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I had an exploding apple just today...In all honesty, I've probably played on Green Greens (in a casual setting notwithstanding) more times than most of you have thought "Green Greens"...and I have never seen an exploding apple. Ever. Everybody says "oh, i think i remember seeing an exploding apple that one time", but it's nothing but an urban myth to me at the moment.
I really want somebody to prove me wrong, though. I want to see an apple explode.
This is what I do.Protip: Just put every legal stage on random if you're practicing.
I hate to be a skeptic, but I said 'see', not 'hear about'I had an exploding apple just today...
http://www.youtube.com/watch?v=c_-OADvca7AI hate to be a skeptic, but I said 'see', not 'hear about'
Thanks for the heads-up but do you have it on video?
EDIT: lol ENVELOPE
Well, I can't say I'd ever seen it before, but there it is. Still, it's incredibly uncommon and you have time to react to the falling apples. I don't think it warrants a stage ban.
Let's leave the individual item settings on. I don't think how rare it is for DDD to throw an item warrants a specific rule dedicated at disabling that option.Well, I can't say I'd ever seen it before, but there it is. Still, it's incredibly uncommon and you have time to react to the falling apples. I don't think it warrants a stage ban.
Make them run faster by wasting 2 minutes once you turn on the wii?It's been declared before that it wasn't to limit DDD's items, but to make tournaments run faster. It has nothing to do with the character or stages themselves.
Why all off? Why not all on? They don't appear enough to negatively impact a match, just like exploding apples.Less confusion about which items are to be turned on and the frequency. It's much easier to just put all off.
Why do I even bother making points when they are completely missed?you want to know if a hazard is going to appear 10 seconds in advance? that's ridiculous!!!
you have just as much time as your opponent to move away from the hazard as they do to force you into the hazard.
2 seconds is plenty of time
I wouldn't be surprised if people started calling snake a broken stage hazard because he can explode randomly if you hit him without 10 seconds warning
Protip just play as MK then you don't have to worry about stages, and just focus on the MK ditto everyone else u can just spam nado.
I'm joking.
Well hey im mad too! i earned a postitonal advantage on halberd then the laser came and made me give it up! Now im on the edge wheres my laser!? Its not fair i earned a gimp on YI and then the ghost platform came up and saved him! Now i have been gimped where is my ghost platform?!!! This can be said about almost every single non neutral stage..Why do I even bother making points when they are completely missed?
It's not about whether or not you can move out of the way. It's about having to give up the positional advantage you earn based on nothing more than the luck of the draw. Suppose I get you to the edge of the stage. Good for me. Chances are, you're going to take a bit of damage in this exchange. Oh wait, here comes the lava plumes. Lets reset. Later, you force me into the same position. Where's my lava. Of course it doesn't come for me. I'm not lucky. So you get 10-20% on me that was completely unearned.
It works the other way too. If both players are in the middle of the stage and a hazard begins to form on the right side, then whichever player is on the left now has a completely unearned advantage, even though the hazard hasn't appeared yet.
Umm.... what? Did you just imply that all items on wouldn't negatively affect a match? lolk. I'll be playing Sonic and grabbing everything and winning then.Why all off? Why not all on? They don't appear enough to negatively impact a match, just like exploding apples.
I've seen a match where a kirby Uthrowed his opponent on green greens into an exploding apple. Sorta like MKs with snakes grenade.Well, I can't say I'd ever seen it before, but there it is. Still, it's incredibly uncommon and you have time to react to the falling apples. I don't think it warrants a stage ban.
I retract my last point, and barn on Raziek's.
This.Well, I can't say I'd ever seen it before, but there it is. Still, it's incredibly uncommon and you have time to react to the falling apples. I don't think it warrants a stage ban.
Yes, I am. I am implying that by having all items able to be spawned by King Dedede's Waddle Dee toss, which is achieved by having item spawns set to none without turning any individual item off, it would be just as problematic as exploding apples on green greens. After all, the chances of an important item appearing from an already very rarely used move ending up changing the course of a match is about the same chance of an exploding apple killing a random player, if the apple deaths aren't more common outright.Umm.... what? Did you just imply that all items on wouldn't negatively affect a match? lolk. I'll be playing Sonic and grabbing everything and winning then.
I'm pretty sure everything on the stage list is fine save YI, Norfair, Delfino, and Pictochat. How long does it take the lazer to fire on Halberd? It seems like a pretty long time.Well hey im mad too! i earned a postitonal advantage on halberd then the laser came and made me give it up! Now im on the edge wheres my laser!? Its not fair i earned a gimp on YI and then the ghost platform came up and saved him! Now i have been gimped where is my ghost platform?!!! This can be said about almost every single non neutral stage..
it is a staple of G&W meta game. ask UTD zac. he 9'd ultimate razor 3 or 4 times in a teams match recently. and 4 stocked their teamIn general, randomness is bad. Sometimes it must be tolerated because you can't extract it without also removing something good, like a character. It's all a matter of degree I guess. TBH, if judgment hammer was a staple of G-Dub's meta, I'd want him removed from the character list.
Turnips are a stable of the peach metagame. They can randomly have bombs, beamswords, Mr.Saturns, and stitch faces.I'm pretty sure everything on the stage list is fine save YI, Norfair, Delfino, and Pictochat. How long does it take the lazer to fire on Halberd? It seems like a pretty long time.
In general, randomness is bad. Sometimes it must be tolerated because you can't extract it without also removing something good, like a character. It's all a matter of degree I guess. TBH, if judgment hammer was a staple of G-Dub's meta, I'd want him removed from the character list.
Um halberds hazards as far more dangerous than anything on delfino and YI. Id argue they are more dangerous than lava but i wont say that cause its too debatable. That said please dont respond to the lava statement.I'm pretty sure everything on the stage list is fine save YI, Norfair, Delfino, and Pictochat. How long does it take the lazer to fire on Halberd? It seems like a pretty long time.
In general, randomness is bad. Sometimes it must be tolerated because you can't extract it without also removing something good, like a character. It's all a matter of degree I guess. TBH, if judgment hammer was a staple of G-Dub's meta, I'd want him removed from the character list.
Wait wait...you think DELFINO should be banned for randomness? I can't even begin to see where you're coming from there. Also, all of the hazards on Halberd give more than enough warning, and you should be able to always predict 100% when they're going to attack.I'm pretty sure everything on the stage list is fine save YI, Norfair, Delfino, and Pictochat. How long does it take the lazer to fire on Halberd? It seems like a pretty long time.
I fully agree with this, but I think you either overestimate the randomness in some of these stages, or you underestimate the worth of these stages. I've been arguing that the number of times Pictochat has singlehandedly changed the outcome of a match is so small that it's not worth banning it, because it's such a good stage otherwise.In general, randomness is bad. Sometimes it must be tolerated because you can't extract it without also removing something good, like a character. It's all a matter of degree I guess.
It's not completely random, but it's not set either. It's like...first stop can be one of two possibilities, second is always this one, third can be one of two, etc. (I don't know the details exactly, but I'm fairly sure that's how it works).Also im pretty sure nothing on delfino is random at all im pretty sure it has a set path so whats the issue there.?
Castle Siege's transformation time isn't actually random - it's dependent on how long the game takes to load the next stage file from the disc. So the transformation would take longer on a Wii with a slower disc reader.Castle siege also has an element of randomness but no one seems to care about that. The stage transformation duration is the same as zeldas trasformation it has no set time. So i could be going for a gimp on olimar and walking him out over the ledge after part 3's transformation and try to time my gr to where is he way offstage whenever the floor drops out then have it fail because the stage didnt trasform fast enough then lose the match for it. Thats not fair ban that stage too! (sarcasm)
You make me laugh. Yoshi's should be banned?I'm pretty sure everything on the stage list is fine save YI, Norfair, Delfino, and Pictochat. How long does it take the lazer to fire on Halberd? It seems like a pretty long time.
Halberds hazards are laughable. The laser is easily SDI'ed out of, and there is absolutely no way to get hit by the claw unless you're up stretching your legs or you're being grabbed at just the wrong moment AND you have the lower port.Um halberds hazards as far more dangerous than anything on delfino and YI. Id argue they are more dangerous than lava but i wont say that cause its too debatable. That said please dont respond to the lava statement.
PS2 isn't bad. Once the transformation occurs, there's not even anything random about it. It simply rewards stage knowledge. If you feel like it's unfair because your snake has a hard time on the wind stage, tough luck. That's why it's a CP; it's supposed to change matchups.And i thought how frequent didnt matter. Thats why PS2 is bad remember even though the stage is normal for 2/3 of a match and there is a 1 in 4 chance that u will get ground phase that isnt very bad at all it doesnt matter cause there could be like 30 seconds where the game physics are changed. The claw on halberd is very dangerous infact it will kill u at like 90 ez. the reason the stage isnt bad is cause u have ridiculous amounts of warning for each hazard.
Also im pretty sure nothing on delfino is random at all im pretty sure it has a set path so whats the issue there.?
Castle siege also has an element of randomness but no one seems to care about that. The stage transformation duration is the same as zeldas trasformation it has no set time. So i could be going for a gimp on olimar and walking him out over the ledge after part 3's transformation and try to time my gr to where is he way offstage whenever the floor drops out then have it fail because the stage didnt trasform fast enough then lose the match for it. Thats not fair ban that stage too! (sarcasm)
There is no way to avoid randomness just learn that the random things are always a possibility and try and avoid it. Also lol at turning items on because D3 1 in 8 chance of getting gordos isnt already stupid enough......
I think u didnt follow some of my sarcasm. lol i love PS2 i was saying that it was said earlier tat ps2 was bad despite it being a great stage 2/3 of the game and then while i like all the transformations few have a problem with the ground phase.You make me laugh. Yoshi's should be banned?
Halberds hazards are laughable. The laser is easily SDI'ed out of, and there is absolutely no way to get hit by the claw unless you're up stretching your legs or you're being grabbed at just the wrong moment AND you have the lower port.
PS2 isn't bad. Once the transformation occurs, there's not even anything random about it. It simply rewards stage knowledge. If you feel like it's unfair because your snake has a hard time on the wind stage, tough luck. That's why it's a CP; it's supposed to change matchups.
There's a diagram somewhere of Delfino's transformations.
Here's the thread.
EDIT: Wow, ninja'd hard.
Edit2: Got the pic/thread.
LOLWUT?I'm pretty sure everything on the stage list is fine save YI, Norfair, Delfino, and Pictochat. How long does it take the lazer to fire on Halberd? It seems like a pretty long time.
In general, randomness is bad. Sometimes it must be tolerated because you can't extract it without also removing something good, like a character. It's all a matter of degree I guess. TBH, if judgment hammer was a staple of G-Dub's meta, I'd want him removed from the character list.
Yeah, and that's what counterpicking is supposed to do.Also, I'd like to again point out that just because a hazard does not hit or directly interact with any player doesn't mean it did not affect the match.