There's a cutoff. Prof's on the other side with Sethlon, June and Lunch. Hey if you do beat him power to ya but I don't think it's likely at all. There's something about certain fighting styles that just have a signature of superiority and you don't have it. Still boggles my mind that anyone thought Rolex had a chance in hell v/s Prof way back when. People bet actual money on Rolex. What.
Yeah, I'm kind of a fanboy, but Pro has the movement and the punishment that deserves the praise. You don't.
Edit: If this ruffles your feathers too much, consider that I don't even think Ally is up there with the other players I mentioned.
To jump back a bit.
Getting a hit on Snake safely is probably one of the hardest things to do in the match-up. Snake doesn't have much of a presence in the sense that "he'll get ya!" but is very much a "come get me" and that's scary.
Diddy, at the other end, probably has some of the most free-hit opportunities in the game naturally. DDing with a Nana in hand is like Falcon presence on the stage, but incredibly difficult to approach properly (which Snake can't) and difficult to stop the Diddy from making the appropriate maneuver to GET that hit. Which is REALLY a big deal against Snake. Free hits are hard to get on him...
On the other topic here, if Ally went Ike against Prof I could totally see this as the expected out-come. I consider Ike the 'bane' of Snake in this game. Not even that it's his 'hardest' match-up but I straight up don't like to play it from either side. Ike has to simplify his game, and I just wanna do cool **** all day. But from Snakes end...
How the heck do you deal with Ike as Snake?
A good Diddy won't have the punish or movement that a good Snake has either, very different looking characters. Obviously, but still worth noting.
I'd like to see the match-up at an end-game level though. I'm know Prof can play out-of-his-field very well, and I'd love to see him do that more WITH Snake now that his Snake is so functionally strong at a foundation. Though he never really does (or has to) given Snake's bizarre niche of game-plan and counter-play. Diddy is the same brand. Smash of a particular kind, but then littered further with quirks so specific to him that it barely fits the generic smash-match.
Other topic
Luigi is a 3.02 calibur character. In the sense that he's a good character + has jank. Mewtwo in 3.02 was good, then had 'jank' thrown on top. Things that could be easily abused to such an extent that the goodness of the character never even had to be fleshed out, he was like good with bonus-goodness.
The general non-interaction stuff like his permanent-extender tail range and TP-H-SB campy pace-control gone, he's STILL a good character. Sure, he would go down a few spots on a 'tier list' with this gone, but as you can tell, he's GOOD.
Luigi is good, B moves/wack recovery and KOs/etc aside, and yet he ALSO has those tools. Those are the bonus. He doesn't need any of them to be good, but he has them. Sure he'd be lower on a 'tier list' with them gone, but he's good underneath. He was a 3.02 character in 2.1, and he's still in that spot today.
Yeah Down-B clanks with Marth F-Smashes, it seems to work more in his favor in Melee for Luigi but I'm not sure what the mechanics behind it are for that.
Other topic
@
PlateProp
, @
didds
covered enough on another side of the Squirtle thing that I don't really have to, but I'll comment anyway.
If you consider Squirtle to have a tough time with Marth or Fox, then I strongly suggest you look at the match-ups differently and figure something else out. (I just remembered that the Fox tech-chase thing was the last thing you directed at me that I thought was strange lol)
N-Air shouldn't be a tool you're using to deal with Marth F-Airs. Don't jump into that stuff, you don't have to, you're freaking fast.
HE has to come to YOU.
Play to that.^ edit: I had a long discussion with anther on the forums in the Pika section that covered this well, it applies here too and might be worth looking at, I know I've linked it in this thread before for similar reasons.
You're threatening at a much greater distance, his 'F-Air/D-Tilt/whatever walls' are exactly that, to DEFEND against YOU. Just sit there. Your opportunities will come.
I also suggest aiming more for WD on-the-spot > Bubble and WD > shield feints and WD > F-Tilt/Crawl-A/etc approaches rather than try to close space head-on with aerials or raw-approaches that lead to combos. Mess with him, interact with him on Squirtle terms AKA weird-terms for Marth, not Marth-terms.
Same for Fox. Mess his stuff up, don't be linear, the match-up is tough for everyone because Fox, but the match-up is fine.
I forgot about that whole OTHER topic though.
Everyone loses to CC and Shields.
Except Spacies and Swordies.
Everyone loses to Spacies and Swordies.
Mewtwo in 3.02 even loses to spacies and swordies.
Luigi must too.
Squirtle must for sure because more stubby.
Snake topic...
People complain about Snake's slow-*** tranq being intangible while Falco's lasers are 10x better and actually interupt neutrals...
Very different tools. Not really comparable. Though you proved a different point than you intended I think.
Falco is centered on lasers, shine, and other hard hit-boxes to choke-out and lock-down opponents.
Snake is centered on grabs, C4, and other close-control tools to pressure and perma-trap opponents.
Both have counter-play.
Against Falco it's often defensive maneuvers in the form of movements while looking through a pin-hole in his hit-box coverage as he tries to choke you out.
Against Snake it's often keeping a distance and attrition battles to not lose momentum while constantly resetting even mid-combo so you don't get choked-in
Falco doesn't need a Shiek D-Throw to tech-chase everyone given his game-plan.
Snake doesn't need a ZSS 3.02 stun-gun (the Tranq is essentially dash-cancellable lol) that only spreads his choked-in range to silly levels while constantly having counter-play removed from it.
Might as well make Falco's lasers NOT PS-able/reflectable at all in the same breath, or give his shine crazy shield stun.
Or better yet, bring the intangibility back to ZSS blasters.
Or just make Pika intangible whenever he's using electricity. That's gotta be canon somehow.
Luigi got less consistency this patch (PM loves RNG right?) so it's in the same ball-park.
I'm not saying I don't like the stuff, but it really makes no sense.
That is a completely non-viable tactic. The initial movement of down B is not fast enough to be used as a panic escape option, and Luigi isn't just going to randomly rocket himself into the air where he's much worse as a character. I mean, if a Luigi is really that scared of me that he's going to put himself in a massive positional deficit then by all means go for it. The move may be silly, but not for that reason.
Are... Are you kidding me? Fox's lasers lost damage but they still perform the same purpose as before by allowing him to force the opponent to act in neutral and getting literally risk free damage. And you think Falco's lasers aren't that good? They control approaches and neutral to an insane degree as well. It was never about the damage but that they are free low-lag low-commitment hitboxes that control neutral. Get the hell out of here. Lasers are part of what allow spacies to dictate the entire neutral game. But I guess that's mediocre at best.
Lulz.
This isn't really for you but for the idea of Luigi's Down-B as an escape.
It's one of the best tools he has for getting out of air-to-ground situations. As in, he's landing either out of a juggle, or about to fall into one (think landing on a Marth U-Tilt), and simply Down-Bing to stall for a moment to avoid the attack and lead into a combo.
There's nothing like the TINY TINY TINY TINY TINY things making a huge difference.
Hence didds mentions things like Squirtle WDing on the spot, or how Axe/Hax/etc did it for ages in Melee before it caught on.
Crap worked for me to beat m2k in my only Melee MM with him in like 2010, I'm sure the same thing works with the character in PM in 2015 given how busted he is now.
The meta-game of smash in general basically comes down to these things, and that type of Down-B combo-breaker is no joke.
Micro-spacing is sexy like that.
I mean bad character.
Bad bad character.
Everyone loses to swordies and spacies and shields and ccs.