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my new tier list:On topic; no one is good, everyone is bad. Discuss.
top:
fox
mid:
some characters
bottom:
ganondorf
tl;dr ganondorf is bad, fox is so good it's bad. most characters are fine.
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my new tier list:On topic; no one is good, everyone is bad. Discuss.
Ma negga, you've come to the right place, gimme sec to respond...rat likes cheese, ergo, discuss rat
legitimate question: is there anything in QACs that are actually useful long-term and not just incredibly situational at best
I think fsmash has good knockback because its SDI-able. And fair is roughly a 45 degree angle, with slightly more knockback growth than shieks slap, active 1 less frame and has forward reach instead of overhead reach. Its a strong move, yeah.Why does diddy's fsmash kill so early.
Why does diddy's fair send you almost horizontal.
Makes 0 sense.
we could make him a dark wizard with like magic and ****I don't even know what could be done with Ganon to make him better without breaking the bounds of the Zelda fiction.
Aight here we goooooo!!!!!!rat likes cheese, ergo, discuss rat
legitimate question: is there anything in QACs that are actually useful long-term and not just incredibly situational at best
BS diddy's fair is at a 45 degree angle. Maybe 45 degrees down and straight across when you DI up.I think fsmash has good knockback because its SDI-able. And fair is roughly a 45 degree angle, with slightly more knockback growth than shieks slap, active 1 less frame and has forward reach instead of overhead reach. Its a strong move, yeah.
Off-topic, but I don't think his three Pikmin is a nerf. He got a trade-off with the fixed order of Pikmin and what looks to be a better recovery.Poor Olimar got smacked with the nerf bat 2 games in a row....
That automatic Pikmin order has to be worth something. Set yourself up with a Purple and a Red, Damage for days.Poor Olimar got smacked with the nerf bat 2 games in a row....
you saw correct;yI think I saw Ripple using Yoshi in the EXP8 Highlight reel.
Diddy's fair, taken straight from gurukidBS diddy's fair is at a 45 degree angle. Maybe 45 degrees down and straight across when you DI up.
Gonna test how SDIable Fsmash is, they just buffed it in the last patch that made it hard to. Gonna guess fatties have like no chance SDI that shiz.
You must acknowledge that Ganon's Boots = their own separate character in ultra mega super top tier.my new tier list:
top:
fox
mid:
some characters
bottom:
ganondorf
tl;dr ganondorf is bad, fox is so good it's bad. most characters are fine.
That's a BIG diff if it's 35 degrees. It looks closer to 30 degrees to me.Diddy's fair, taken straight from gurukid
I guess thats closer to a 35-40 degree angle![]()
Total: 50
Hit: 6-14 (Stronger Hit 6-7, Weaker Hit 8-14)
IASA: 38
Auto Cancel: <2 33>
Landing Lag: 22 (11 when L-canceled)
Damage: 14, 7
You are still falling at your normal fall speed during knockback, so it's common for the angle you see during no DI to appear smaller than the actual knockback angle.That's a BIG diff if it's 35 degrees. It looks closer to 30 degrees to me.
it's 25 or 30 depending on hitbox.Diddy's fair, taken straight from gurukid
I guess thats closer to a 35-40 degree angle![]()
Total: 50
Hit: 6-14 (Stronger Hit 6-7, Weaker Hit 8-14)
IASA: 38
Auto Cancel: <2 33>
Landing Lag: 22 (11 when L-canceled)
Damage: 14, 7
Can't CC after around 140, it will still kill you from the middle of the stage. (Couldn't test with perfect DI, but w/e)if you're on the ground you can hold down and shield and diddys fsmash will never kill you
Why strongbad whyyyyyyy. There's no reason for this.it's 25 or 30 depending on hitbox.
Does it actually do more KB? Or is this just observation?Btw diddy fsmash kills about 20% earlier than charizard fsmash. Cause that makes sense.
My initial reaction was "lol, that's even worse than PM".Poor Olimar got smacked with the nerf bat 2 games in a row....
This is only true for 4 frame landers, does not work with every character. Also, the move has SDI multipliers on it to make it harder to SDI.if you're on the ground you can hold down and shield and diddys fsmash will never kill you
If you're on the ground, then you would be CCing the 1st hit, right? idk i've made it work with like every character i play but i could be wrongThis is only true for 4 frame landers, does not work with every character. Also, the move has SDI multipliers on it to make it harder to SDI.
*shrugs* this is what magus tells me and I trust all things that magus tells me haha. I think for example it wouldn't work with donkey kong, I don't remember the exact scenario he gave me though unfortunately.If you're on the ground, then you would be CCing the 1st hit, right? idk i've made it work with like every character i play but i could be wrong
Have you seen anther holy **** that guy is good with QACsrat likes cheese, ergo, discuss rat
legitimate question: is there anything in QACs that are actually useful long-term and not just incredibly situational at best
why does a horizontal kick have horizontal knockbackWhy does diddy's fair send you almost horizontal.
Makes 0 sense.
why does ROB's dsmash have upward knockback when he swings his arms horizontallywhy does a horizontal kick have horizontal knockback
you tell me