DJBor
Smash Journeyman
Hey, I just used a fun mixup with ZSS to pretty good effect. Note that I don't play ZSS, so maybe this isn't optimal, but...
Down Throw > Short Jump Cancel Up Smash > Double Jump Back Air > Land on platform > Up Special
Character-size and DI dependent. Fortunately, the DI that lets ZSS land this combo is away (which most people will try to avoid her up air string), so if you know that they're going to DI away, try going for this instead of forward air for more damage output.
Down Throw > Short Jump Cancel Up Smash > Double Jump Back Air > Land on platform > Up Special
Character-size and DI dependent. Fortunately, the DI that lets ZSS land this combo is away (which most people will try to avoid her up air string), so if you know that they're going to DI away, try going for this instead of forward air for more damage output.
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