jtm94
Smash Lord
The most bother some GnW animations are dtilt, fair, and bair.
I too think it's weird that GnW's UpB becomes slightly disjointed because of the way he rotates during it. This lets me beat out needles, Sonic springs, fireballs during the later half of the move.
His grab game is worse than Melee, give me old dthrow that's how a lot of other Melee characters get nerfed. Then I can dthrow nair everyone at KO percents.
I've never heard any solid arguments against GnW other than saying DJ out of UpB is dumb. I don't mind facing GnW just because he's extremely easy to outright KO, but I also play Sheik so it's not like he's hard to edge guard with her either.
Sonic's UpB has other things going for it that GnW doesn't like a divekick. As a character he has moves that help him get out of juggles better than GnW UpB(spins) while also being able to UpB and drop a hitbox on you, just to divekick down. Characters with strong uair juggle options generally still juggle GnW particularly well. This makes the Tink MU frustrating, but fortunately GnW cannout airdodge after he uses UpB, that would give him far too many options and I'm glad he can't.
I too think it's weird that GnW's UpB becomes slightly disjointed because of the way he rotates during it. This lets me beat out needles, Sonic springs, fireballs during the later half of the move.
His grab game is worse than Melee, give me old dthrow that's how a lot of other Melee characters get nerfed. Then I can dthrow nair everyone at KO percents.
I've never heard any solid arguments against GnW other than saying DJ out of UpB is dumb. I don't mind facing GnW just because he's extremely easy to outright KO, but I also play Sheik so it's not like he's hard to edge guard with her either.
Sonic's UpB has other things going for it that GnW doesn't like a divekick. As a character he has moves that help him get out of juggles better than GnW UpB(spins) while also being able to UpB and drop a hitbox on you, just to divekick down. Characters with strong uair juggle options generally still juggle GnW particularly well. This makes the Tink MU frustrating, but fortunately GnW cannout airdodge after he uses UpB, that would give him far too many options and I'm glad he can't.