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Tripping Return or not?

Hypercat-Z

Smash Lord
Joined
Dec 28, 2007
Messages
1,720
Tripping was one of the best things ever added to a fighting game. It's the ol' equalizer.
It would be an equalizer only if it happens in proportions of the damage, like in Mario Kart, where the most disvantaged players get the best bonus.
I mean: the most you are damaged the less you are likely to trip. From 100% up you don't trip at all!
 

C.SDK

Smash Ace
Joined
Oct 19, 2012
Messages
578
Wouldn't it make more sense that if you have 100%+ damage you'd be more fatigued? You know, like your character is more weak and stuff. I dunno, tripping because of that would make more sense.

I don't think tripping should return.
 

Claire Diviner

President
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I know it's been said a million times, but if it MUST return, at least give us the option to toggle it on/off. Competitively, it's too random and distracting, and has meant the difference between winning and losing, even in tournaments.

:phone:
 

Hypercat-Z

Smash Lord
Joined
Dec 28, 2007
Messages
1,720
Wouldn't it make more sense that if you have 100%+ damage you'd be more fatigued? You know, like your character is more weak and stuff. I dunno, tripping because of that would make more sense.
Good point bro.
But that would make the game overcompetitive. So, yeah, I think tripping should be eliminated at all eccept for banana peels.
 

Diddy Kong

Smash Obsessed
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Someone suggesting tripping option to be put in as an option? Is you tripping? :colorful:
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
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The Bay
1. If it MUST I would be fine with tripping from certain conditions. Water/snow/banana peel/running down slopes/certain moves/Pokemon/Assist Trophy effects/etc., but tripping increased on characters who are winning and **** like that? Hell no.
2. Honestly I wouldn't doubt it.
3. hahahahahaha
 

Dark Phazon

Smash Hero
Joined
Dec 13, 2012
Messages
5,910
Location
London, England
No he ''Trolls'' us.

Sakurai: [Laughs] Tripping is brilliant i should make it happen during final smashes too.

Employee: *whispers to himself* Sigh..hope Ridley and K.Rool get in.

Sakurai: huh? Ridley? Wooow too BiGGGg [Laughs] Hmmm..now..should Tabuu be battled on a ice field or mountain field at the end of SSE2? [Laughs] Ice it is!

Employee: Wow....

:phone:
 

Hypercat-Z

Smash Lord
Joined
Dec 28, 2007
Messages
1,720
Overcompetitve? Hows that even possible?

:phone:
I mean that if the tripping is directly proportional to the damage, it would give vantage to the ones who are already winning, reducing dramatically the chances of a twist of events. And it would cause the players to fight desperately because ththat they know that once they are damaged the tripping will give then fewest hopes of closing the gap. Fewest hopes, fewest fun, expecially for the newbies fighting against champions.
 

PsychoIncarnate

The Eternal Will of the Swarm
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I mean that if the tripping is directly proportional to the damage, it would give vantage to the ones who are already winning, reducing dramatically the chances of a twist of events. And it would cause the players to fight desperately because ththat they know that once they are damaged the tripping will give then fewest hopes of closing the gap. Fewest hopes, fewest fun, expecially for the newbies fighting against champions.
Wouldn't that get rid of the competitiveness of the game, since competitiveness implies the opponent has a chance of winning. Otherwise it wouldn't be a competition, it would be a slaughter
 

~automatic

Smash Legend
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It's vBrawl since Brawl mods remove random tripping. Also, the gameplay looks normal imo.
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682


I'll never understand why Sakurai thought random tripping was a good idea.
Tripping bad, yes, but that guy rolled directly into an already-charging smash. Even if the situation he was in wasn't his fault, he certainly could've lived.

Also, it was so that people can't just do the same thing over and over again and win. He said he didn't want the game to get stale so he added a mechanic where accidents would happen. Usually I'm on his side, but I hate the "if there's no randomness every match will be the same!" logic.
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
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Hall of Dreams' Great Mausoleum
You overestimate human reaction time and conditioning, Biz. Even I didn't notice Sonic even started the Smash between focusing on Marth's dropping shield, Sonic running left and right, and Marth suddenly tripping. It's easy to say in hindsight that it's the player's fault for "rolling into a move," but not nearly as easy to admit that maybe he was already reacting to something before hand and the combination of a trip plus 10 frame buffer to force a roll is more at fault for the input.
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
Still, I wouldn't have rolled right into the guy unless I though he was predicting I wouldn't, which I probably wouldn't have done in the situation.
 

Dark Phazon

Smash Hero
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ahhh i see are you planing on getting another wii or no?
Defenetly not. ima go get a WiiU and i would pick up brawl if you could play it with a GC or WiiU Pro Controller but you cant..

I aint gonna lie i do wish i had a Wii no matter how bad of a console it is and how bad brawl is..i still wanna play it..

Even if i could get one for cheap..i would rather get a 3DS for Smash 3DS and a upcoming Metroid 3DS that they need to make before i kill
them.

:phone:
 

smashmanx7

Smash Journeyman
Joined
Aug 12, 2009
Messages
340
Location
Windy
Tripping should only happen if a person were to to do rapid back and forth motions. If you guys don't know what I'm referring to then think of Mario Kart 64 when a player did rapid left - right movements they span out of control.
 

smashmanx7

Smash Journeyman
Joined
Aug 12, 2009
Messages
340
Location
Windy
I'm unsure if you didn't understand what I meant or you're just being condescending. But if you didn't understand what I meant then I don't really know any other way to sum it up but if you were to movethe control stick in rapid movements then you'd trip either that or it'd only be if someone threw a bananas at you
 

~automatic

Smash Legend
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automaticdude
Tripping bad, yes, but that guy rolled directly into an already-charging smash. Even if the situation he was in wasn't his fault, he certainly could've lived.
The Marth probably expected the Sonic to run back and/or pivot grab whereas the Sonic player either read the roll or took a chance on the limited number of options (3) the Marth had; hence the play. The Sonic player had nothing to risk by throwing out the Smash since Marth rolling away would not be dangerous, a stand up attack wouldn't reach him and rolling towards would hit Marth. Besides, the Sonic was already looking to connect a forward Smash, as seen in the beginning of the clip.

Also, Kink-Link makes a good point about the 10 frame buffer; if the inputs were put in at (approximately) the same time the Smash would already have a small charge.

Tripping should only happen if a person were to to do rapid back and forth motions. If you guys don't know what I'm referring to then think of Mario Kart 64 when a player did rapid left - right movements they span out of control.
I don't want to live in a world where dash dancing causes tripping 100% of the time.
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
Jolteon is best Eon. Vaporeon, Espeon, and Umbreon are good as well.

and, yeah, it's an understandable mistake, but one that certainly could've been avoided.
 

Dark Phazon

Smash Hero
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Dec 13, 2012
Messages
5,910
Location
London, England
Yh.. Evee and Flareon suck..flareon got good atk but crap moves and not enough speed. ima poke fan too...(-_-) its been a longggg time though gonna get back into it when new one comes.

:phone:
 
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