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Tripping Return or not?

pickle962

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This is a random thought, but since nintendo finally hopped on the DLC train with new super mario bros 2, is it safe to assume ssb4 will be getting the dlc treatment? Many fighters are doing the dlc thing from tekken to ps all stars battle royale so it would be asinine for ssb4 to NOT do dlc. As long as nintendo and namco dont pull a "crapcom" and lock content thats already in the game by making us shell out a few bucks for something that would normally be unlockable in any other game, i dont think dlc will be abused for ssb4 assuming it will be incorpated in some form or another.
 

BTmoney

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Tripping should only happen if a person were to to do rapid back and forth motions. If you guys don't know what I'm referring to then think of Mario Kart 64 when a player did rapid left - right movements they span out of control.
I personally dislike everything about tripping. Like should you fall if you jump too fast? if you push y too fast?

I feel that brawl has tripping in an attempt to discourage dash dancing in an overall effort to make the game less complicated. I think that was nintendo's goal but they wound up pissing off the players and people who keep the game alive (the competitive scene, not the casual players)

So no, I would be mad a surprised if tripping returned. Hopefully the game plays faster than brawl as well.
 
D

Deleted member

Guest
This thread...

[/IMG]

#1. Do you want tripping to return?
#2. Do you THINK tripping will return?
#3 What are your views/thoughts of the tripping mechanic that was implemented into brawl?

:phone:
Anyway,

1. Random tripping should be completely removed, induced tripping can stay.
2. I'm sure they will change it, there was a lot of backlash.
3. Tripping is one of the main reasons Brawl was so lackluster.
 

PsychoIncarnate

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1) Tripping should return, and be enhanced.
2) Yes, tripping will return
3) Tripping was the best thing added to Brawl, and would have benefited Melee greatly had it been introduced in that game.

We should hack Melee and created Project B, or even better - Project T (T for Tripping)

Never once had I seen a mechanic that has such a positive influence on the gameplay, as well as the community in general.

What's the downside?
 

Kink-Link5

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I personally dislike everything about tripping. Like should you fall if you jump too fast? if you push y too fast?

I feel that brawl has tripping in an attempt to discourage dash dancing in an overall effort to make the game less complicated. I think that was nintendo's goal but they wound up pissing off the players and people who keep the game alive (the competitive scene, not the casual players)

So no, I would be mad a surprised if tripping returned. Hopefully the game plays faster than brawl as well.
I find it more as an attempt to discourage dashing and encourage walking as the primary form of locomotion. The entirety of the mechanics put into these two features serves to make Walking substantially better and dashing/running sub-optimal. No Shield during initial dash, no dash canceling, momentum on walking being more fluid and free moving ("Craqwalking" anyone?), no running jumps, removal of JC grabs to force dashgrabs, tripping only occurring when dashing or doing a dashturnaround, off the top of my head.

It's a horrible and awful way to go about the goal, but it's prevalent still in Kid Icarus with that obnoxious stamina mechanic, and is likely going to stay in Smash4. Because God forbid running and walking coexist in a way that build off one another and allow for fluid and intuitive control.
 

Vkrm

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I think walking was already the optimal mobility option after the removal of dash dancing. Tripping was there just to be funny. It's really not funny though. To jarringly take control away from the player for no reason was Sakurais goal and it shows how incompetent he is.

:phone:
 

Kellz

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Tripping was a damned embarrassing mistake to add. It's like the Smash community works so hard to be accepted by things like MLG and Evo- and we get this get where your character simply trips.

JUST CAUSE.

Tripping should honestly only be implemented by way of items. Be it a banana peel or some other stupid item that does it. But with Sakurai being Sakurai I can see it returning, to my disappointment.
 

Ove

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I think walking was already the optimal mobility option after the removal of dash dancing. Tripping was there just to be funny. It's really not funny though. To jarringly take control away from the player for no reason was Sakurais goal and it shows how incompetent he is.

:phone:
Dash Dancing isn't removed. It's just not like Dash Dancing in Melee...
 

Conviction

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If this isn't the stupidest thread I've seen created in my life...

*didn't bother reading anything but the title but I can get the gist*

Next time you think about the possibility of tripping being a mandatory thing in Smash I want you to trip and knock yourself out.
 

Ove

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Tripping isn't necessarily a bad thing, it all depends on how it is applied. Obviously, most of us agree that random tripping isn't a good thing for the game. The purpose with tripping was to implement a random factor in the game, which is in line with the augmented party nature that Bawrl has contributed with.

However, I think I have seen some people here suggesting that tripping caused by certain attacks could stay because it is a cool idea that other fighting games don't have.

The question whether to keep tripping or not is therefore not so farfetched. One can discuss how it could be changed or why it should be completely removed.
 

FlareHabanero

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A random factor didn't really much sense in the context of a fighting game, considering all fighting games fundamentally have always been more about skill then luck. Luck makes more sense in the context of Mario Party, but for Super Smash Bros. it felt unnecessary and cheap.
 

Conviction

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Randomization takes away strategy or any form of competitiveness. Imagine if go-karting was based around who luckily chose the car with the best gas fuel. All aspects of competitively racing, gone.
 

Big-Cat

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However, I think I have seen some people here suggesting that tripping caused by certain attacks could stay because it is a cool idea that other fighting games don't have.
EVERY fighting game has this and have it since at least Street Fighter 2.

:phone:
 

Dark Phazon

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If this isn't the stupidest thread I've seen created in my life...

*didn't bother reading anything but the title but I can get the gist*

Next time you think about the possibility of tripping being a mandatory thing in Smash I want you to trip and knock yourself out.
Calm your pants down! people have different views ok! and i made this thread to hear em.

:phone:
 

Ove

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A random factor didn't really much sense in the context of a fighting game, considering all fighting games fundamentally have always been more about skill then luck. Luck makes more sense in the context of Mario Party, but for Super Smash Bros. it felt unnecessary and cheap.
Then you have missed the point with Bawrl. Sakurai wasn't striving for a competetive fighting game, rather a fun pick up and play party game that you can play with anyone. In that sense it's comprehensive since Bawrl has taken the series to new hights with the new direction towards a more casual audience.

I already said that in my last post.

And yes, I missed that other games has "tripping" caused by other attacks. That was silly of me. But I still think that Smash can benefit from it.
 

kikaru

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Tripping should return.
Tripping is acceptable in the form of items, Pokeballs, Diddy Kong's bananas, etc.
Tripping is not acceptable in the form of a random factor. This mechanic where your character can randomly trip itself is an anti-fun factor.

I'm not saying randomness is a bad thing but the way it is utilized in the form of tripping is bad within itself.
If we take Peach's turnips for example, the random factor can only help Peach pick up better turnips.
G&W's Judge also has a random factor in which he can hurt himself or potentially cause a 1-HKO. However, the way this randomness is introduced is not anti-fun.
 

SpatialPSI

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Tripping should return.
Tripping is acceptable in the form of items, Pokeballs, Diddy Kong's bananas, etc.
Tripping is not acceptable in the form of a random factor. This mechanic where your character can randomly trip itself is an anti-fun factor.

I'm not saying randomness is a bad thing but the way it is utilized in the form of tripping is bad within itself.
If we take Peach's turnips for example, the random factor can only help Peach pick up better turnips.
G&W's Judge also has a random factor in which he can hurt himself or potentially cause a 1-HKO. However, the way this randomness is introduced is not anti-fun.
This. Tripping is just more of an annoyance, really.
 

Thrillhouse-vh.

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However, I think I have seen some people here suggesting that tripping caused by certain attacks could stay because it is a cool idea that other fighting games don't have.
Hard knockdowns yo



It's not the idea that it's a cool idea because it's something other fighters don't have, it's because unlike 90% of the tripping in Brawl it makes sense to trip then
 

BSP

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I have no problem with moves that force trips (I believe these are referred to as Slips) .

Random tripping has no purpose in SSB4. It's not even funny when it happens in casuals. If I want to lose to some random event, I'll play Mario Party.

:phone:
 

Ove

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I have no problem with moves that force trips (I believe these are referred to as Slips) .

Random tripping has no purpose in SSB4. It's not even funny when it happens in casuals. If I want to lose to some random event, I'll play Mario Party.

:phone:
So you can't relax and play Smash with some friends casually because there are random elements that might make you lose? Then you have clearly misunderstood the concept of Smash.

4-player Free for All is already a lottery (given you have items on), so why not add random triping to the mix to make it even more random? I can't see the problem with tripping in this case, because FFA with items is so random; anything can happen, and that's what makes it so fun.

Random tripping in a competetive aspect is of course preposterous, I can't argue with that.
 

kikaru

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You answered your own question there, in a casual manner random tripping should have little effect on overall enjoyment of the game whether or not items are on. However, once you make the transition to a competitive play style then random tripping becomes problematic.

So even if random tripping is removed from the casual scene it will hardly effect the overall enjoyment of the game whereas removing random tripping from competitive play will make so many competitive smash players happy.
 

Ove

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You answered your own question there, in a casual manner random tripping should have little effect on overall enjoyment of the game whether or not items are on. However, once you make the transition to a competitive play style then random tripping becomes problematic.

So even if random tripping is removed from the casual scene it will hardly effect the overall enjoyment of the game whereas removing random tripping from competitive play will make so many competitive smash players happy.
I agree with this completely. Smash can be random without tripping, I don't think anyone will miss it. That's a great argument to why tripping should be removed.

However, I can still see tripping being in if it is caused by something, e.g. Pokémons, ATs, attacks and maybe surfaces like ice.
 

BSP

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So you can't relax and play Smash with some friends casually because there are random elements that might make you lose? Then you have clearly misunderstood the concept of Smash.
From what I understand, the main concept of smash is having all of Nintendo's biggest characters in the same game. If I'd rather enjoy that in a non random setting, I shouldn't be forced not to. 64, Melee, and Brawl to an extent all support this by having items as optional and stages without random aspects. Brawl drops the ball with the random tripping though.

4-player Free for All is already a lottery (given you have items on), so why not add random triping to the mix to make it even more random? I can't see the problem with tripping in this case, because FFA with items is so random; anything can happen, and that's what makes it so fun.
I disagree. If you're better than your opponents, it will still show in a ffa, even with items on.

And you're right that adding tripping won't change much when you play Smash in full random mode. So why add it at all? It won't hurt casuals, but it only hurts more serious competitors. Tripping adds nothing to the game and only takes away.

Random tripping in a competetive aspect is of course preposterous, I can't argue with that.
Agreed.
 

Dark Phazon

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Happy to see this thread moving along still. Expecially in a more serious and less joke way.

But yeah i agree totally tripping should be gone not even the casuals will miss it.

:phone:
 

Spanky-Joe

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I hope there's no tripping, it always gets you killed. Some people say " tripping saved me, don't get rid of it!" Well it might've saved you once or twice but that's it, instant death from a smash attack, sure you could trip from banana peels from diddy because if you take the trip away from that than it would serve no logical purpose whatsoever,
A toggle option would be a good idea though

:phone:
 

BluePikmin11

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I got a good idea if Diddy Kong is in the next Smash Bros.
If Diddy Kong appears in a match, tripping will be turned off automatically because Diddy Kong does the tripping manually.
 
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