her neutral is a combination between paralyer/nair/zair for walling/zoning. falling uairs for aerial approaches against some chars (utilt/usmash if you r grounded), and
NOT CHALLENGING SHIELDS. (read: using defenive options (i.e. downb, rolls) to reset the situation)
see, you're right that nair is very punishable on shield safe for good spacing, thats why empty jumps are gdlk. If you see a shield as zss, you need to
let it be. short hop > downB instead of aerial if they go for a shield approach - reset back to midrange and overwhelm. the trick is that you can never win a game purely with defensive options. eventually they are going to have to attack/grab, and that is where you beat them. that and because of ur godlike midrange game u can punish them trying to approach
you do have things you can do on shields. well spaced aerials, CROSSUP AERIALS have been the crutch of my pressure game (learning crossup nair with the backwards hitbox is gdlk cuz it punishes rolls too), ftilt, spaced dsmash, zair, charged paralyzers at range...
our oos is... decent. any character with a low profile dtilt can pretty much destroy our shield with dece spacing tho lol. think sheik, pikachu... outside of that, we have no lasting hitboxes to **** with spotdodges/rolls/airdodges, so that is a matter of requiring crazy on point tech skill to punish consistently throughout a day of playing.
see matter of fact is that zss struggles with defensive options (shield, invulnerabilities, low profile). learn to work around them rather than try to work through them and you're golden.
i think our worst mus are greninja (cant kill: his aerials have lasting hitboxes > cant really bair/fair // upb can be combo broken with substitute i think it is + he destroys our midrange with shurikens, has good offensive pressure with low profile and tilts), pikachu (a pika that doesnt use jolts and pressures with tilts), sheik (good fair spacing = unpunishable even with upb, low profile, hard to kill cuz lasting aerial hitboxes), and i can see the case for post-patch DK, with a bit of rage he kills with a grab from 70-80% - tho we win the neutral really hard.
outside of that, mus like capt falcon, ness, & mario are EXTREMELY swingy cuz while you generally win neutral, they kill so well (esp mario with roll usmash against short hops) and
rage can change the outcome drastically.
just to come back to dair for a second, @
Shadó Chimera / シャドーキメラ
where do you find the info when dairs hitbox comes out? I just don't see why it'd have to be after those 4 frames of landing lag instead of occuring before that