pichuthedk
Smash Lord
Chheeeaaa man no doubt and I 3-0'd him XD.
gosh that spike definitely got me wet ;p.
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Nah I got nothing like that. The stage is relatively small and the platforms help. I just wouldn't have picked Lylat without Shaya suggesting it. It's also pretty hard to camp for a grab at a specific spot against LinkHmmmm so I take it you got some f /b throws to flip jump spikes during the tilt janky bits?
Man the one time I cp'd to there for that I literally never got a tilt or maybe I was on the wrong side unfortunatestuff really.
I also envy you my link spams dash attack and upsmash to much and I only get hit sometimes because I am not expecting the continued use when I always punish with like a boost kick...
On a small note at a small bi weekly Wednesday I pulled a nairo near the top flip jump kick spike straight down on a player that normally always beats me. That game ended with him yelling "oh you dirty motha !#$@!" Like a second and a half before I got the spike. I guess he just knew to accept that zss is law.
The stage being rather small alone helpsFunnily enough I wouldn't think of lylat being a great stage to take Link (unless they're a flailing around a bit). Bouncing boomerangs from the ground, quick charging arrows have usable nuances and yeah, he has a zair too and a bair/nair/fair/up smash he can kinda platform pressure with.
Stage spiking a Sheik o_0. Not something I'd risk personally.Hi, people, I got a question!
I was using ZSS today ─which I haven't done very much in this game yet.... and I decided to try to use my favorite Sheik kill method when I was facing a Pac-Man: run of the ledge and stage spike the opponent by intercepting their low recovery with a Bair.
The stage spike worked (even through Pac-Man's recovery is too good and I wasn't able to kill him once with that), but the problem is that her Up+B is not very good when you're not facing the stage, so all the 3 or 4 times I did that, I was saved by Pac-man's own UP+B thingy that stays active for a while.
Ok, so the question is: is there a safe method to do that Bair and get back? Can she Reverse UP+B or something? Or is possible for her to get back with a simple UP+B if I practice correctly?
Anything?
Not completely true about using flip jump over up b when recovering all the time. Up b can shark people standing at the ledge from below the stage. And if you hit them you can actually combo an uair out of it.Stage spiking a Sheik o_0. Not something I'd risk personally.
Anyways, ZSS' up-b isn't really that useful for recovering, so use her flip jump (down-b) to cover great vertical and horizontal distance.
And since you'd be facing away from the stage, you can flip jump in the opposite direction by tilting the analog left or right immediately after inputting down-b. You can also alter your distance of flip jump depending on how far you tilt the analog stick in the given direction.
It is possible to reverse ZSS' up-b, but you're better off using her down-b as a recovering option.
Most of the time you're gonna be relying on flip jump and tether to recover. I haven't really found an instance to use up-b except when I whiff the occasional down-b offstage.Not completely true about using flip jump over up b when recovering all the time. Up b can shark people standing at the ledge from below the stage. And if you hit them you can actually combo an uair out of it.
The advantage is being able to put a hit box out while recovering.Most of the time you're gonna be relying on flip jump and tether to recover. I haven't really found an instance to use up-b except when I whiff the occasional down-b offstage.
Is there really an outstanding advantage for ZSS to recover low with an up-b?
Sure we've got that, but it isn't as strikingly useful compared to Marth's or Ike's, which clip and hit through the ledges better. I'd rather sacrifice recovering with a hitbox as I have much more safer options to get back on stage.The advantage is being able to put a hit box out while recovering.
Oops, I meant to say that this is my favorite kill method when I'm using Sheik.... though I could still try to do it against one if she goes for a low recoveryStage spiking a Sheik o_0. Not something I'd risk personally.
Anyways, ZSS' up-b isn't really that useful for recovering, so use her flip jump (down-b) to cover great vertical and horizontal distance.
And since you'd be facing away from the stage, you can flip jump in the opposite direction by tilting the analog left or right immediately after inputting down-b. You can also alter your distance of flip jump depending on how far you tilt the analog stick in the given direction.
It is possible to reverse ZSS' up-b, but you're better off using her down-b as a recovering option.
lol I truly completely forgot she has a tether recovery, none of the other characters I use has that, so I always forget about it....Most of the time you're gonna be relying on flip jump and tether to recover. I haven't really found an instance to use up-b except when I whiff the occasional down-b offstage.
Is there really an outstanding advantage for ZSS to recover low with an up-b?
I'm pretty sure that it can just be shielded, albeit with a small window.You guys probably know this but you can get a pretty easy kill confirm on Ganondorf with UpB.
On grab release, he barely moves away from ZSS. I don't know what it is about Ganondorf and ZSS but when he's released he's stays so close to ZSS and can UpB right out of it for the kill. Of course, he's also in jab range so it's safer to Jab1 him before UpB.
Grab -> Pummel -> Release -> Jab1 -> UpB, never fails. Pretty much at any percent.
Best part is, you don't even really have to have great timing with the Jab. Just keep pummeling until release and tap A. It's pretty seamless, just make sure you catch it before Jab2.
It works on some characters--Link, Fox, ROB, Sheik, and others. Some characters you can still get it but they can easily DI out: Lucas, Ness, Bowser, DK, among others. Some people release so far you can't hit them with jab or UpB--Dark Pit, Pit, Captain Falcon, ZSS herself... among others. And of course you can't do it on characters who are airborne out of grab release like Meta Knight.
But Ganon is definitely releases the closest and he's the easiest to get the confirm on. Idk what it is about him, and I also don't know why some characters are susceptible to this and some aren't (I originally thought it wild work on heavy characters until I saw that Bowser and DK can DI out. Then I checked fast fall characters into I saw Captain Falcon can't be confirmed at all) unless there's already grab release data on characters.
Didn't do a whole bunch of testing on all the characters and stuff but yeah.
I've had it shielded once in quite a few tries but I figured I just did it too slow. I played that guy for a good right or so matches and after I discovered it I really just kept doing it repeatedly to see if it could be blocked so he definitely knew it was coming.I'm pretty sure that it can just be shielded, albeit with a small window.
Unless I'm not doing it fast enough?
I'm testing it in training mode and the grab release that puts them in front of you let's the opponent act the same frame as zss can. So they can sheild in time.I've had it shielded once in quite a few tries but I figured I just did it too slow. I played that guy for a good right or so matches and after I discovered it I really just kept doing it repeatedly to see if it could be blocked so he definitely knew it was coming.
Variable testing, I know. But at the worst, it's a great mixup to catch people off guard since grab releases aren't very often anticipated at all. Plus she seems to let go of her opponent faster than the average character (at least imo) so before really high percents the release will definitely catch opponents off guard.
Also did it in other matches against other players and characters.
For jab speed I just kept tapping A at the same rate I did during the pummel so I was doing it pretty quick.
Don't be a coward Destroy that ball of lighting with up air ,bair or fair even nair can work it's just about positioning yourself and not panic airdodging ,you will find that ness can't punish you right away if you destroy the ball with up air or something. You should then use this to either cover your tracks and get away or punish him for his transgressions , But remember it depends where you are , what your current status is (no double jump , No down b , at kill % ect)What can ZSS do to get out of Ness's PK Thunder? I see jumping is absolutely futile.
Generally speaking Imo stage spiking should be a last resort in a sense because you give them the opportunity to tech it regardless of how high % they are which is basically a free out If you are going to try and stage spike people it should be something like this where you catch them off guard.Hi, people, I got a question!
I was using ZSS today ─which I haven't done very much in this game yet.... and I decided to try to use my favorite Sheik kill method when I was facing a Pac-Man: run of the ledge and stage spike the opponent by intercepting their low recovery with a Bair.
The stage spike worked (even through Pac-Man's recovery is too good and I wasn't able to kill him once with that), but the problem is that her Up+B is not very good when you're not facing the stage, so all the 3 or 4 times I did that, I was saved by Pac-man's own UP+B thingy that stays active for a while.
Ok, so the question is: is there a safe method to do that Bair and get back? Can she Reverse UP+B or something? Or is possible for her to get back with a simple UP+B if I practice correctly?
Anything?
Not always true there are a lot of times where you might have to swallow your pride and use flip jump to kill your momentum when your knocked so far near kill % and tethers can be intercepted if your not careful, You need to incorporate things like tether canceling and wall jumps to keep your opponents honest.Most of the time you're gonna be relying on flip jump and tether to recover. I haven't really found an instance to use up-b except when I whiff the occasional down-b offstage.
Is there really an outstanding advantage for ZSS to recover low with an up-b?
Just wanted to say thank you, used it as a change up on a Charizard main earlier and got the kill.Grab -> Pummel -> Release -> Jab1 -> UpB, never fails. Pretty much at any percent.
Definitely incorporating this into my gameJab -> up b is very close to being real, especially on some characters at later percent.
Grab releases are neutral frame advantage, so unlike in Brawl where we got a guaranteed jab on everyone we released, we can be power shielded in that situation I'm pretty sure.
Some people may have noticed Nairo's latest grab trick of Jab1 on person/shield and then dash away instant pivot grab.
Yeah it's kinda character dependent whether they can DI out of it or not. Same thing happens to DK and Bowser I believeJust wanted to say thank you, used it as a change up on a Charizard main earlier and got the kill.
On the same note I feel like the UpB has a little slip in the middle. The second hit still connects, maybe it's DI.
In the zss skype group some people tested jab -> up b and apparently is guaranteed on ness.Jab -> up b is very close to being real, especially on some characters at later percent.
Grab releases are neutral frame advantage, so unlike in Brawl where we got a guaranteed jab on everyone we released, we can be power shielded in that situation I'm pretty sure.
Some people may have noticed Nairo's latest grab trick of Jab1 on person/shield and then dash away instant pivot grab.
I actually used to do something similar but fell out of it because I was getting mixed results I used to try and continue to state this in my mind, "observe what's happening, What would Samus do?"I got third at an event! Yay, placement! The ZSS mirror is weird... but I've always been bad at mirror matches. On the upside... I hype kicked him out of him zipping in a tether. It was awesome, and video will be around soon ish, I hope!
Also, our state's (Oregon) best player ruined me with Little Mac... cause he can read way better than I can. It got me thinking about trying to anticipate movements though, and that netted me a down smash in a subsequent match. I then realized... I don't practice the followups, and I just sorta sat there thinking "I'm not Nairo! What do I do!?" ha ha. Ever the work in progress, I guess!
Actaully Luma is free AF so side b Combos into Side B when Rosa is out of the picture temporarily, Why anyone would even do that is beyond me xD.Combo's? no, but you can try going for down-bs (if they jump towards you), dash attacks (if they land into the ground) or maybe some dash aerials.
Oh the custom side-b that knocks them into us? probably.
Mad. I've been doing this since Brawl >: (Some people may have noticed Nairo's latest grab trick of Jab1 on person/shield and then dash away instant pivot grab.
I mean, 200%, I doubt I'll be seeing something I haven't seen before.Mad. I've been doing this since Brawl >: (
I can vouch for this not sure how many times I've fallen victim to this... Although I was probably more concerned with V bullying me (since watching Him and I in the neutral is like a 3 year old and swinging wildly at a professional boxer) into rolling behind him so he can pivot down smash me to even notice xD.Mad. I've been doing this since Brawl >: (
Haha, just think how I must feel when EVERYONE calls the Dsmash > flip kick spike "The Nairo" despite me using it and tournament and preaching it to other ZSS players before he even picked up the characterMad. I've been doing this since Brawl >: (
I've got your back #Xanadu100:Haha, just think how I must feel when EVERYONE calls the Dsmash > flip kick spike "The Nairo" despite me using it and tournament and preaching it to other ZSS players before he even picked up the character
But I mean he's the one in the most spotlight, and for good reason, he's definitely the class of the character at this point. And he probably will be for a little while.
I noticed you Bengals senpai! Saw that aaaaaages ago on the Xanadu stream and I also saw choco do it on the Japanese stream.Haha, just think how I must feel when EVERYONE calls the Dsmash > flip kick spike "The Nairo" despite me using it and tournament and preaching it to other ZSS players before he even picked up the character
But I mean he's the one in the most spotlight, and for good reason, he's definitely the class of the character at this point. And he probably will be for a little while.
Don't you play with me that's a MU I hate so god damn much.In the zss skype group some people tested jab -> up b and apparently is guaranteed on ness.