T_E made some strongly valid and invalid points. One of the biggest things I disagree with is that Mario's uair is absolutely amazing. You literately can combo(not DI read) across ANY level with uair juggles and go into whatever you want to end with.
Also, I enjoy characters based on how they play, I could care less how they look.
There are quite a few tech heavy characters in PM, but I guess those are overlooked.
He talks about how he wants characters to feel like how Melee played, when he is only talking about 2-4 characters in Melee, while the rest all played derpy or gimmicky.
I do not deny playing against people who play Fox/Falco. I actually enjoy it. They're very solid, but they can be beaten.
People do quit this game when they find something too good. I've seen people quit over Kirby's new dash attack, and Falco lasers. I absolutely can't stand someone who can't take a loss, the only issue is that PM turns salt into a finger pointing game towards attacks that are good or useful and need nerfed.
Back on topic
Does no one see how good Kirby's dash attack is? I haven't played him against a slew of characters, but you can dash dance for days, then punish with dash attack which sets up perfect for utilt, grabs, ANYTHING. It even sets up for FSmash. It can't be crouch cancelled or grabbed by average or less grab ranges either. And clanks with most all grounded attacks because the front is disjointed. Kirby is mad easy to do janky stuff with at the moment. I just want to know if I'm the only one who feels this sentiment.
Roy
A few people I know have picked up Roy and I didn't notice how good he was, but he has tons and tons of combos. dtilt is an amazing option out of crouch cancel and links to fair. fair links to fair. Ftilt reaches SO far and can KO floaties at semi-high percents. Has a strong meteor. And he has an awesome dash dance game.
The only downside to this guy versus Marth to a slight extent is that Roy gets punished pretty hard for whiffed attacks. If you whiff and miss an l-cancel a single attack knocking him off the stage can pretty much seal the stock. He just doesn't do well off stage. He's falls faster than MArth and can't stall as long or jump as high so he is forced to recover into various subpar circumstances. Marth at least had the option to stall below the ledge a bit before returning. At least Roy's UpB reaches in front of and above him enough to make his recovery "more safe."
Squirtle
Been playing this guy and he has really weird tech skill, but he can do awesome things and has some good gimps whether it be fair, bair, or Down B. USmash is also incredible. MY biggest gripes and the areas that need improving/balancing are that the attack/jump out of Side B should be able to be held backwards to shorten how far he jumps out of it. The move would be considerably more useful, but not broken if the distance could be altered to an extent to reach the ledge, or not suicide by flying off the stage a fixed distance. The same goes for UpB. The fact that UpB cannot be directed back and goes a set distance make sweet spotting the ledge a pain and he gets KOd/slapped out of the air SO EASILY. Just those things alone make him more viable in my eyes. His air movement could be better and the end lag on side b's ending if you don't hit anyone could be shortened. Regardless, as he is, I don't see why he gets so much hate aside from losing to sworded characters.