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I'm in your area sonIs your avatar Mc Ride?
don't even have the game and haven't played much at all to be honestc)Armada practiced PM a lot before Apex, as his main game
Didn't you just recently purport against people that don't put in 4 hours of practice a day to execute properly?don't even have the game and haven't played much at all to be honest
PM is a easier version of Melee so being good in Melee is kinda broken in PM currently.
But the guy you respond to is clearly a troll so don't even bother =D
If by "easier" you mean "better designed, more fair, more diverse, and superior in almost all areas that matter," then sure, I agree with you.PM is a easier version of Melee
Or he just means..easier..which it is.If by "easier" you mean "better designed, more fair, more diverse, and superior in almost all areas that matter," then sure, I agree with you.
And I have no problem with that, personally. I think it combines the best aspects of Melee and *Gasp* Brawl. And a game can still be awesome, even if it's easier /more accessible. And the balancing aspect is great thus far.Or he just means..easier..which it is.
I love that it's easier, one of the main reasons I play it so much.
But it's not MeleeI don't understand what people mean by "easier," which some might think has a negative connotation when it comes to competitiveness. All of Melee's advanced techniques are there, on top of some of the stuff that was in Brawl, and there are 3 times as many matchups to learn considering most characters are actually threatening in the right hands at this point.
...and that somehow equates to "easier"?
The techniques are often easier to perform (e.g. not needing to jump-cancel running upsmash). Although there are techniques, there are not as many technical barriers.I don't understand what people mean by "easier," which some might think has a negative connotation when it comes to competitiveness. All of Melee's advanced techniques are there, on top of some of the stuff that was in Brawl, and there are 3 times as many matchups to learn considering most characters are actually threatening in the right hands at this point.
...and that somehow equates to "easier"?
Only one person on that list applies to that statement.After playing Snake for a little I have come to the conclusion that Professor Pro and Rolex are obscenely good at this game. Snake has some good defensive option (mostly cypher out of shield), but his approach game is relatively poor. His combo game is crazy, and he is able to kill the entire cast earlier than everybody in the game. Despite his weak approach, he's a very impressive character and i think putting him in the top 10 is perfectly reasonable.
I can't say anything about jiggs and olimar, I have no experience with him.
This is easily one of the best features in the game for someone trying to get better.L-cancel flash after doing it successfully, making it easier to practice
Is "easier-to-perform-short-hop" still a thing? That 1-frame extra on jumpsquat animation?Reasons P:M is easier than Melee:
Anything else I can add?
- Customizable controls
- Constantly being updated and balanced
- The average character in P:M is much better than the average character in Melee
- Much larger stage selection making bans less impactful
- Grapples homing in on ledges rather than having to be aimed
- L-cancel flash after doing it successfully, making it easier to practice
- Certain techniques are much easier to perform such as running up-smash
That's one reason why I like it. It has the style of Melee with the accessibility of Brawl imo.Melee is strict to the point of exclusion for new players. You hear it all the time from commentators: nowadays it takes years of practice to break into Melee.
I prefer the inclusion that PM has. You can pick it up and get things done pretty quickly. There is still plenty of room to improve from there, which is wonderful, and it doesn't box you out right away like Melee.
I think you will find that is most likely due to the differences.It actually is easier to execute things consistently in PM than Melee.
Like I've been trying to practice Melee after recently buying it again and I just... How did I play this so much as a kid? I don't understand how i thought it was easy to do things as a child when I can now barely do things now. Maybe it's just cause I'm trying to implement the advanced tech.
I'd put that under "easier to perform techniques" category.Is "easier-to-perform-short-hop" still a thing? That 1-frame extra on jumpsquat animation?
While this is true, in terms of getting started with competitive play, learning the fundamentals of the game and overall accessibility, P:M has Melee beat. Because of the 40+ viable characters, you're also not restricted on character choice like in Melee and gives you freedom to experiment, whereas in Melee picking anyone lower than Luigi in the tier list won't get you very far unless you're super good to begin with.Yes, some techniques are easier, and being able to customize controls adds a level of comfort to playing that Melee lacked, but I think many of you are underestimating just how much more difficult it becomes to win when there are 40+ viable characters instead of, at most, 10.
The thing that throws me off about Peach when I try to go back to Melee is that fact that her utilt is complete garbage.I think you will find that is most likely due to the differences.
I can play Peach pretty fine in PM, but as soon as I go back to Melee the slight difference in dash timings always throws me off.
Those little timings are probably what makes it seem harder.
hah yeah I always end up trying to use it in Melee.The thing that throws me off about Peach when I try to go back to Melee is that fact that her utilt is complete garbage.
I generally think (and would assume others who are saying P:M is easier would as well) that character matchups contribute to a game's overall skillcap rather than contributing to it's difficulty. In other words I think many people here are considering the skill floor rather than the skill ceiling when saying P:M is easier. Obvioulsy 40+ viable characters makes the game harder to master, but the changes already mentioned by people (1 frame easier SH, easier DD, etc) makes the game easier for a new player. So, basically P:M is easier to pick up and harder to master, and I think most of us can agree that that's a good thing.Yes, some techniques are easier, and being able to customize controls adds a level of comfort to playing that Melee lacked, but I think many of you are underestimating just how much more difficult it becomes to win when there are 40+ viable characters instead of, at most, 10.
Im trying with Boozer but man it can be hard in some match ups...You suggest that brawl was good for something!? Blasphemous! (JK)
I feel like a majority of the cast is viable but many players aren't picking them up and bringing them to the light.