PK-ow!
Smash Lord
What about Ganon trying something drastic.
Can Ganon try not attacking at all, just moving inside the sword, and throw/jab? It's not like waving hitboxes around changes what Marth wants to do or how he'll succeed at it. Not in your favour, anyway.
Thank the dark overlords that Marth doesn't have a projectile.
.... hmmm....
It occurs to me that Marth is underequipped for, staying on the side of you he wants to stay on. If he's closer to the edge, without knocking you down, he has to either roll (punishable and obvious), or jump (very punishable, but not exactly easily). Marth's jump is a precious resource and his DAir and BAir are both very laggy, and NAir is narrow (literally, but don't ignore the sour spot).
What can you do knowing he can't move through you?
I'm grasping here, because it seems only logical when your status situation is as dismal.
*~*~*~
Ganon's spot dodge slide might help him in this matchup. From your spot dodge, you can advance a bit on Marth, moving your jab into range if you were within Marth's tipper beforehand.
It's still a crapshoot because of that speed factor A2ZOMG spelled out, but you've got something for his slower options + grab. DB, DS, and Dtilt do yield to a common class of defensive options.
What is dtilt's exact frame data?
Can Ganon try not attacking at all, just moving inside the sword, and throw/jab? It's not like waving hitboxes around changes what Marth wants to do or how he'll succeed at it. Not in your favour, anyway.
Thank the dark overlords that Marth doesn't have a projectile.
.... hmmm....
It occurs to me that Marth is underequipped for, staying on the side of you he wants to stay on. If he's closer to the edge, without knocking you down, he has to either roll (punishable and obvious), or jump (very punishable, but not exactly easily). Marth's jump is a precious resource and his DAir and BAir are both very laggy, and NAir is narrow (literally, but don't ignore the sour spot).
What can you do knowing he can't move through you?
I'm grasping here, because it seems only logical when your status situation is as dismal.
*~*~*~
Ganon's spot dodge slide might help him in this matchup. From your spot dodge, you can advance a bit on Marth, moving your jab into range if you were within Marth's tipper beforehand.
It's still a crapshoot because of that speed factor A2ZOMG spelled out, but you've got something for his slower options + grab. DB, DS, and Dtilt do yield to a common class of defensive options.
What is dtilt's exact frame data?