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I'll back it, anyway to resolve this issue sooner, prefer to run MK Ban tournaments when I run brawl, but I also want to run unity so it's troublesome.So can we get a list of names behind the plan? Well, it needs a good name first... The Silent Poll perhaps? Since it can gauge pro-ban's strength without having to revoke the MK discussion rule.
List of names behind Silent Poll Plan:
1. InferiorityComplex
2. John12346
3. Auspher
4. vVv Rapture
5. Niddo
6. Bizkit
ADHD you in? Anyone else in favor, speak now orforevermomentarily hold your peace!
You are losing more by removing a character than you are by removing two stagesOr we could see if Brinstar/RC continue to be a problem with MK gone.
I was thinking more of game depth. You lose way more match ups (including match ups on different stages) by banning a character than you do by banning a stage502 bad gateway
Repurposing post...
Jebus, you know what opportunity cost is, right? It's the cost of _not_ doing something--for example, if I spend five bucks on some bottled water, I can't use that five bucks to enter this weekend's tournament, or whatever.
I'd argue that the cost of not banning MK but banning RC/Brinstar (MK still wins 40%+ of every tournament dollar) is greater than the cost of banning MK but keeping those two stages (and possibly legalizing others?).
But they were always there. Players just decided not to use them. I could argue that by banning DDD, you would increase even more character viability than you would by banning MK.Conversely, you gain more tournament viable characters [and character diversity] which increases the overall match ups required to perform at a high level.
This^100th power, I feel that we need legit data to make sure that this is even the case. I mean think of it.With MK gone I'd easily see no real problem with keeping both stages legal and maybe even bringing back a couple more. >.>
But that's just me.
Also, like I said, don't rush this if you want this to work. I really think it would be beneficial to host some MK banned tourneys more often to get some real data instead of theory.
Good job outing everyone to the mods.Names behind Silent Poll Plan:
1. InferiorityComplex
2. John12346
3. Auspher
4. vVv Rapture
5. Niddo
6. Bizkit
7. Ussi
8. M@V
9. ADHD
10. ChKn
11. Allin
12. Player-1
13. BSP
Reposting for new page.
Because we're not already discussing MK's legality, which is technically unallowed, in the thread most frequented by mods.Good job outing everyone to the mods.
Your argument would only further the case to ban MK. D3 amounts for less than 2% of the competitive Metagame and his match up spread is essentially the same as MK in terms of what he does vs certain characters [aside from the whole fact that he gets defeated strongly by several characters.] D3 can be counter picked; Meta Knight can't. D3 has sixteen match ups in a significant favor [+2], but six match ups [-2] or greater that he loses. Meta Knight has twenty-six match ups in a significant favor, but has no unfavorable match ups [many are beginning to shift to no even match ups.] This isn't even taken account the fact that D3 has stages he performs poorly on. One character gains dominance for significant flaws, while the other is simply dominant.But they were always there. Players just decided not to use them. I could argue that by banning DDD you would increase even more character viability than you would by banning MK.
I've banned the damn bat once already, of course I'm in.Because we're not already discussing MK's legality, which is technically unallowed, in the thread most frequented by mods.
If people get infracted because of my list, could you IMAGINE the outrage? It is not banworthy to have an opinion on MK's legality (I'm actually kinda neutral, I just think it's an issue that needs to be looked into again).
I see you Raziek, you in?
And guess what? I agree with you, too. +1.With MK gone I'd easily see no real problem with keeping both stages legal and maybe even bringing back a couple more. >.>
But that's just me.
The reason why MK is so dominant is because he has so many players that play him at top level.Your argument would only further the case to ban MK. D3 amounts for less than 2% of the competitive Metagame and his match up spread is essentially the same as MK in terms of what he does vs certain characters [aside from the whole fact that he gets defeated strongly by several characters.] D3 can be counter picked; Meta Knight can't. D3 has sixteen match ups in a significant favor [+2], but six match ups [-2] or greater that he loses. Meta Knight has twenty-six match ups in a significant favor, but has no unfavorable match ups [many are beginning to shift to no even match ups.] This isn't even taken account the fact that D3 has stages he performs poorly on. One character gains dominance for significant flaws, while the other is simply dominant.
I was just giving you an example. I know for a fact that I would not be maining Diddy Kong today were it not for those videos that I saw of Ninjalink vs. M2K where he grab releases him into a foot stool gimp.You really think Diddy, Snake and Falco mains just aren't very brave because they didn't see M2K do it?
you know for a fact? Uhhh.... no you don't that's just mere speculation, stop spewing random bull****.The reason why MK is so dominant is because he has so many players that play him at top level.
It doesn't take players that long for them to get good with MK because there are so many great examples all around them. Ban MK and then the next best character will become just as dominant. I know for a fact that MK would not have advanced as much as he did in other countries if it were not for all these videos of top North American MK mains on the internet for them to see.
I also know for a fact that many MK mains would still be losing to Snake because not everyone is brave enough to attack a snake with a shuttle loop off-stage. Some players need to see something work before they can take a risk like that.
However, the next best character has negative match ups, and has characters that actually run -even- with them. Even is a term that Meta Knight scarcely is aware of, with the best Diddy and Falco players saying the match up isn't even anymore, and the best Pikachu using Ice Climbers against them. You cannot say the same for characters that are next in line. They all have deficiencies in their play style that would allow for other characters to have an edge against them. Let's not forget about the inclusion of stages into the mixture. Sure, Diddy/Falco are amazing on a normal, flat stage, but that can be counter-picked.The reason why MK is so dominant is because he has so many players that play him at top level.
It doesn't take players that long for them to get good with MK because there are so many great examples all around them. Ban MK and then the next best character will become just as dominant. I know for a fact that MK would not have advanced as much as he did in other countries if it were not for all these videos of top North American MK mains on the internet for them to see.
I also know for a fact that many MK mains would still be losing to Snake because not everyone is brave enough to attack a snake with a shuttle loop off-stage. Some players need to see something work before they can take a risk like that.
It doesn't take long to get good with MK because he's the best character and one of the easiest to learn. All characters are hard to master, but MK is easy to pick-up and get involved. There is no other character like him.The reason why MK is so dominant is because he has so many players that play him at top level.
It doesn't take players that long for them to get good with MK because there are so many great examples all around them. Ban MK and then the next best character will become just as dominant. I know for a fact that MK would not have advanced as much as he did in other countries if it were not for all these videos of top North American MK mains on the internet for them to see.
I also know for a fact that many MK mains would still be losing to Snake because not everyone is brave enough to attack a snake with a shuttle loop off-stage. Some players need to see something work before they can take a risk like that.
What, an incredibly close match between two players [one of which isn't the top in his state] vs one of the best in Japan? A match that leads the Japan player to utilizing Meta Knight? At the end of the day, Meta Knight won the set, which is what determines victory. One match yields insignificant amounts of data compared to the thousands of sets that have lead us to one, absolute truth. Meta Knight accounts for 55% of tournament winnings, and the percentage grows with every event.http://www.youtube.com/watch?v=vEWJP6STK88&t=5m16s
If MK was truly broken, This wouldn't have happened