfectly balanced, as all things should be. If I had to change anything, I would slightly buff the bury duration of its D-throw to make the move more useful again, but that isn't necessary.
I'll save my vote for later, for a character who got changed in 4.0.0. If R.O.B. is changed significantly in 4.0.0, I'll also amend my statement about him.
If you think that way, then respond to the poll accordingly! I still think it's valuable to talk from the lens that we've been under for two months, especially when talking about viability since it's hard to tell how much the changes affect the characters they apply to until we've taken it in a bit. (Usually people overexaggerate the impact of changes.)I don’t see the point of using 3.1 anymore, since it’s hughly unlikely the balance team will ever revert their nerfs/buffs.
My thought is that when items are turned off, Peach/Daisy will no longer have any rng turnips. Because that does really screw up the pacing in their matches, much more than any other move in their kit. Another thing that needs a buff is their knockback to their float neutral -air. It doesn’t have the same knockback pre-patch but it will at least kill someone at least in the 100% percents. Because that move is simply inconsistent and weird now as there has been way too many situations where that move should kill but doesn’t (especially off-stage).If you think that way, then respond to the poll accordingly! I still think it's valuable to talk from the lens that we've been under for two months, especially when talking about viability since it's hard to tell how much the changes affect the characters they apply to until we've taken it in a bit. (Usually people overexaggerate the impact of changes.)
And I wouldn't necessarily say that it's "highly unlikely" that changes get reverted. We only have a limited sample of patches in Ultimate, and they certainly reverted or toned down many of the changes between games. More than anything, a poll question about changes you would make if it were still 3.1.0 would address where you think they went wrong. We're not trying to guess what they'll do, we're trying to come up with changes to make a more competitively equal game.
Also, I'd like if you would come up with your own thoughts and voted for characters, instead of just disagreeing with other people.
I actually like the first idea a lot, I never thought about that before! I wouldn't mind the second change either, since it would buff their killing ability but nerf her combos at higher percents.My thought is that when items are turned off, Peach/Daisy will no longer have any rng turnips. Because that does really screw up the pacing in their matches, much more than any other move in their kit. Another thing that needs a buff is their knockback to their float neutral -air. It doesn’t have the same knockback pre-patch but it will at least kill someone at least in the 100% percents. Because that move is simply inconsistent and weird now as there has been way too many situations where that move should kill but doesn’t (especially off-stage).
Change your vote, because Hero is one of the worst characters ever!I actually like the first idea a lot, I never thought about that before! I wouldn't mind the second change either, since it would buff their killing ability but nerf her combos at higher percents.
4.0.0 is live, and there have been some interesting changes. Plant got buffs, and Pokemon Trainer got Ivysaur nerfs and Charizard buffs, just as we hoped. A bit odd that they chose to nerf Razor Leaf and not U-air, but I think they're perfect now.
R.O.B. actually got a small nerf in this patch, which was a bit surprising. However, all it really did was remove the D-tilt - jab 1 infinite that was quite precise and impractical anyway, so I think he's still fine.