L1N3R1D3R
Mii Gunner has gotten better results at large tournaments than both Swordfighter and Brawler in the last couple of months. Aikota recently got 25th out of over 2700 people at Super Smash Con.
Mii Gunner is a character that is pretty underrated. Aikota and Katakiri are some strong players that have picked up Gunner and gotten some good results. They aren't able to travel too often, but they are PR in strong states and get some good wins over notable players. The character could still use buffs, but Gunner is a really good character. I could go into a lot more detail, but that info would fit better in the Competitive impressions thread.
Give Gunner their S4 air mobility back. Honestly this buff alone could make Gunner contend for high tier.
+ air speed from .93 to 1.05
+ air acceleration from .053 to .07
Minor hitbox improvements
+ Make ftilt, bair, fsmash and up air match their animation
+ Give fsmash an arm hitbox so it doesn't whiff at close range.
+ Up Smash should connect better.
Other options. Gunner is good without them, but they would make Gunner more well rounded.
Make Dair a good move. It is our only bad normal. The hitbox buffs were good, but it wasn't enough.
+ Dair startup reduced from 20 to 15
+ Make the spike hitbox last for the entire hitbox duration. It should also be bigger.
+Make up throw and back throw lasers connect more reliably.
I have one last set of buffs for up throw. This one is personal since I have been working on this kill setup for a while. Either:
Change the early hitboxes of up throw to normal hitboxes so up throw to up air is a more reliable kill confirm. Reduce the endlag of up throw by 5 frames to make the confirm easier to hit.
Or
Change the hitboxes of up throw to its strongest hitbox, and make up throw a kill throw. It should also get a knockback increase to kill 20% earlier.