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WHAT THE **** IS GOING ONYeah it's great how people are complaining about Aftershock's system 3 months later. Come beat us at LTC3/Paragon and "expose" us I guess.
Sounds like Joe wants to money match Lunchables at Paragon tho. How much you puttin down son?
I love it when people who dont even play a character know everything there is to know about itYou just said you lost an approach based on the idea that you now have to rely on better decision making and spacing, which a bigger hit-box accommodates, RATHER than the opponent trying to swat at something they can't swat, and getting hit for it, as well as implying that them screwing up like this will be a consistent thing you can use to your advantage in approaching.
Seriously, ever post you've had is directing you to look in a mirror when it comes to your bizarre... assumtions and accusations. From Fox to Marth so far. lol
Squirtle can still N-Air, and it's better in the sense that it's all on Squirtle doing well to hit the Marth without running into things, rather than Marth messing up and getting hit.
See how that works?
You're doing it to yourself again.
WD F-Tilt for days, it'll work a lot better than any aerial, bubble, or hydro-tech-squirt-bomb-spin ever will.
Agreed, NZA, there are some really bizarre and currently observably unwarranted changes in this patch that going in the opposite direction.
More RNG for Luigi and some senseless intangible projectiles surrounded by things like Ike's Side-B finally having decent end-lag and Grab intangibility fixed on weird moves like ASC and Yoshi.
Good ideas mixed with some bleh.
I mean, Ike was barely touched. Side B has 3 more frames of endlag when it already had 30ish (not that impatful IMO). And Ike's side b is less powerful and therefore less of a meaty attack option in neutral. But It doesn't even begin to address what people have a problem with, which is the mixup potential between quickdraw grab, quickdraw aerial/rar aerial, and quickdraw attack are such a potent triangle of options that there are no great answers to mitigate risk against them. This is STILL true...only now, your opponent gets less off of QD attack.Agreed, NZA, there are some really bizarre and currently observably unwarranted changes in this patch that going in the opposite direction.
More RNG for Luigi and some senseless intangible projectiles surrounded by things like Ike's Side-B finally having decent end-lag and Grab intangibility fixed on weird moves like ASC and Yoshi.
Good ideas mixed with some bleh.
You mentioned something about how it was generally agreed upon that G&W was broken due to his recovery and "combo escape fluidity". Do you think you could expand on this? I thought G&W's recovery was generally accepted due to how light he is; it's good, but broken? I don't know about that.Well, looks like the call outs have begun and the toxicity is Britney Spears levels again so i'm just going to dip...
Maybe. It's less than a month in.So after 3.6, are Fox, Mewtwo and Mario still top 3?
Ok, but just want to know if the update brought several balance changes to change the tier list?Maybe. It's less than a month in.
Not speaking for NZA, but this is what I find silly about G&W:You mentioned something about how it was generally agreed upon that G&W was broken due to his recovery and "combo escape fluidity". Do you think you could expand on this? I thought G&W's recovery was generally accepted due to how light he is; it's good, but broken? I don't know about that.
By "combo escape fluidity" I'm assuming you're talking about using upb to escape combos, right? I've definitely seen people complain about this, but what most people seem to ignore is that fact that using upb to escape combos still leaves you above your opponent, which is obviously one of the worst places you can be. G&W does have the luxury of being about to throw out aerials after using upb, but the best one you can use in that situation is dair which really isn't anything to write home about in terms of its range...
If you wanted to call anything G&W has "broken", you should've mentioned his throws.
Upb could still be good if you still attack out of it. Makes combos out of it less stupid and makes it a more punishable defensive option. I was honestly surprised when 3.6 came out that they decided to just tack on a few more frames to it when the big complaint about it was that it was made incredibly safe by the ability to dj out of itNot speaking for NZA, but this is what I find silly about G&W:
The ability to double jump after up+b. Most people aren't typically able to SDI a frame 3 combo escape option. So that means that G&W could use his combo escape tool to occasionally combo into death. You really need to anticipate the upb, and even if you do, he has the ability to jump away and cover himself with disjoint. Comparatively, Samus' upb OoS, which hits a frame later (intangible frame 1, hitbox out frame 4), puts her into free fall. Bowser's upb OoS, which I believe has the same stats as Samus', is a long grounded commitment, and considering the character it's attached to, I don't think it's overpowered. Also, G&W's recovery becomes pretty difficult to edge guard. He launches himself quickly, and can immediately double jump out and put out another hit box. It's not incredibly difficult, but it is frustrating to deal with.
I don't really think any character should be able to attack out of upb unless it also consumes their jump. And even then I think the list should be limited. I never really saw a problem with it with Mewtwo (the way it is now), or Snake, but I do see a lot of problems with it with G&W (and Sonic is on the fence). Simply put, it almost never makes sense to not use b to get out of combos. The risk reward is very skewed and the option rarely gets punished.
These are my two recommendations on how it should be changed.
Either:
1.) Upb puts G&W into free fall, all stats remain the same.
or
2.) Upb consumes G&W's jump, he can still act out of up+b. start up reduced to around frame 6-7.
I think everything else about him is pretty much fine. Weird, but fine.
shut up you look like Sid From Ice AgeI love it when people who dont even play a character know everything there is to know about it
This must be how @PMS | steelguttey feels when people say things about olimar
There has never been an official tier list. PM is still young, and the updates aren't spread out enough for the true potential of many characters to be shown. I don't recall people having Mario or Mewtwo as top tier characters in 3.5. Where did you get that opinion?Ok, but just want to know if the update brought several balance changes to change the tier list?
Btw, if some one has an official tier list for PM 3.5, can you link please?
another thing thats left unnoticed in this patch in regards to rng is that olimar still has it. theres way to many things in this game that every character has but olimar doesnt because of olimar. grab armor, a projectile that doesnt lose to every other projectile (this isnt an exageration, side b loses to lasers) and most importantly a good recovery. im glad the tether is gone but the jetpack is ****. barely sweetspots, angling it doesnt do much, slow, easy to hit him out of and many other problems. its like they gave him stuff that is ridiculous like side b and fair as an excuse to keep the stuff that has held him back as a character for so long. its so frustrating patch after patch not seeing things like grab armor bein fixed. the worst part is when asked pmdt members just use the excuse that the pikmin is grabbing and not olimar. i shouldnt have to explain how dumb that is.
These things are at least part of what 'makes' the character.I mean, Ike was barely touched. Side B has 3 more frames of endlag when it already had 30ish (not that impatful IMO). And Ike's side b is less powerful and therefore less of a meaty attack option in neutral. But It doesn't even begin to address what people have a problem with, which is the mixup potential between quickdraw grab, quickdraw aerial/rar aerial, and quickdraw attack are such a potent triangle of options that there are no great answers to mitigate risk against them. This is STILL true...only now, your opponent gets less off of QD attack.
That, and they nerfed the one part of his recovery that 90% of people didn't even know he had (and weren't complaining about).
You basically summed it up. lolWhat's the consensus on Metaknight? I've been playing him a lot now in 3.6 and I really love him. Dtilt is sweet, Dair is sweet, Dthrow is more consistent, and of course weight increase is awesome. 3.5 MK just felt kinda empty, now he feels like a full character.
I don't play any particular character.I love it when people who dont even play a character know everything there is to know about it
This must be how @PMS | steelguttey feels when people say things about olimar
IM HERE!3.5 MK just felt kinda empty.
'Tis a general motif of his animation style, not something put on D-tilt specifically to make it more confusing.Friendly reminder that GnW dtilt animation has basically never matched its actual hitbox duration.
well.......stop it'Tis a general motif of his animation style, not something put on D-tilt specifically to make it more confusing.
How can Ice Samus play like 3.5 DDD? Been meaning to ask.well.......stop it
You stop it.well.......stop it
This vidThere has never been an official tier list. PM is still young, and the updates aren't spread out enough for the true potential of many characters to be shown. I don't recall people having Mario or Mewtwo as top tier characters in 3.5. Where did you get that opinion?
lmao.snip
This is the most nonsensical thing I've read in this thread so far.Regarding this recent convo
"booppppbeep teebeep badup beeeeeeep bee..."
"leave me alone, I wanna do cool ****..."
G&W/Sonic/Snake/Mewtwo Up-B stuff.
Characters can have cool ****
Other characters of different kinds of BS **** that messes **** up like projectiles like Nanas and Lasers and PKF or tools that are free as **** to lead to **** RIGHT out of raw neutral like Roy-tilts and crazy DD grabs and Link Z-airs
Seriously.
Characters have cool unique quirky BUT FUNCTIONAL WITHIN THE GAME TO NOT BE BROKEN 'TOO' MUCH IN EITHER DIRECTION ****
1. Characters get cool stuff.
2. ?(smash happens)
3. Everyone is happy.
When stuff is OVERBOARD (buff C4 and Shoryuken more plz, and revert M2 TP and Sonic spin changes) THEN it's worth mentioning.
Puff doesn't have an Up-B, and Yoshi doesn't go anywhere with his.
Let Puff and Yoshi jump out of their Up-Bs plz, it's only fair because their Up-Bs are worse than others.
See? Works the other way too.
Absolutely nothing. It's not unreasonable to assume the PMDT wants to see how they stand with the momentum glitch fixed and then make adjustments from there.So, just curious, and on a different topic- what change did IC"s get from 3.5 to 3.6 besides their movement glitches getting fixed.
You haven't met me in person yet.This is the most nonsensical thing I've read in this thread so far.
pressure someone until they shield for too long. then short hopHow can Ice Samus play like 3.5 DDD? Been meaning to ask.
Well you're not wrong about GnW having a lot of animations like that, but...'Tis a general motif of his animation style, not something put on D-tilt specifically to make it more confusing.