Yoshi's eggs are Projectiles that have two hitboxes and does 8/9%.eggs are items that yoshi creates and throws
The opponent cannot grab said eggs and Throw it back at Yoshi... Unlike Link's Bombs, Samus's Armor pieces, or Snakes Grenades etc.
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Yoshi's eggs are Projectiles that have two hitboxes and does 8/9%.eggs are items that yoshi creates and throws
We do look at the nature of each chain grab and infinite. We deem that none of them are bannable. We say that chain grabs are fine because the opponent can not get grabbed.Again, if you're looking at the nature of the tech, then why haven't we targeted specific chaingrabs and infinites?
Lots of these questions are easily answerable, and I am not sure why you asked them considering I already said what I believed. I don't think DDD's infinites are as bad as this HA camping. Or Marth's CG on the psi kids. No matter what the match-up is still playable. It's just really hard to work around it; no matter what these characters still have a chance at winning despite how slim it is. In the scenario I bring up, falco has 0 chance of winning.If quantity isn't the issue when it comes to banning a tactic, then why haven't you banned King Dedede's infinite chaingrabs, or Marth's chaingrabs on the Psi Brats? Or how about any other techniques that more or less degenerates gameplay to focus on a certain aspect?
And I refuse to accept that MK's planking is the same thing. Was it not proven by DMG that Meta Knight planking can technically be unable to get around? How is something that could potentially be impossible for some characters to deal with comparable to something that gives the opponent ample time to attack back with no retaliation?
And if quantity doesn't matter, then why bring up the issue with the majority of the cast in one of your earlier posts (unless that was suggested by T-Block)?
Again, if you're looking at the nature of the tech, then why haven't we targeted specific chaingrabs and infinites?
ok so they are like falcos lasers then.Yoshi's eggs are Projectiles that have two hitboxes and does 8/9%.
The opponent cannot grab said eggs and Throw it back at Yoshi... Unlike Link's Bombs, Samus's Armor pieces, or Snakes Grenades etc.
Cool, except that even MORE characters can deal with it on Battlefield than on Final Destination or Pokemon Stadium. Not even Falco should have any problems on that stage.Well I think I know.
It's the stage geography - it's dependent on where you collide with the stage.
Go to Battlefield. Homing attack at the bottom, next to the middle feature from the left side. Sonic will always go towards the edge with the first HA, then back towards the middle with the second. If you go to the right side, he always goes towards the edge twice.
I did it for six minutes... not conclusive I guess, but pretty damn convincing.
We do look at the nature of each chain grab and infinite. We deem that none of them are bannable. We say that chain grabs are fine because the opponent can not get grabbed.
However, we have already set the precedent that "don't lose the lead" is not enough to justify such tactics in circle camping.
Falco gets an entire stock to prevent this tactic from happening. It's a tactic that is only effective against certain characters on a certain level. I can't possibly see how that is a zero percent chance of winning. Especially considering the match up prior to the abuse of this tech.Lots of these questions are easily answerable, and I am not sure why you asked them considering I already said what I believed. I don't think DDD's infinites are as bad as this HA camping. Or Marth's CG on the psi kids. No matter what the match-up is still playable. It's just really hard to work around it; no matter what these characters still have a chance at winning despite how slim it is. In the scenario I bring up, falco has 0 chance of winning.
Yes it was proven that MK's planking is unbeatable.
Sonic's HA camping is unbeatable by certain characters.
I see no difference.
I talked about quantity because I figured you'd consider that sort of thing. I actually don't consider it myself. It was just a way to argue on the same terms.
There's not a full list, but I know for sure that on Final Destination:What's the list of characters that can punish Sonic's HA on Final Destination?
(By this I mean characters that can hit Sonic and still recover to the ledge)
It only turns into a 1 stock game if the Falco loses the first stock, and is playing on a specific level. Sounds just like a bad match up. He should've went Meta Knight.Ok you're right, falco doesn't have a 0 chance of winning the match. He does have a 0 chance of winning if he loses the first stock. It turns a 3 stock game into a 1 stock game. Doesn't that change the very nature of the rules presented? To me it fits "the game is no longer playable."
Also I can see a lot of characters having issues with this. Marth, GaW, fox, falco, falcon, ganon, ICs, diddy, ike, mario, bowser, DK etc.
Although I'd have to test all of this to say for certain.
Anyways, it's still the case that Sonic has virtually no control over where he goes. This only helps your argument if anything, right?Also I was always under the impression that, if say Sonic is HA stalling, that if I just go o the edge and plank there eventually sonic will HA toward that edge and be hitable. Is this not the case? The only HA stalling videos I saw were right when Brawl was released and at least with those very early methods where you were in relation to Sonic effected where Sonic could stall.
Something along the lines of, "If Tripping is off, You're basically playing another Game"Why the HELL is no tripping not allowed, but texture hacks and music hacks are?
ESAM said:Espy, what you are arguing about is pointless. We can tell based on both player's accounts of the incident + what I said before + continuing to watch the match after we are called over. It really isn't difficult, and you are blowing it out of proportion. I don't think a Sonic will be trying to recover for 2 minutes straight. How would he get under the stage anyway? He has a double jump and an up-b so you won't ever need to get really close to the other side since they send you quite some distance.
Basically all this.ESAM said:Again, it is up to the TO's discretion to punish/allow specific vague instances, such as HA stall. Honestly, I would just start watching the match and do the time/% thing (Since normally, unless there are 2 Metaknights or an Ice Climbers, people are doing damage at a decent rate) because that is MY choice. If another TO wishes to just watch the match and make sure it ends soon, otherwise you will be punished, it is their right to do so. There isn't going to be a ruling on every single instance of every single thing. Asking us to do so is absurd, and you are being pretty ridiculous right now.
Preferably there would be no texture/music hacks either, but barring those completely is pretty hard when you need Wii's to run a tournament. What makes tripping different is because it is a complete change to how characters operate, whereas texture hacks and music hacks are cosmetic changes.ESPY said:Why the HELL is no tripping not allowed, but texture hacks and music hacks are?
Umm, no? ESAM isn't even saying it is banned per-say, but if you get stuck under the stage and stay under homing attacking for the next 6 minutes under the fake-excuse of "I'm trying to recover!", you are going to get DQd by most of the TOs I'd bet.ESPY said:Good to confirm that the committee fully supports banning things with prejudice.
This is a good point. One that we already address in Conduct Rule #10T-Block said:Are PT/ZeldaSheik players allowed to request a different station if the Wii they are assigned to loads characters particularly slowly?
Unity Ruleset said:Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
Question.InCom thats not true. Thats a playstyle issue. Not an actually difference in characters. I can dash very little as Sonic if I want. I can dash alot with Jigglypuff. Fixing Ganon's Fair actually improve a single option for a single character. Not a single option universally.
That you know of.and the same exact argument was brought up in the early Brawl+ days...people were apprehensive about others being able to change the codes in ways that would give them an advantage, but in the end, even with money on the line, nobody bothered to try to cheat
Basically this... I literally waited for quite awhile till someone finally pointed this out.Don't take this the wrong way:
I've seen a lot of arguing that "X element being bannable will be determined by a reason at the TO's discretion" or something along those lines.
For example:
"Repeated Homing Attack under the ledge is bannable because it's stalling at the TO's discretion"
Previously: "Non Infinite Chaing grab is bannable because it's considered stalling at the TO's discretion"
What's the point of having a universal rulesset if everything is at the TO's discretion? I thought the point of a Universal rulesset was to remove regional/TO/human bias so we all play on an objective playing field.
Don't get me wrong, certain things like venue security and stuff should fall in TO discretion. But things that effect metgame/tactics/gameplay really shouldn't be, if the spirit of a universal rulesset is to be honored.