_Kadaj_
Smash Hero
How about banning Brinstar and leaving the other current stages available in the Unity Ruleset for about 4-5 months and see where the metagame would expand.
No matter how much anyone denies it, it is a serious crutch for MK to take advantage of and is a big determining factor on a lot of sets involving MK turn out.
This can be even further backed up with MLG's statistics (the match sheets that the ref's used to document how each match played out.)
The fact that the stage forces you to the air with a penalty as big as damaging you if you don't give up positioning is a pretty bad thing, even worse when MK thrives off of opponents losing position and being in the air. Now that coupled with the fact that YOU MUST put yourself in that kind of situation OR choose not to and STILL take damage while then being forced in that position (now with hit stun) is a pretty bad trade off when considering none of the other stages deal with the same kind of situation, on what pretty much falls on two terms. Fall into a situation where being damaged is at about a 85% rating, or be forced into that said situation with about a 5% increase on chances of being hit.
No matter how much anyone denies it, it is a serious crutch for MK to take advantage of and is a big determining factor on a lot of sets involving MK turn out.
This can be even further backed up with MLG's statistics (the match sheets that the ref's used to document how each match played out.)
The fact that the stage forces you to the air with a penalty as big as damaging you if you don't give up positioning is a pretty bad thing, even worse when MK thrives off of opponents losing position and being in the air. Now that coupled with the fact that YOU MUST put yourself in that kind of situation OR choose not to and STILL take damage while then being forced in that position (now with hit stun) is a pretty bad trade off when considering none of the other stages deal with the same kind of situation, on what pretty much falls on two terms. Fall into a situation where being damaged is at about a 85% rating, or be forced into that said situation with about a 5% increase on chances of being hit.