Sakurai has stated before that his favorite character is metaknight.
He knows whats up.
He knows whats up.
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Is this really a topic?
I personally dislike everything about tripping. Like should you fall if you jump too fast? if you push y too fast?Tripping should only happen if a person were to to do rapid back and forth motions. If you guys don't know what I'm referring to then think of Mario Kart 64 when a player did rapid left - right movements they span out of control.
Anyway,#1. Do you want tripping to return?
#2. Do you THINK tripping will return?
#3 What are your views/thoughts of the tripping mechanic that was implemented into brawl?
lol it seems like thats what you were aiming for when you made this threadIm suprised this thread got this far! looool i love coming here to read peoples rage comments hrrrr ahhhhh....
Not really..i generally/honestly wanted to see peoples views on it.lol it seems like thats what you were aiming for when you made this thread
I find it more as an attempt to discourage dashing and encourage walking as the primary form of locomotion. The entirety of the mechanics put into these two features serves to make Walking substantially better and dashing/running sub-optimal. No Shield during initial dash, no dash canceling, momentum on walking being more fluid and free moving ("Craqwalking" anyone?), no running jumps, removal of JC grabs to force dashgrabs, tripping only occurring when dashing or doing a dashturnaround, off the top of my head.I personally dislike everything about tripping. Like should you fall if you jump too fast? if you push y too fast?
I feel that brawl has tripping in an attempt to discourage dash dancing in an overall effort to make the game less complicated. I think that was nintendo's goal but they wound up pissing off the players and people who keep the game alive (the competitive scene, not the casual players)
So no, I would be mad a surprised if tripping returned. Hopefully the game plays faster than brawl as well.
i know i was just screwin' with you lolNot really..i generally/honestly wanted to see peoples views on it.
Dash Dancing isn't removed. It's just not like Dash Dancing in Melee...I think walking was already the optimal mobility option after the removal of dash dancing. Tripping was there just to be funny. It's really not funny though. To jarringly take control away from the player for no reason was Sakurais goal and it shows how incompetent he is.
EVERY fighting game has this and have it since at least Street Fighter 2.However, I think I have seen some people here suggesting that tripping caused by certain attacks could stay because it is a cool idea that other fighting games don't have.
I'm completey shocked I missed what you quoted.EVERY fighting game has this and have it since at least Street Fighter 2.
Calm your pants down! people have different views ok! and i made this thread to hear em.If this isn't the stupidest thread I've seen created in my life...
*didn't bother reading anything but the title but I can get the gist*
Next time you think about the possibility of tripping being a mandatory thing in Smash I want you to trip and knock yourself out.
Did I forget to add forever?Calm your pants down! people have different views ok! and i made this thread to hear em.
Then you have missed the point with Bawrl. Sakurai wasn't striving for a competetive fighting game, rather a fun pick up and play party game that you can play with anyone. In that sense it's comprehensive since Bawrl has taken the series to new hights with the new direction towards a more casual audience.A random factor didn't really much sense in the context of a fighting game, considering all fighting games fundamentally have always been more about skill then luck. Luck makes more sense in the context of Mario Party, but for Super Smash Bros. it felt unnecessary and cheap.
This. Tripping is just more of an annoyance, really.Tripping should return.
Tripping is acceptable in the form of items, Pokeballs, Diddy Kong's bananas, etc.
Tripping is not acceptable in the form of a random factor. This mechanic where your character can randomly trip itself is an anti-fun factor.
I'm not saying randomness is a bad thing but the way it is utilized in the form of tripping is bad within itself.
If we take Peach's turnips for example, the random factor can only help Peach pick up better turnips.
G&W's Judge also has a random factor in which he can hurt himself or potentially cause a 1-HKO. However, the way this randomness is introduced is not anti-fun.
Hard knockdowns yoHowever, I think I have seen some people here suggesting that tripping caused by certain attacks could stay because it is a cool idea that other fighting games don't have.
Hard knockdowns yo
Read yo...And yes, I missed that other games has "tripping" caused by other attacks. That was silly of me. But I still think that Smash can benefit from it.
So you can't relax and play Smash with some friends casually because there are random elements that might make you lose? Then you have clearly misunderstood the concept of Smash.I have no problem with moves that force trips (I believe these are referred to as Slips) .
Random tripping has no purpose in SSB4. It's not even funny when it happens in casuals. If I want to lose to some random event, I'll play Mario Party.
I agree with this completely. Smash can be random without tripping, I don't think anyone will miss it. That's a great argument to why tripping should be removed.You answered your own question there, in a casual manner random tripping should have little effect on overall enjoyment of the game whether or not items are on. However, once you make the transition to a competitive play style then random tripping becomes problematic.
So even if random tripping is removed from the casual scene it will hardly effect the overall enjoyment of the game whereas removing random tripping from competitive play will make so many competitive smash players happy.
From what I understand, the main concept of smash is having all of Nintendo's biggest characters in the same game. If I'd rather enjoy that in a non random setting, I shouldn't be forced not to. 64, Melee, and Brawl to an extent all support this by having items as optional and stages without random aspects. Brawl drops the ball with the random tripping though.So you can't relax and play Smash with some friends casually because there are random elements that might make you lose? Then you have clearly misunderstood the concept of Smash.
I disagree. If you're better than your opponents, it will still show in a ffa, even with items on.4-player Free for All is already a lottery (given you have items on), so why not add random triping to the mix to make it even more random? I can't see the problem with tripping in this case, because FFA with items is so random; anything can happen, and that's what makes it so fun.
Agreed.Random tripping in a competetive aspect is of course preposterous, I can't argue with that.