@
David Viran
@
infiniteV115
@
Shaya
Thanks guys, gonna lab more.
I got the very last kill with a dSpecial kick soft read actually but he did his best not to use any pattern.
And I really need to step up my zAir game, my aim is awful lol.
So my friend who plays Link is not especially good however he takes his prescribed aderal to play video games all day which gives him an edge in figuring out my already easily telegraphed patterns, somethings to note would be the following.
While bIg stages like fd give him a lot of camp you can compensate this with a small unpunishable boost to some abilities.
When link boomerangs,
-down b recovers around as far as FD's length useful for getting around boomerang edgeguards along with stalling if you just jump into it.
-you can also jump over boomerang and wait for it to start retracting to unlock the use of shinespark level speed with your dash (I've used this to land some things like boost kick , up smash or just wait until the last second and run right through him only to flip jump backwards and kick/bury him)
You can also do some Shinanegans with zair or bait him but firing a paralyzer into it while your being drawn him which is risky but can set you up for surprise grabs/boost kicks when he goes to punish.
Now when Link hits you with a bomb he gets a guaranteed dair spike at certain ranges so theoretically we should be able to spike as well if not that boost kicks for days.
Watch out for his single hit bair -> turn around jab/tilts.
One thing I myself need to do acknowledge and do more myself is instead of shielding his projectiles like arrow /boomerang, is to tilt/jab them as it offers you more leeway in terms of the shield lock frames.
You must have had this happen to you but o don't forget to be cautious of his nair combo breaker.
I rarely face good links but you can generally determine skill level within the first few seconds or hit confirms.