Falcon main with Ganondorf as my right-hand man.
Like others have said, the King has been buffed since Brawl and although he's still a target due to his speed, he has much more in his favour now than before.
Right now I've been focusing on Falcon so I play Ganon in a similar way to Brawl, but Choke to D-tilt is a solid (though not guaranteed) combo, sometimes allowing a shorthopped D-air followup for a 44% combo, and super armour on Warlock can actually catch people out more often than before.
He still hits like a freight train and some of his moves have just a bit more speed which is useful.
I've found Ganondorf tends to soak up the damage but he can follow up and punish quite well now when he gets an opening, and with the rage mechanic this means he becomes a dangerous threat if you know how to recover properly.
Particularly I've found that characters like Sonic, who can give Falcon a run for his money, get completely destroyed by Ganondorf and not just because Choke can cut straight through his spindash spam (although that helps).
It's a shame that some of Ganon's favourites like D-air have been nerfed, but D-air is still a devastating killer offstage and his Kick does ludicrous amounts of knockback if you land it in midair now. Dash, D-tilt, F-tilt, U-air and others are all solid killers at higher percents so he has a much easier job of finishing off damaged foes, something that many characters can struggle with in this game.
Smashes are hard to land but Ganondorf is all about reads. People tend to get overconfident playing against him because they think he's low tier - and I've never seen another Ganon online - but cockiness against the King leads to a quick death as he's brutal when it comes to punishing mistakes.
I've always been a fan of the Manon but I think this is his most fun appearance yet. Looking forward to seeing more in-depth analysis as well as his results.
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KageJuin
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Smash less (much less), instead use tilts/sometimes dash attack.
Don't be afraid to Choke -> D-tilt all day long.
Don't Warlock when you're at high percents, really risky move but good to catch them out when it's safer.
Jab gets them out of your face and Ganon's aerial game is strong once you get a combo going, so follow up quickly once you launch them. Shorthopped U-air is good for anti-air.
Don't stomp down on them from the air, massive landing lag and will probably get shielded, allowing them to punish. Aerial Kick can sometimes work but it's also laggy (though it has a better chance to connect).
Don't overestimate Kick's range, need to be fairly close to hit.
Your recoveries are good, nice Kick setup at around 2:05.