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Tier List Speculation

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,632
There is no difference with fox's up-air in PAL. how does this misinformation continue to spread? I thought that was taken care of when we had like 3 topics on what the differences are between versions
 

Rᴏb

still here, just to suffer
Joined
Feb 1, 2012
Messages
1,595
Can't we nerf uair and say it was like that in PAL so people will whine 1% less
 

NWRL

Smash Ace
Joined
Aug 23, 2013
Messages
544
Location
Tampa
The major things that were changed with PAL for Fox was Usmash nerf, Dsmash nerf, and Fire Fox is shortened.

All of which are agreeable and reasonable. If Sakurai thought to hit Fox in those areas I think the PMBR would be justified in doing the same
 

Armada

Smash Lord
Joined
Mar 28, 2010
Messages
1,366
c)Armada practiced PM a lot before Apex, as his main game
don't even have the game and haven't played much at all to be honest :p
PM is a easier version of Melee so being good in Melee is kinda broken in PM currently.

But the guy you respond to is clearly a troll so don't even bother =D
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
don't even have the game and haven't played much at all to be honest :p
PM is a easier version of Melee so being good in Melee is kinda broken in PM currently.

But the guy you respond to is clearly a troll so don't even bother =D
Didn't you just recently purport against people that don't put in 4 hours of practice a day to execute properly?
 

batistabus

Smash Journeyman
Joined
Apr 8, 2012
Messages
488
Location
New England
I think DEHF @ Apex is a good indicator of far well people have taken their characters at this point. The Melee vets are clearly more developed, but a lot of Melee players don't do well in PM if they've never practiced it before. As someone who's put work into the game and is more familiar with the match-ups, despite not being a top Melee player, he was still able to make it very far in the tournament. Aside from understanding the basic functions and properties of moves, it seems very few PM players have taken their characters even close to where they could go (which is awesome).
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
If by "easier" you mean "better designed, more fair, more diverse, and superior in almost all areas that matter," then sure, I agree with you.
Or he just means..easier..which it is.

I love that it's easier, one of the main reasons I play it so much.
 

The_Altrox

Smash Lord
Joined
Sep 23, 2007
Messages
1,602
Location
Youngstown, OH
NNID
The_Altrox
Or he just means..easier..which it is.

I love that it's easier, one of the main reasons I play it so much.
And I have no problem with that, personally. I think it combines the best aspects of Melee and *Gasp* Brawl. And a game can still be awesome, even if it's easier /more accessible. And the balancing aspect is great thus far.
 
D

Deleted member

Guest
I don't understand what people mean by "easier," which some might think has a negative connotation when it comes to competitiveness. All of Melee's advanced techniques are there, on top of some of the stuff that was in Brawl, and there are 3 times as many matchups to learn considering most characters are actually threatening in the right hands at this point.

...and that somehow equates to "easier"?
 

The_Altrox

Smash Lord
Joined
Sep 23, 2007
Messages
1,602
Location
Youngstown, OH
NNID
The_Altrox
I don't understand what people mean by "easier," which some might think has a negative connotation when it comes to competitiveness. All of Melee's advanced techniques are there, on top of some of the stuff that was in Brawl, and there are 3 times as many matchups to learn considering most characters are actually threatening in the right hands at this point.

...and that somehow equates to "easier"?
But it's not Melee :surprised:
 

Metazoa

Smash Cadet
Joined
Dec 25, 2013
Messages
48
It actually is easier to execute things consistently in PM than Melee.
Like I've been trying to practice Melee after recently buying it again and I just... How did I play this so much as a kid? I don't understand how i thought it was easy to do things as a child when I can now barely do things now. Maybe it's just cause I'm trying to implement the advanced tech.
 

Vale

Smash Ace
Joined
Apr 13, 2013
Messages
945
I don't understand what people mean by "easier," which some might think has a negative connotation when it comes to competitiveness. All of Melee's advanced techniques are there, on top of some of the stuff that was in Brawl, and there are 3 times as many matchups to learn considering most characters are actually threatening in the right hands at this point.

...and that somehow equates to "easier"?
The techniques are often easier to perform (e.g. not needing to jump-cancel running upsmash). Although there are techniques, there are not as many technical barriers.
 

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
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vancouver bc
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????
it's not that PM is easier, it's that bull****ting is easier. melee in its early days had just about the same amount of gimmicks, but 2014 is explicitly pretty far away from the early days. new characters to play + new, relatively inexperienced players who didn't touch much of melee or brawl = new ways to bull****. things that aren't safe are always safe if you don't know how to punish them, after all
 
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52pickup

Smash Cadet
Joined
Apr 17, 2012
Messages
27
Location
Katy, TX
So far, there are two things that I really like about Project M as of now, as opposed to Melee.

1. Actually being able to play Fox makes me feel good.
2. 5 letters are allowed in the nametag.
 
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Professor Pro

Smash Legend
Joined
Apr 30, 2007
Messages
10,261
Location
England, South London
After playing Snake for a little I have come to the conclusion that Professor Pro and Rolex are obscenely good at this game. Snake has some good defensive option (mostly cypher out of shield), but his approach game is relatively poor. His combo game is crazy, and he is able to kill the entire cast earlier than everybody in the game. Despite his weak approach, he's a very impressive character and i think putting him in the top 10 is perfectly reasonable.

I can't say anything about jiggs and olimar, I have no experience with him.
Only one person on that list applies to that statement.

Yes, the callout is real.
 

Hinichii.ez.™

insincere personality
Joined
Nov 2, 2013
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hinichii
3DS FC
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A lot of techs and what not, are easier to perform in PM. That being said, the game is ez, compared to melee.
 

Empyrean

Smash Champion
Joined
Dec 4, 2013
Messages
2,604
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Hive Temple
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Arnprior
As a 6-month PM-exclusive player, I definitely agree that PM feels easier. I recently played Melee with my friends for an entire day. I couldn't DD as consistently, it felt like my inputs weren't responding as accurately, it just feels generally more uncomfortable, for lack of a better word. Of course after a few matches I managed to adapt, but I wasn't feeling "at home".
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
Reasons P:M is easier than Melee:
  • Customizable controls
  • Constantly being updated and balanced
  • The average character in P:M is much better than the average character in Melee
  • Much larger stage selection making bans less impactful
  • Grapples homing in on ledges rather than having to be aimed
  • L-cancel flash after doing it successfully, making it easier to practice
  • Certain techniques are much easier to perform such as short-hops and running up-smash
Anything else I can add?
 
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9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
Melee is strict to the point of exclusion for new players. You hear it all the time from commentators: nowadays it takes years of practice to break into Melee.

I prefer the inclusion that PM has. You can pick it up and get things done pretty quickly. There is still plenty of room to improve from there, which is wonderful, and it doesn't box you out right away like Melee.
 

9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
Reasons P:M is easier than Melee:
  • Customizable controls
  • Constantly being updated and balanced
  • The average character in P:M is much better than the average character in Melee
  • Much larger stage selection making bans less impactful
  • Grapples homing in on ledges rather than having to be aimed
  • L-cancel flash after doing it successfully, making it easier to practice
  • Certain techniques are much easier to perform such as running up-smash
Anything else I can add?
Is "easier-to-perform-short-hop" still a thing? That 1-frame extra on jumpsquat animation?
 

The_Altrox

Smash Lord
Joined
Sep 23, 2007
Messages
1,602
Location
Youngstown, OH
NNID
The_Altrox
Melee is strict to the point of exclusion for new players. You hear it all the time from commentators: nowadays it takes years of practice to break into Melee.

I prefer the inclusion that PM has. You can pick it up and get things done pretty quickly. There is still plenty of room to improve from there, which is wonderful, and it doesn't box you out right away like Melee.
That's one reason why I like it. It has the style of Melee with the accessibility of Brawl imo.
 
D

Deleted member

Guest
Yes, some techniques are easier, and being able to customize controls adds a level of comfort to playing that Melee lacked, but I think many of you are underestimating just how much more difficult it becomes to win when there are 40+ viable characters instead of, at most, 10.
 

Jacob29

Smash Ace
Joined
Jul 17, 2013
Messages
530
It actually is easier to execute things consistently in PM than Melee.
Like I've been trying to practice Melee after recently buying it again and I just... How did I play this so much as a kid? I don't understand how i thought it was easy to do things as a child when I can now barely do things now. Maybe it's just cause I'm trying to implement the advanced tech.
I think you will find that is most likely due to the differences.

I can play Peach pretty fine in PM, but as soon as I go back to Melee the slight difference in dash timings always throws me off.

Those little timings are probably what makes it seem harder.
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
Is "easier-to-perform-short-hop" still a thing? That 1-frame extra on jumpsquat animation?
I'd put that under "easier to perform techniques" category.

Yes, some techniques are easier, and being able to customize controls adds a level of comfort to playing that Melee lacked, but I think many of you are underestimating just how much more difficult it becomes to win when there are 40+ viable characters instead of, at most, 10.
While this is true, in terms of getting started with competitive play, learning the fundamentals of the game and overall accessibility, P:M has Melee beat. Because of the 40+ viable characters, you're also not restricted on character choice like in Melee and gives you freedom to experiment, whereas in Melee picking anyone lower than Luigi in the tier list won't get you very far unless you're super good to begin with.
 
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Braggins

Smash Apprentice
Joined
Mar 2, 2008
Messages
127
Enlightened Tier:
Mario
The Enlightenment

Mid tier:
Bunch of characters

Strong Bad tier:
Ganondorf
Fox
Strong Bad
 

deadjames

Smash Lord
Joined
Aug 16, 2013
Messages
1,668
Location
Missouri
NNID
deadjames
3DS FC
0989-1855-2743
I think you will find that is most likely due to the differences.

I can play Peach pretty fine in PM, but as soon as I go back to Melee the slight difference in dash timings always throws me off.

Those little timings are probably what makes it seem harder.
The thing that throws me off about Peach when I try to go back to Melee is that fact that her utilt is complete garbage.
 

Jacob29

Smash Ace
Joined
Jul 17, 2013
Messages
530
The thing that throws me off about Peach when I try to go back to Melee is that fact that her utilt is complete garbage.
hah yeah I always end up trying to use it in Melee.

It seems to be alright against fast fallers as far as I knew.. but it's no way near as good as the love heart.
 

Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
You suggest that brawl was good for something!? Blasphemous! (JK)

I feel like a majority of the cast is viable but many players aren't picking them up and bringing them to the light.
 

Rarik

Smash Journeyman
Joined
Feb 20, 2013
Messages
206
Location
Boston
Yes, some techniques are easier, and being able to customize controls adds a level of comfort to playing that Melee lacked, but I think many of you are underestimating just how much more difficult it becomes to win when there are 40+ viable characters instead of, at most, 10.
I generally think (and would assume others who are saying P:M is easier would as well) that character matchups contribute to a game's overall skillcap rather than contributing to it's difficulty. In other words I think many people here are considering the skill floor rather than the skill ceiling when saying P:M is easier. Obvioulsy 40+ viable characters makes the game harder to master, but the changes already mentioned by people (1 frame easier SH, easier DD, etc) makes the game easier for a new player. So, basically P:M is easier to pick up and harder to master, and I think most of us can agree that that's a good thing.
 

Jacob29

Smash Ace
Joined
Jul 17, 2013
Messages
530
You suggest that brawl was good for something!? Blasphemous! (JK)

I feel like a majority of the cast is viable but many players aren't picking them up and bringing them to the light.
Im trying with Boozer but man it can be hard in some match ups...
 
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