Necro'lic
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  • Sometimes it feels like you're the only one here who's interested in talking about how Smash's mechanics can be added to or improved...
    Necro'lic
    Necro'lic
    What happened? Another thread of yours not do well involving Smash's mechanics?
    Quillion
    Quillion
    I just lost interest because you will inevitably be the only one who tries to contribute. I want to make a thread about how certain moves should be designed to be used, but I don't know if other people will contribute.
    Necro'lic
    Necro'lic
    Yeah it is a problem it seems. People don't like thinking about the flaws of their favorite games, even if they can potentially become better by calling them out and putting out suggestions. The suggestions can be trash or good, but at least introspection is done and an effort is made.
    Are you working on a Ganondorf redesign? I know you said that you think he needs a ground-up rework, so I want to see how that could work from you.
    Necro'lic
    Necro'lic
    Not currently, though it's been in my mind. I was burnt out on my Mii Brawler thread trying to figure out how all those moves could work together coherently lol. Plus, college. Will probably get around to it very slowly.
    in this theoretical smash mod of yours, what do the mechanics look like? Because some mechanics help some characters and hurt others. Like Captain Falcon; as the mechanics in Brawl like the general floatiness and hitstun canceling ruined how he played. But the changes in Sm4sh helped him alot.
    Necro'lic
    Necro'lic
    Yep. Though since I'm a super "unique" person, I like making weird concepts a la Rivals of Aether to sort of differentiate the fighters a bit, because something that will definitely happen is that every fighter will have a sort of baseline ability to deal with almost all general situations.
    THE TemporaryFool
    THE TemporaryFool
    I would like to see how you would handle Meta Knight, Luigi, Ganondorf, and Bayonetta. Two of these characters have been considered to be overpowered in the past, while the other two have been all over the place. I want to see your take once your’re done with Olimar, Dr. Mario, and Bowser Jr.
    Necro'lic
    Necro'lic
    I've had my sights on Ganondorf for a long while, and I think I've got a super crazy idea involving him being influenced by Hyrule Warriors and dual wielding two hander swords and doing more magic but still keeping some kicks and punches here and there.
    You know what? I like that you're thinking of ways to improve Smash while thinking outside the Melee and newhead box. I'm following you.
    Necro'lic
    Necro'lic
    So how do you feel about my "Rebalance/Redesign" threads? They mostly are blueprints into character design rather than the design of Smash Bros as a whole. Right now I'm doing Sheik, and already I got my first negative response since starting that series of threads lol. Have you read through some, or even one? Which one seems like the best idea to you? Any bad ideas?
    Quillion
    Quillion
    I'm a bit intimidated by them since the numbers are too detailed for me, but I'll take a look at them anyway.
    Necro'lic
    Necro'lic
    Well just know that most of the numbers are in the damage numbers and kill times. The kill times are based on the usual of Mario in the middle of Final Destination, no DI. If you feel some of the other stuff is too vague, just tell me and I'll clarify further.
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