1FD
Smash Ace
someone link me something sick
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https://www.youtube.com/watch?v=BwfscnYTNnAsomeone link me something sick
I was waiting for this
Nice post. This is generally why I have stopped playing other characters in singles other than Sheik. MK is really pushing my ****, but I know there are some things I can work on for sure.even though its somewhat infrequent, i generally find that i learn the most about the game when i go deep into the tank with @Dakpo and we've had a few conversations similar to this, since i think GAW and sheik are both fairly misunderstood.
for the last year or so since i got to and started playing in texas, i get unfathomable levels of trash talk for being a bad player, how my character is broken and carries me, how she takes no skill, whatever. now let me get this out of the way- if you are a mid level player or worse, sheik can be absolutely stifling to play against and is probably the best in the game, S Tier by herself. at mid level, you have two people flailing at each other that are mildly informed on what being good means, so you have an educated guess on how to flail but ultimately it is still flailing- in this environment, sheik is basically just going to do what other characters do but with better frame data. at top level play, she actually balances out nicely as her weaknesses become more apparent: poor combo weight, no aerial drift (can't avoid juggles), very exploitable recovery, difficulty beating good CC use, approaches are easily pigeon-holed into forcing her to go for grab as her only conversion tool. and then she just has a bunch of matches where you have to tech chase at low % because you dont have a reliable combo (fox falco wolf falcon mk diddy lucas roy, the latter 4 you can throw combo around 20%, the prior 4 never). sheik is still really good at tech chasing, but ultimately its never going to be as good as something that just_works and you could make a fair argument that a character like ike has a throw game of similar quality.
now don't get me wrong, i'm not complaining about my character, sheik is obviously amazing and everyone puts her in the top 10 (i have her at exactly 9th), but the point is she has quite a few game plans that can negotiate her and is still generally overrated by swaths of mid level players or biased higher level players. sheik is very far from autopilot because her general gameplan is defensive/reactive due to her weak approach tools, which means she must generally know the MU well, and must constantly play around the opponent. in my experience, the braindead characters tend to be the ones that are aggressive/proactive because you just do your thing and force the opponent to negotiate you instead of the opposite. see: melee falco. again, at mid level and below you can throw this all out, sheik can just steam roll people.
anyway at this point whenever people say anything like "sheik is broken" i pretty much just agree with them because its easier to be dishonest and feed into that mentality than it is to candidly explain the nuances as to why sheik is more or less fine in the bigger picture. so yeah, sheik carries me and takes no skill and if you meet me IRL i'll probably say the same thing in person.
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dakpo and i had a talk about GAW after MrLz won paragon, concerned that GAW was a mindless character that carried him, so he branched out to falco. after a couple months we went deep and started talking about marginal win rate. i and many others agree that falco is better than GAW, but falco very easily loses on the margin since he is forced to play nearly flawless the entire event and is very unforgiving in the face of more clever opponents who understand this and play the long game in an effort to make you punt rather than playing you heads up. so which one is better for a real bracket? well, the dirty answer is "it depends", because if you can bracket magic your way into dodging characters with disjoints, GAW allows for more error over a long event, and it wasnt surprising to see MrLz winning playing zero marth players, whereas falco makes it super easy to punt on the big stage.
in the end, you can't really say that either character is braindead or carries you over a real event, because like sheik you still have to negotiate the holes that other people will find over X rounds. are some characters easier than others? yes, absolutely, and it can be tempting to pull the escape clause and say "why am i just not playing that character?". but its generally best to not do it. regardless of how good you are, when you switch you are effectively restarting over at mid level and as you get better you will start seeing more and more holes that people can get you on, and suddenly your new character has just as many issues as your old one except you could have spent all that time labworking your old character instead looking for answers rather than running from them. this is the abridged version as to why dakpo shouldnt switch to falco, or IPK to fox, or ripple to samus, etc. and its also why i more or less dropped marth
So has your opinion of him increased or decreased?Just to get something rolling, let's discuss how our own opinions have changed over the past 3-6 months.
My tier list from December had ike at around 9th.
My god...
XD. What I mean is just what criterias does a character need in order to considered top-tier? Examples:Top tier is just... the best characters in the game, by definition.
I still have this crazy theory that Ike is the best fire emblem character, but he's not developed enough to show it yet. Marth isnt getting any better, but most Ike mains don't use even a fraction of his cool ATs. Quickdraw is amazing and he has the biggest sword in the game, how can he possibly be in the bottom half of the cast?What
Ike is irrevocably amazing
Like did I miss something or did he stop being top tier
Yep, this exactly. Options win or lose interactions. Interactions win or lose matches. Thaaaaaat's politics"Does this character have severely better options than most other characters?"
*Ahem*Quickdraw is amazing and he has the biggest sword in the game, how can he possibly be in the bottom half of the cast?
in Melee SH bair doesn't auto cancel for fox, only falco. Its a PM only fox thing thats ridiculously goodWell it's a nice back air
What about it
It ACs in PM
but it's frame perfect, so I guess people don't deem it smart to try implementing it yet?
its 6 less frames of landing lag on one of the best moves in the gameIs it faster than SHFFL bair?
Is it good on shield or is the bair too high?
If the answer to either of these is no then who cares
Doesn't really address my pointits 6 less frames of landing lag on one of the best moves in the game
The problem with a few of the characters you mentioned is that they're easily edge guardable. Edgeguarding Luigi is as easy as having lasting hitboxes, edgeguarding Rob is basically just juggling until the jumps are gone, Diddy Kong isn't too difficult to edgeguard either. Ike's huge disjointed sword makes edgeguarding against his up-b difficult for a lot of characters.Ike's recovery is nowhere near top 5. it's like barely in the top half of the cast even. Off the top of my head like 15 characters with better recoveries: Mewtwo, Game and Watch, Puff, Peach, Snake, DDD, Pikachu, Squirtle, Rob, Toon Link, ZSS,Mario, Luigi, Climbers (I think), Kirby, Diddy Kong.
Every single character I mentioned has multiple, non-committal recovery's that allow them to react, mixup and live for a long time with good DI and through multiple edge guard attempts. Ike has to commit to one of two options unless he's on a wall-jump stage and at least one (side-b) is pretty predictable and gets him killed in one hit. ROB, who you mentioned, is linear but he can cover his options through several edge guard attempts on his way back to stage with aerials, air dodges, etc. I agree each recovery mentioned has a flaw, but saying Ike's recovery is top 5 is a huge exaggeration. I know I play DDD but I feel most characters with disjoint or back-airs can just use ledge invcinbility through his stuff and kill him with one hit.The problem with a few of the characters you mentioned is that they're easily edge guardable. Edgeguarding Luigi is as easy as having lasting hitboxes, edgeguarding Rob is basically just juggling until the jumps are gone, Diddy Kong isn't too difficult to edgeguard either. Ike's huge disjointed sword makes edgeguarding against his up-b difficult for a lot of characters.
That being said, his recovery is only really great when you've got walls so I guess he's probably not top 5 or anything.
would be more applicable if it weren't a 1-frame window. committing yourself to attacking as soon as possible any time you want to be safe is why ac aerials are only so good, and why sheik's fair is ridiculous. if fox could do it later, it'd be a much more powerful tool. i could see this being used in a neat upper-level optimization in a combo (dash sh ac bair into dash stuff), but as far as neutral, fox is a fast character and staying more or less in place is not the way you should be playing.why does no one talk about this