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Tripping Return or not?

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
I used to play competitively until I started losing to luck every other match (I wish the Pokemon community was as intolerant of randomness as us so someone would make a no-luck hack). I can contest that Flareon, Leafeon, and Glaceon are useless.
 

Dark Phazon

Smash Hero
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London, England
xD i forgot about them lot.. Glaceon can make a good wall with def and hp evs snd barrier.

also chlorophyl SD leaf blade leafeon sun sweeper.

:phone:
 

~automatic

Smash Legend
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Yeah I dislike it when realistic things come off as mean. Especially online where tone can't be detected by voice changes.

Oh well; c'est la vie I suppose. XD
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
SHFG mode: ON!

Glaceon can make a good wall with def and hp evs snd barrier.
Its pure Ice typing all but negates its otherwise excellent defense stats, and it's to slow to set up barrier before getting hit with fire blast and melting.

also chlorophyl SD leaf blade leafeon sun sweeper.
Venusaur does its job way better, with access to Solar Beam and Growth, along with better typing.
 

Luco

Smash Hero
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dracilus
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*choke*

Tripping is a hideous mechanic that should be removed at the first available opportunity. Anyone who thinks otherwise shouldn't be playing this game competitively. :p

By which I mean, ^ is just for fun and you can think whatever you want to. Myself, I very much dislike tripping, especially when it costs me the stock/match. As a Lucas main, this can be even worse because even if i'm not at lethal percents, I can get grabbed... and then everything hits the fan. ><
 

Gust14

Smash Apprentice
Joined
Nov 8, 2006
Messages
93
No, I dont think anyone who is sane would like tripping to return. But if going from sakurai tendencias, smash 4 is not only going to have tripping but characters are to going to randomly have headaches and not get in the mood for fighting. Hope that namco don't allow that to happen
 

Dark Phazon

Smash Hero
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Messages
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London, England
No, I dont think anyone who is sane would like tripping to return. But if going from sakurai tendencias, smash 4 is not only going to have tripping but characters are to going to randomly have headaches and not get in the mood for fighting. Hope that namco don't allow that to happen
Lool I dont think they can make a Sm4sh thats worse then brawl..

What gives me abit more hope is because Brawl was a failure but was made on a failure console...

But i think the WiiU is very able.

Do you guys think the 3DS Sm4sh will be better
then Brawl?

:phone:
 

nessokman

Smash Lord
Joined
Sep 4, 2012
Messages
1,641
Guys, Sakurai will do whatever the hell he pleases because Sakurai is Sakurai, and Sakurai gets what Sakurai wants because Sakurai is in charge, and that therefore gives Sakurai the ability to screw competitive players however Sakurai wants
 

Luco

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Why is everyone so pessimistic? Also I find it funny that people do this thing about how bad Brawl is, and then I refer you all to this game which doesn't make Brawl look so bad anymore. Just read this:

Warshaw intended the game to be an innovative adaptation of the film, and Atari thought it would achieve high sales figures based on its connection with the film, which was extremely popular throughout the world. Negotiations to secure the rights to make the game ended in late July 1982, giving Warshaw only five weeks to develop the game in time for the 1982 Christmas season. The result is often cited as one of the worst video games released and was one of the biggest commercial failures in video gaming history.
Anyway, on a different note, I wouldn't use 'Sakurai tendencies' as a reason to assume something. Why? because Sakurai has only made THREE smash bros. games so far. And he doesn't adhere to many patterns, so it seems. At least, not at this point. And besides, even Japan gave him serious back-lash for random tripping. Guys, I think he got the message.

As was pointed out, he's working with other companies to try and get the game as good as possible.

@Nessokman: Yes but if we're gonna speculate, we might as well be enthusiastic about it. And hey, who knows what could happen. Itoi seems to finally be listening to fans, Sakurai might do as well.

Ya never know.

/end rant. :p
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
Anyway, on a different note, I wouldn't use 'Sakurai tendencies' as a reason to assume something. Why? because Sakurai has only made THREE smash bros. games so far. And he doesn't adhere to many patterns, so it seems. At least, not at this point.
I love how the Smash community went form worshiping to hating him in a few months (Brawl release).

And besides, even Japan gave him serious back-lash for random tripping. Guys, I think he got the message.
I heard in Japan they even named tripping after him.
 

Dark Phazon

Smash Hero
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I love how the Smash community went form worshiping to hating him in a few months (Brawl release).



I heard in Japan they even named tripping after him.
Really? i hope so well we can only see/judge when the Sm4sh games release. And i will be personally judging them heavily in every aspect from the get go.

:phone:
 

luar1609

Smash Cadet
Joined
Dec 27, 2012
Messages
28
Location
Puerto Rico
Random tripping should be eliminated, only tripping caused by something specific (banana peels, low attacks, etc.) should stay.

I think and hope that Sakurai does not put it in the game.

Tripping is dumb.
 

Big-Cat

Challenge accepted.
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Anyway, on a different note, I wouldn't use 'Sakurai tendencies' as a reason to assume something. Why? because Sakurai has only made THREE smash bros. games so far. And he doesn't adhere to many patterns, so it seems. At least, not at this point. And besides, even Japan gave him serious back-lash for random tripping. Guys, I think he got the message.

As was pointed out, he's working with other companies to try and get the game as good as possible.

Ya never know.

/end rant. :p
I think it's reasonably safe to assume that random tripping will never return. If it were to show up in a single demo, people would ***** endlessly until it was removed so it'll get taken out at least at some point.

Tendencies may not be the best word choice here. His design philosophy has always been about appealing to beginners which is fine and dandy. The problem is that Brawl catered too much to one end and not giving enough options for the veteran players. In fact, you can almost say that he just takes away options in some cases which are downright confusing at times. For example, my only two beefs with Kid Icarus Uprising is that running is stamina based (why?) and that when you die, the difficulty level is lowered without your preference in mind. What if I wanted to keep the difficulty the same?

There's also his bizarre idea that you could balance weapons with the same stats for both 1v1 and 3v3 when there are so many factors to consider when changing from one to the other.
 

SmashChu

Banned via Warnings
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Tampa FL
I think it's reasonably safe to assume that random tripping will never return. If it were to show up in a single demo, people would ***** endlessly until it was removed so it'll get taken out at least at some point.

Tendencies may not be the best word choice here. His design philosophy has always been about appealing to beginners which is fine and dandy. The problem is that Brawl catered too much to one end and not giving enough options for the veteran players. In fact, you can almost say that he just takes away options in some cases which are downright confusing at times. For example, my only two beefs with Kid Icarus Uprising is that running is stamina based (why?) and that when you die, the difficulty level is lowered without your preference in mind. What if I wanted to keep the difficulty the same?
I'm going to quote Sakurai to see what his philosophy really is.

"I had created Smash Bros. to be my response to how hardcore-exclusive the fighting game genre had become over the years,
http://www.1up.com/news/masahiro-sakurai-reflects-super-smash
But I had sensed that for a long time, so instead of asking players to pull off specific combos that require instant elaborate manipulation, I wondered how I could bring out an element of ad lib........Right. Every time you fight, your opponent's reactions change. Instead of set combos, how to react to changing situation is more important. That became the basis of the idea of cumulative damage.
http://iwataasks.nintendo.com/interviews/#/3ds/kidicarus/0/1
Sakurai did it right. Smash is not designed for super competitive players. Thus, the changes in Brawl.

There's also his bizarre idea that you could balance weapons with the same stats for both 1v1 and 3v3 when there are so many factors to consider when changing from one to the other.
I've told you before that the balance in 1v1 and free for all were different (in Smash) and you disagreed. Now, it Kid Icarus it's the case? So now you agree that 1v1 isn't going to be balanced for free for all?
 

Big-Cat

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Sakurai did it right. Smash is not designed for super competitive players. Thus, the changes in Brawl.
Guess what? Improv even in combos is still important in other fighters as you have things like various wakeup methods, stage positioning, and types of rewards in mind. Execution may be one thing, but it's like how learning to do anything. I didn't have Jaycee combos down right from the beginning. It just takes practice, and I'm sure Sakurai would agree with me in saying that some things are still going to need practice.

Ad libbing was, is, and always will be an important part of fighting games. Sakurai is right with this, but I believe he has some misconceptions when it comes to execution. Namely, instead of trying to simplify inputs (beyond the basic Smash controls) he simply opts to remove them outright, practically ignoring the issue. Also, not all hardcore players care about execution. In fact, it's a growing trend from what I'm seeing to place less emphasis on execution and more on strategy.

've told you before that the balance in 1v1 and free for all were different (in Smash) and you disagreed. Now, it Kid Icarus it's the case? So now you agree that 1v1 isn't going to be balanced for free for all?
Bullcrap. I was the one that said that balancing for 1v1 and FFA were two entirely things and that it's arguably impossible to balance for FFA. You, on the other hand, keep going on about how the game was balanced for FFA when there has been no official word from anyone at Nintendo to say that this is indeed true.
 

Kink-Link5

Smash Hero
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Hall of Dreams' Great Mausoleum
What do Sakurai's quotes have anything to do with removing options in the neutral game for characters? Limiting what you can do somehow makes the game focus on changing what you do in a given situation?

Very few of Brawl's problems come from a lack of combos. Understand that straight away, SmashChu. Use quotes from Sakurai about combos all you want; it's never the core feature of Melee at any level of play.

It is in Brawl where you've got 0-death infinites and 100% confirmed combos on specific members of the cast, but Melee is much more momentum-based.
 

~automatic

Smash Legend
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automaticdude
What do Sakurai's quotes have anything to do with removing options in the neutral game for characters? Limiting what you can do somehow makes the game focus on changing what you do in a given situation?

Very few of Brawl's problems come from a lack of combos. Understand that straight away, SmashChu. Use quotes from Sakurai about combos all you want; it's never the core feature of Melee at any level of play.

It is in Brawl where you've got 0-death infinites and 100% confirmed combos on specific members of the cast, but Melee is much more momentum-based.
This. So much this.
 

~automatic

Smash Legend
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All next gen Smash threads suffer from people quoting Sakurai as if it were the word of God (which is nonexistent btw).
 

Dark Phazon

Smash Hero
Joined
Dec 13, 2012
Messages
5,910
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London, England
lol Sakurai just makes this game but he is a total noob if you dont beilieve me watch this video and forward to half way xD its him playing..and he has the cheek to be Ganondorf..wow..lowest tier queer xD.

Also why do devs suck at there owm games not bad but always like super galaxy bad...

PS: That vid had 53 Likes & 0 Dislikes well now it has 1. loool thats soo pissed...

http://m.youtube.com/watch?v=hayhkV1zGVA

:phone:
 
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