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interesting that mediocre squirtle mains seem to be the authorities on squirtle's viability
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u aint **** ***** u think i give a **** about ur dumb 1s and 0s u ****in robot jones lookin ass mutha****a, dexter made u in his lab n called u stupid ***** the **** u think u are comin in here ackin like u hold a candle to my ***** oracle who u havent beaten in a set ever? ****in rosie from george jetson ***** bring me the goddamn paper u outdated housemaid model from 2015 rusty ass piece of ****01001001 00100111 01101101 00100000 01101110 01101111 01110100 00100000 01101111 01110010 01100001 01100011 01101100 01100101
Dexter made you in his lab and called you stupid *****01001001 00100111 01101101 00100000 01101110 01101111 01110100 00100000 01101111 01110010 01100001 01100011 01101100 01100101
I don't even main him but he is (and will always be) my fav character in PM, and I hit he lab with this character even though he isn't in my mains.interesting that mediocre squirtle mains seem to be the authorities on squirtle's viability
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Squirtle didn't get nerfed hard man lolI actually hate the PMDT for nerfing Squirtle hard again.
The nerf into 3.5 was fine but disappointing to Squirtle mains. Now he got nerfed hard again, and he's an average character that has so much tech and a huge skill cap. But no matter what he is still average, and he's not worth picking up.
Seriously, why would you wanna play a super technical character that is average no matter how technical you are? Being technical won't reward you, it'll just make you look better with a bad character.
Ok so while I do agree that luigis up b has too much KBG, the conclusion that you came to is HEAVILY biased and not really defensible. Luigis viability as a character heavily suffers due to the current meta revolving around a lot of his weaknesses, such as characters having a stronger ground game and ability to trap him in the air.Luigi's Up B just does not make since if the direction of the game is to normalize each character.
https://youtu.be/JvXSj2W4pCk?t=450
Here is a video of me getting absolutely destroyed by Dong. I except that I lost but I do disagree with a lot of the interactions. I missed an attack in neutral and DIED at 48%...with one hit.. That is some Brawl minus stuff
https://youtu.be/JvXSj2W4pCk?t=450
I got JABBED in neutral at 65% that lead into an Up B, seems super extreme. On stages like Ps2, I'm literally in kill percent to a jab at 43%. Does this even sound close to a normalized character?
https://youtu.be/JvXSj2W4pCk?t=450
I miss an attack at 57%, die to a 2 hit combo? Up B has an INSANE hit box size for how strong and fast it comes out. The move is supposed to be difficult to land. Thats why its insanely strong. Jigglypuff has MASSIVE cool down after her rest. Luigi can cancel the lag of his Up B by sliding off platforms and edge. Could you imagine if JigglyPuff could cancel the lag of rest? Could you imagine jigglypuff if all she had to do was jab to confirm rests at 43%?
The move just doesn't make since. My suggestions would be to either make the Hitbox small enough to actually represent the move or nerf the power.
this move easily puts luigi in top 5
While I can agree that shoryu is a tad too strong, saying he's top 5 simply because of that is asinine. He struggles hard against a ton of the cast. Spacies, marth, roy and tink come to mind specifically.Luigi's Up B just does not make since if the direction of the game is to normalize each character.
https://youtu.be/JvXSj2W4pCk?t=450
Here is a video of me getting absolutely destroyed by Dong. I except that I lost but I do disagree with a lot of the interactions. I missed an attack in neutral and DIED at 48%...with one hit.. That is some Brawl minus stuff
https://youtu.be/JvXSj2W4pCk?t=302
I got JABBED in neutral at 65% that lead into an Up B, seems super extreme. On stages like Ps2, I'm literally in kill percent to a jab at 43%. Does this even sound close to a normalized character?
https://youtu.be/JvXSj2W4pCk?t=315
I miss an attack at 57%, die to a 2 hit combo? Up B has an INSANE hit box size for how strong and fast it comes out. The move is supposed to be difficult to land. Thats why its insanely strong. Jigglypuff has MASSIVE cool down after her rest. Luigi can cancel the lag of his Up B by sliding off platforms and edge. Could you imagine if JigglyPuff could cancel the lag of rest? Could you imagine jigglypuff if all she had to do was jab to confirm rests at 43%?
The move just doesn't make since. My suggestions would be to either make the Hitbox small enough to actually represent the move or nerf the power.
this move easily puts luigi in top 5
xDMaybe Dakpo shouldnt pick one of the lightest AND floatiest characters in the game against the character with probably the strongest vertical launche kill move in the game?
So rest and 9's are ok, but not the shoryu? Insteresting logic..Regardless though, nobody should be ready to die at 43% (outside of Rest, 9's, and OHKO's of course).
Puff can u-tilt, u-throw and jab reset rest =PCould you imagine jigglypuff if all she had to do was jab to confirm rests at 43%?
Losing hydrograb momentum was a pretty big nerfSquirtle didn't get nerfed hard man lol
Rest has an appropriate hitbox size and risk factor to justify it's strength. Jiggs essentially can't even use the move once she gets to like 50% because if she misses that means it's her stock, so it's actually limited to low-percents where she can afford the risk. The Shoryu is both pretty decently sized as well as safe as long as there is a platform around you or you're near the ledge.So rest and 9's are ok, but not the shoryu? Insteresting logic..
If there is a difference in size between rest and shoryu it's laughably minor, and the fact that the 9 is rng based seems insignificant. All three of these moves can be set up, all at varying degrees of risk. One thing I will say is you shouldn't be able to grab ledge after a wiffed shoryu, that's pretty redonk.Rest has an appropriate hitbox size and risk factor to justify it's strength. Jiggs essentially can't even use the move once she gets to like 50% because if she misses that means it's her stock, so it's actually limited to low-percents where she can afford the risk. The Shoryu is both pretty decently sized as well as safe as long as there is a platform around you or you're near the ledge.
A 9 is pure RNG and doesn't come out instantly, and depending on the number you can get punished for even attempting to get one. You really don't see the difference between a 9 and a jab --> Shoryuken? Like, really, I have to explain this?
It's pretty significant. The point is is that you can't get a 9 whenever you feel like it, but you can Shoryu whenever you feel like it. Again, a missed Rest from Jiggs means death. A missed Shoryu from Luigi kinda means nothing. I mean you can hit him with an aerial or smash attack or something, but it's not like you're gonna get this really good combo punish on him and he's not glass like Jiggs. He can take a hit no problem.If there is a difference in size between rest and shoryu it's laughably minor, and the fact that the 9 is rng based seems insignificant. All three of these moves can be set up, all at varying degrees of risk. One thing I will say is you shouldn't be able to grab ledge after a wiffed shoryu, that's pretty redonk.
I mean, not even Bowser's F-Smash kills G&W at 50% from the middle of DP though, I just checked. And that's with no D.I. too.dakpo shouldn't have even died at 42%. did anyone even watch the vids?
he missed the DI and could have survived had he done it properly.
he probably should have died at like 50% which is essentially getting Ike F-smashed as G&W
We lost momentum carrying into grab meaning we can no longer do chain grabs with it, and lost two amazing kill options (Hydro fthrow > up/f smash) and all other possible stuff that the momentum allowed us to do. Though it was probably just an oversight when they did throw release changesWait Squirtle lost hydrograb?
A bunch of small hits on Squirtle. Personally I still want a D-Smash revamp that scoops up for combo extension/sucking in to setup.
you know that Bowser F-smash took a SEVERE hit in knockback this patch? its probably weaker than ike's f-smash now.I mean, not even Bowser's F-Smash kills G&W at 50% from the middle of DP though, I just checked. And that's with no D.I. too.
Whoops, I thought the 42/48% kill was on DP. Coincidentally I can't boot up PS2 on my setup cause it freezes on me (gotta fix that). But for the record, Ike's FSmash doesn't kill G&W at 48% either.you know that Bowser F-smash took a SEVERE hit in knockback this patch? its probably weaker than ike's f-smash now.
and why are you doing it in the middle of DP? thats not even on the same x-axis
Not if you're an Ike main(And yeah I know Bowser's got nerfed but it's still easily the first FSmash you think of when you think of moves you don't wanna get hit by lol.)
lol I actually forgot I beat you tbh and was actually just replying to your tier listI won't lose to you a 2nd time. I look forward to Paragon and seeing you in bracket.
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Devils advocate losing good use out of hydrothrows is a lot more than a niche tweak, but it could be fixed after beta maybe?lol Luigi having trouble with spacies and swordies
lol Squirtle being worse only due to niche tweaks
I'll just sit in my corner and disagree with everything.
Luigi bottom tier for life
Squirtle can join, that's fine.
I find it interesting that you really think he gets shut down in neutral with the best burst movement option in the game. I also find it interesting you say he loses to sword characters when he double eliminated sethlon the last time they played and that was in 3.5 (aka pre-nerf)...It seems like you are suuuper underestimating this character. Now I can see how he can get camped out by projectile based characters, he has the mobility potential to fight any spacing war.Ok so while I do agree that luigis up b has too much KBG, the conclusion that you came to is HEAVILY biased and not really defensible. Luigis viability as a character heavily suffers due to the current meta revolving around a lot of his weaknesses, such as characters having a stronger ground game and ability to trap him in the air.
Did you even watch the video? I didn't die at 42% lmao. But with proper DI, GnW will die at 43% on PS2. I was just saying it was possibledakpo shouldn't have even died at 42%. did anyone even watch the vids?
he missed the DI and could have survived had he done it properly.
he probably should have died at like 50% which is essentially getting Ike F-smashed as G&W