Mushroomguy12
Smash Hero
….. um, I think I already told him. By, you know, posting in this public thread. That he runs.Good idea, tell Venus about your Idea!
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….. um, I think I already told him. By, you know, posting in this public thread. That he runs.Good idea, tell Venus about your Idea!
Telling me this idea in this thread can serve many purposes but first must file Form 132 B “Request for Idea to be Heard”. Once form is accepted in 3-8 business weeks, then you will receive a “Request Notice Accepted” via letter. Three business weeks after that, you will receive an additional package detailing what steps can be taken to see your wish become reality. If you wish to proceed forward, you must download, print, fill out and sign Form ET-562 which is the “Idea Authorization Form” which allows me to utilize said idea within this thread. In addition, Form 6B82a must also be filed with a month to issue a non disclosure agreement as to our arrangement of said idea being used in this thread which protects me from being sued by any parties involved. Once these are stamped and approved, which takes 4 business months, you May contact your Regional Representative (who is available one day a month) to set up an appoint (one available date every 3 months) to schedule a hearing on whether said idea is realizable or not. If not, you have to pay $3,000 in fees. If so, then we can continue step 5 out of 20. We should be able to see the fruition of your great idea, in say, 10-30 business years depending on the forms and if these were correctly filled out.….. um, I think I already told him. By, you know, posting in this public thread. That he runs.
Yeah can I just skip that and speak to the Manager?Telling me this idea in this thread can serve many purposes but first must file Form 132 B “Request for Idea to be Heard”. Once form is accepted in 3-8 business weeks, then you will receive a “Request Notice Accepted” via letter. Three business weeks after that, you will receive an additional package detailing what steps can be taken to see your wish become reality. If you wish to proceed forward, you must download, print, fill out and sign Form ET-562 which is the “Idea Authorization Form” which allows me to utilize said idea within this thread. In addition, Form 6B82a must also be filed with a month to issue a non disclosure agreement as to our arrangement of said idea being used in this thread which protects me from being sued by any parties involved. Once these are stamped and approved, which takes 4 business months, you May contact your Regional Representative (who is available one day a month) to set up an appoint (one available date every 3 months) to schedule a hearing on whether said idea is realizable or not. If not, you have to pay $3,000 in fees. If so, then we can continue step 5 out of 20. We should be able to see the fruition of your great idea, in say, 10-30 business years depending on the forms and if these were correctly filled out.
Forms K128 a and b, Form E3PO, Forms 62-LD, both a and b, and a security clearance is needed to talk to the deputy manager which has openings for 5 minutes from 12:00 am to 12:02 am on the third week of the month at a random day which, upon successful approval of above forms, will be issued to the awaiting participant at 12:01 am.Yeah can I just skip that and speak to the Manager?
Mushroomguy12 just tell it to him yourself. Trust me on this one.Telling me this idea in this thread can serve many purposes but first must file Form 132 B “Request for Idea to be Heard”. Once form is accepted in 3-8 business weeks, then you will receive a “Request Notice Accepted” via letter. Three business weeks after that, you will receive an additional package detailing what steps can be taken to see your wish become reality. If you wish to proceed forward, you must download, print, fill out and sign Form ET-562 which is the “Idea Authorization Form” which allows me to utilize said idea within this thread. In addition, Form 6B82a must also be filed with a month to issue a non disclosure agreement as to our arrangement of said idea being used in this thread which protects me from being sued by any parties involved. Once these are stamped and approved, which takes 4 business months, you May contact your Regional Representative (who is available one day a month) to set up an appoint (one available date every 3 months) to schedule a hearing on whether said idea is realizable or not. If not, you have to pay $3,000 in fees. If so, then we can continue step 5 out of 20. We should be able to see the fruition of your great idea, in say, 10-30 business years depending on the forms and if these were correctly filled out.
Interesting name... But Dixie doesn't have a tailClassic Mode: Get Off My Tail
Round 1: Giant Battle () (Garden of Hope, Stickerbush Symphony)
Round 2: 2v2 (vs and ) (Kongo Falls, Gear Getaway)
Round 3: Free For All () (Spear Pillar Ω, Snakey Chantey)
Round 4: 2v2 ( vs Ashley, Groyvle & Celebi) (Yggdrassil’s Tree, Jungle Japes)
Round 5: Multi-Man Battle (Mii Fighters)
Round 6: 2v2 ( vs and ) (Brinstar, Crocodile Cacophony)
Bonus Round
Final: Rathalos (Ally: )
Ponytail, though you’re right that the title could probably be changed to reflect that better.Interesting name... But Dixie doesn't have a tail
You spelt their username wrong...@Wierdchillfever
For the front page, was is the reasoning behind your Classic mode submission?
Dixie’s most striking feature has always been her ponytail, which is referenced in all of her Smash trophy descriptions. Going up against all “natural“ tailwielders seemed like a good way to turn that trait into a good Classic Mode route.
Could also use the Kiddy Kong cheat code color for either a Dixie or Diddy color. Up to you (or leadership)View attachment 328442
COLOR Cheat Code Attire
Based on a cheat code from DKC 3, this turns Dixie's color sceme to that of purple clothing and green eyes with a different shade fur color as well.
I like the "inverse" colors of the first one.Diddy Kong Alt: Super Diddy Kong
Diddy would gain the colors of Super Diddy Kong from DKC Returns, matching DK's white skin. The Blue would be darker than his current blue skin, and the fur would be white as opposed to yellow.
Dixie Kong Alts: King of Swing (Yellow, Blue, Green)
View attachment 328490
The usual deal where if we get a ton these may be scrapped as its more than one, but these alts come from DK King of Swing and are perfect inspirations for smash alts.
Meowser |
Okay I dont know if this counts since this is technically an alternate version of a smash character but if giga bowser can exist why not Meowser. Meowser is a very iconic bowser form debuting in Mario 3D World, he later appears in Mario Maker 2 as 3D Wolrd's version of Bowser. With the rerealse of said game recently on everyone's mind I think it would be fitting to add the most iconic part of the base with the final boss. |
Meowser starts out as a puppet trophy of normal bowser falling from a great neon tower, then a shadowy force gives it a magical bell converting it into Meowser, Meowser would then grow in size and begin to pursue the fighter of choice. |
The fight starts out as a frantic constant run up the tower as you avoid not just Meowser's attack, but Mario enemies as well like Goombas and Koopas. Mepwser would use the following attacks. Meowser Flame: Meowser creates a spreadsheet of powerful pink fire that can go though walls. Panther Slash: Meowser uses his claws to break platforms permanently Claw Slide: Meowser's tail wags on the top of the screen before he slides down to the bottom breaking anything he crashes into. |
When reaching a flat area Meowser attacks the fighter head on, aside from the above mentioned attacks Meowser can use a number of direct attacks. Feline Fortress: Meowser pops into his shell and flips onto himself turning into a razor blade, it not only hurts a lot but also leaves lingering spikes that damage on contact. Cat Pile: Meowser grabs an opponent and crashes into the arena in a powerful piledriver. After some hits meowser begins to split himself into multible smaller copies and will chase the fighters up the tower again, this time the false Meowsers will team up and try to take up as much space as possible in an attempt to cause the fighter to fall. In this second phase there will only be a single damagable Meowser and the others will try and confuse the fighter as they try to damage the real one, sometimes two will appear at once and you need to figure out which is real (the real one meows while the others roars) and the others huffing fireballs from the background, overall a chaotic adaption of an iconic bowser fight. |
Magnet-shroom (Plants Vs. Zombies) Class: Advanced ★★ Type: Grab Support Effect: Item Gravitation, 1 Slot
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Pumpkin (Plants Vs. Zombies) Class: Advanced ★★ Type: Shield Support Effect: Weapon Resist ↑, 2 Slots
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Split Pea (Plants Vs. Zombies) Class: Advanced ★★ Type: Attack Support Effect: Back Shield Equipped, 1 Slot
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Bloomerang (Plants Vs. Zombies 2) Class: Novice ★ Type: Support Attack Effect: Boomerang Equipped, 1 Slot
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Iceberg Lettuce (Plants Vs. Zombies 2) Class: Novice ★ Type: Support Shield Effect: Freezie Equipped, 1 Slot
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Lightning Reed (Plants Vs. Zombies 2) Class: Novice ★ Type: Primary Neutral Effect: Electric Attack ↑, 1 Slot
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Laser Bean (Plants Vs. Zombies 2) Class: Advanced ★★ Type: Primary Attack, 3 Slots Effect: Shooting Items Power ↑
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Penny (Plants Vs. Zombies 2) Class: Legend ★★★★ Type: Neutral Primary Effect: Running Start
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Octo Zombie (Plants Vs. Zombies 2) Class: Advanced ★★ Type: Primary Grab Effect: Item Throw ↑, 2 Slots
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Why does it remind me of Octodad?today i offer you the octo zombie
Octo Zombie (Plants Vs. Zombies 2)
Class: Advanced ★★
Type: Primary Grab
Effect: Item Throw ↑, 2 Slots
- Puppet Fighter: Zombie, Tiny DJ Octavio [3 of them, in different colors]
- Stage: Tortimer Island
- Music Track:
Ride the Big Wave (KOF XV)- Match: Stamina
- Conditions:
- Stamina Battle
- Player [100 HP]
- Zombie [250 HP]
- DJ Octavios [70 HP]
- The enemy has reduced move speed
- The enemy has increased defense
- Hazard: Sticky Floor
tomorrow? who knows
View attachment 328559 Meowser Okay I dont know if this counts since this is technically an alternate version of a smash character but if giga bowser can exist why not Meowser. Meowser is a very iconic bowser form debuting in Mario 3D World, he later appears in Mario Maker 2 as 3D Wolrd's version of Bowser. With the rerealse of said game recently on everyone's mind I think it would be fitting to add the most iconic part of the base with the final boss. Meowser starts out as a puppet trophy of normal bowser falling from a great neon tower, then a shadowy force gives it a magical bell converting it into Meowser, Meowser would then grow in size and begin to pursue the fighter of choice. The fight starts out as a frantic constant run up the tower as you avoid not just Meowser's attack, but Mario enemies as well like Goombas and Koopas. Mepwser would use the following attacks.
Meowser Flame: Meowser creates a spreadsheet of powerful pink fire that can go though walls.
Panther Slash: Meowser uses his claws to break platforms permanently
Claw Slide: Meowser's tail wags on the top of the screen before he slides down to the bottom breaking anything he crashes into.When reaching a flat area Meowser attacks the fighter head on, aside from the above mentioned attacks Meowser can use a number of direct attacks.
Feline Fortress: Meowser pops into his shell and flips onto himself turning into a razor blade, it not only hurts a lot but also leaves lingering spikes that damage on contact.
Cat Pile: Meowser grabs an opponent and crashes into the arena in a powerful piledriver.
After some hits meowser begins to split himself into multible smaller copies and will chase the fighters up the tower again, this time the false Meowsers will team up and try to take up as much space as possible in an attempt to cause the fighter to fall.
In this second phase there will only be a single damagable Meowser and the others will try and confuse the fighter as they try to damage the real one, sometimes two will appear at once and you need to figure out which is real (the real one meows while the others roars) and the others huffing fireballs from the background, overall a chaotic adaption of an iconic bowser fight.
Grima (Fire Emblem Awakening)
The Arena actually takes place on the Back of Grima ,Grima will tilt, roll and Flip around to try and shake you off, If you are shaken off you fall to your death, To prevent getting rolled off you have to enter a hole in between it's scales until it's done rolling.
Fell Robin flies around the stage attacking you, That is how you deal damage to the boss
Abilities:
-Expiration: Grima shoots a ball of Fell energy out of their mouth and it deals damage and can hit several Times
-Valentia Expiration: Fell spikes explode from out of the ground
-Risen: Grima summons a fell version of a random character on the roster
-Rightful God: Increases not only grima's speed but of any Risen on the field as well
-Thunder/Elthunder/Arcthunder/Thoron: Variations of these spells will fall from the sky.
-Glowing Ember: Grima uses their fell breath and it deals damage equivalent to their current heal
Grima is the main villain of Awakening and has become a popular character, and the unique battle location is reminiscent of it's home game and would be fun in Smash.
Kleever (Donkey Kong)
This stage takes place in Crocodile Cauldron and composites in various elements from the stages in that world. You begin on a ledge to the side while Kleever is held (see the lava hand?) above lava on the opposite side, far enough to at least be tricky to hit. Kleever can shoot fireballs, but will sometimes come onto the stage where he is vulnerable. After a while Kleever submerges and balloons will come out the lava for you to jump across as the screen scrolls - there are also Kremling heads that appear in the lava for you to bounce off, but they'll bounce you the opposite direction of the scroll so they're only to be used when you can't get on the balloons. Kleever follows you during the scroll where it can be hit, though it does still slash and can even pop balloons. When you're on the other side the cycle begins anew, just mirrored.
Why should Kleever be included? Because I don't know if Wizpig counts as a first party.
View attachment 328558
Andross (Star Fox)
Andross is the main antagonist of the Star Fox series and the most recurring boss in the series. The arena takes place on top of the four Arwings belonging to Fox, Falco, Peppy, and Slippy, and they fly in tight formations and serve as platforms as you fight Andross. Andross's functions are entirely different from his AT counterpart, doing the following attacks:
What makes him stand out from other bosses is that he gets a different form depending on the difficulty you're playing on:
- Throws three punches at random altitudes (Low, medium, and high) before ending with a clap.
- Shoot a lightning bolt from his right hand, dealing heavy electrical damage.
- Uses a telekinetic inhale that sucks a random Arwing with any fighters standing on top of it in, before chewing them up and spitting them out.
- If all players avoid the inhale, exhales 5-8 rocks that can deal damage on hit. They can, however, be destroyed and can drop Smart Bombs to use against Andross.
View attachment 328566
On Easy and Medium, he becomes Robot Andross, where he can do much of the same but has a unique attack: he can charge headfirst into the Arwings, which momentarily disperse their formation, attempting to strike the player!
View attachment 328560
However, in Hard difficulty, he becomes a giant brain with eyes, no doubt the form you have to be warier of. The brain form has a completely different suite of things to do:
- Thrash about with his myriad tendrils, dealing multiple hits of damage.
- Throws both his eyeballs like fleshy missiles, dealing immense burst damage.
- Shoots lasers from his eyeballs, piercing through multiple enemies and dealing some moderate damage and knockback.
- Teleports away to drop 3-5 orb mines that float around the Arwings. If a player touches one, they will explode, dealing some high damage and temporarily disabling any Arwings that are active. Once the orb mines pass, he will warp straight back.
Boss Submittion:
Hades (Kid Icarus)
Hades is the Main Antagonist of Kid Icarus: Uprising and he is the Ruler of Underworld, also he serves as a Final Boss of the Game. He is Mischevious and Destructive God, who is also evil like Medusa in the Game. Its's Incarnation is based on Hades (Battle).
The Arena that fight takes place is in Underworld on single, big Platform where you see Gigantic Hades in the Background.
The Attacks of Hades are:
- Hades Shoots out Missiles from the Body that go upwards and fall on the Platfrom, giving Moderate Damage (you can dodge them).
- Hades stabs with one Missile that gives you huge damage.
- Hades does 4 powerful punches at any place that give you normal damage, but with big knockback
- Hades shoots Lasers from His hands where he aims.
- Hades summons his Minion to Assist like Monoeyes or Specknoses to attack the Player (they're defeatable)
- Hades lowers the Platform, where it shows his legs and he stomps on the Player, giving him Heavy Damage.
After Defeating his 1st Phase, where you attack his Legs (those are his weak Point), his legs fall from his body and he grows new legs that resemble Dinosaur's Legs.
This Time in 2nd phase, he only stomps on the Platform that gives the stage Shake effect and summons enemies to Fight like Monoeyes and Specknoses, which are more harder to defeat with new unit of enemy: Reaper, who Spawns on the stage and he attacks with Scythe (he is Defeatable). If you attack his legs, he will be damaged.
After hurting his legs, he becomes the Final Phase Hades, where his head becomes blue and he will become stronger after being crushed by Medusa in Background.
Now, his attacks are similar to old attacks from earlier phases, but his new attack is trying to swallow the Player, but if he swallows for the purpose, you will die. But if he accidentally shallows, you can fight his Heart to Defeat Him. His heart quicklu runs through whole stage and you need to damage it before Hades will spit you out from his insides.
After his defeat, he will fall down from Platform's view and you free Medusa from him, leading Medusa to be Unlocked Fighter for the roster.
(I didn't played Kid Icarus: Uprising, so I had problems with his attacks).
The inclusion of Hades in Smash as Boss would be cool since Sakurai made Kid Icarus: Uprising and there is representation of it, but I thought "What if Kid Icarus need a Boss representative in Smash as Boss of adventure mode?" and then, Hades would be also strong Boss (even if you play on hard), will make Fight very insane.
Submissions are now completed! Please few the list of available submissions!Exor
View attachment 328642
The main icon of the Smithy Gang from Super Mario RPG: Legend of the Seven Stars who is also the very first major member introduced, piercing the heavens to take over Bowser's Castle in one fell swoop. In the game, you fight Exor atop the castle's top. However, we already have a Bowser's Castle stage and it resembles nothing of the one from Super Mario RPG so there will be a special boss stage that like Marx is an original area based on their boss location.
And where does the travelling portion of the stage come in? The player will be riding atop a larger variation of the Royal Bus. Each part of Exor
View attachment 328643
The fight's opening cutscene begins with the player riding on the Royal Bus in the clouds. The camera pans to a shine in the sky and from the light, Exor drops down narrowly slicing the Royal Bus. Exor's impact will cause the screen to flash a blindling white and transform the peaceful skies into a blazing hellscape with fire raging from the ground and the sky turning a dark black with red clouds swirling around the evil sword.
The Royal Bus will be bombarded by slow moving rocks crashing from the sky as it drives towards Exor's face. When the Royal Bus arrives to Exor's face, it will stand in place with two cloudy platforms emerging for the player to fight Exor on. Specifically, his eyes and are what must be hit to lower his health.
Flame Stone: Similar to the opening of the fight, rocks will come crashing from the sky except this time, they're being set ablaze. While they are numerous, they are slow letting the player slowly maneuver around them while landing hits on Exor's face.
Bolt: Several blue bolts of lightning will be fired down from the sky onto the stage. Fortunately, they are telegraphed by dark clouds forming above the stage. Being hit by them can potentially start a chaing reaction of being launched into other bolts making it dangerous to get hit by just one.
Diamond Saw: Exor opens mouth and spews ice breath across the stage moving in all directions towards the player. The breath attack is slow but it begins to speed up if it hasn't hit the player in a few seconds. Being caught in it won't launch the player far but it will rack up percentage quickly.
After 30 seconds have passed in the fight, Exor will charge up a deadly laser beam attack that resembles his Corona spell. This will force the Royal Bus to fly away from Exor for a bit and circle him while avoiding more meteor projectiles. Starting from every second time the Royal Bus goes into a flying segment, the player will have to deal with mind controlled Shy Guys firing cannonballs in the distance. Hitting these cannonballs will send them back to the Shy Guys sending them downwards. They may additionally fire Bob-ombs which will instantly explode or Chain Chomps which will run across the bus and fall off the stage.
After Exor is left with 30% of his health, the Royal Bus will fly up to the hilt of the sword where the last stand begins. The Royal Bus will begin to fly around the hilt as it spins around firing off two lasers from its glowing eyes that will either strike, high, low or in a zig zagline. The laser attack is unpredictable and fast forcing the player to quickly land the last remaining hits on Exor's hilt.
Upon being defeated, the Royal Bus will fly away as Exor self destructs from the top down until the skies clear of his influence.
Yes, technically speaking but I didn’t catch this in time. If it was, say, TWEWY, then yeah I wouldn’t. SMRPG is a gray area.Wait, isn't Exor third party technically?
DK64 Funky Kong (Grey) |
Default | King of Swing Alt (Blue) | King of Swing Alt (Green) | |
Diddy Kong (Red) | Wrinkly Kong (Grey) | ||
Kiddy Kong (Dark Blue) | Super to Match DK and Diddy (White) | Gorilla to Match DK and Diddy (Black) | Queen Banana bird Orange) |
Xananab (DK: Jungle Climber) Class: Novice ★ Type: Support Neutral Effect: Banana Gun Equipped, 1 Slot
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this mf submittin' B E A N SFood dungeon: Can of Baked Beans
Submerged in orange bean juice, more passive enemies prefer to enhabit this dungeon filled with floating beans. However, the platforming is at its' trickiest - tinplate that's rusted off of the can is a deadly threat, and some beans have gone green and mouldy. (safe to stand on, as long as you're OK with taking 0.5% damage every frame you're standing on it) - this dungeon is vertically shaped and you call fall straight down if you're not lucky.
Enemy examples:
Waddle Dee
Swooping Snitchbug
Duck
Sneaky Spirit
Pixie
Buzzbomb
Kachowthis mf submittin' B E A N S