Bahamut777
Smash Ace
Well... Power Shield lasers at insane speed to force an idiot and punishable approach usually works to me :V
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Fox can't really do anything against edgecamping.If his lasers doesn't reach, he'll move a little closer.
I guess you could hang by the ledge, but a Smart Fox would punish a Ledge Camping 'Dorf.
Fox can't really do anything against edgecamping.
Fox also really can't kill you at all without taking a noticeable risk. His KO moves are so unsafe that even Ganondorf can easily shieldgrab them most of the time. As long as you are conservative, he has to take a huge risk to get a kill. His grab reward is nothing special, and his lasers don't stop you from controlling space against him.
That is why this matchup is not horrible.
80/20 is the difficulty of Samus. This matchup is clearly much easier than Samus.
You can't powershield each and every one of them.Honestly... learn the timing to powershield the lasers, you get more then enough warning, if you can do it consistently you really don't have to approach.
Why not?You can't powershield each and every one of them.
Magus does it pretty consistently in melee without any tools, and the timing in melee is a lot harder.- I wonder if that's even possible in a TAS.
The difference between the distance of each laser is very small. Powershielding has start-up and ending frame. From what I remember, it has a 2 frame start-up and 2 frame ending lag. I know for sure that the distance between each laser is about 2 in frames.Why not?
This is brawl, powershielding is easy, honestly, this is one area where our community is maddd lazy, if people can j-shine infinite where basically any period of time, if people can drill-shine, then people can powershield lasers in brawl consistently. It's all a matter of practice practice practice.
Currently working on it in melee, so don't complain.
Magus does it pretty consistently in melee without any tools, and the timing in melee is a lot harder.
Honestly, it's just a matter of precise timing, it doesn't require particularly fast inputs (it's not input every other frame like JC shine) and you get that sort of timing by practicing till you've got it down. Lasers take plenty of time to reach you so you've got a lot of warning.
IIRC that's from the back of the laser's hitbox to the next one, active frames after it hits are irrelevant.The difference between the distance of each laser is very small. Powershielding has start-up and ending frame. From what I remember, it has a 2 frame start-up and 2 frame ending lag. I know for sure that the distance between each laser is about 2 in frames.
Honestly, I'm mainly playing melee these days after the time I put into getting my drill-shining consistent, well I basically laugh at something being "too hard", and I think that consistent powershielding for moves that it's possible (see: a lot of projectiles for one thing) will majorly change the metagame.I have to agree powershielding is not used enough, but i also have to say that its just silly to think you can PS all of foxes lasers...
Honestly, fox's lasers are only good at building percent at range, and if a consistent way around that is confirmed they become useless.why not just jump... or just run at him, eat a couple %'s then DA him... Foxes lasers seem to almost hurt fox more then Ganon... if you stay close enough, he can only do SH lasers, and those dont scare me.
When you're going up against aggressive characters, heck against most characters in general, shielding should be your last option and only if you get zoned hard by the Fox player. If Fox is trying to break you down, you have to do everything in your power to ward off his continuous attempts to wear you down. Considering how slow our character is, going up against a character that's fast is intimidating, but as long as your mind is focused on what Fox is doing, you can stand up to the pressure.Guys, play better Foxes. A good Fox won't get shieldgrabbed because they always wear down your shield and then sheildstab you. Ganon's craptastic shield can't hold up to the constant pressure an aggressive Fox puts on it. I honestly think this matchup is harder than the Falco matchup, and I know people who agree with me. Fox is one of the very few matchups where I actually feel like I have no options.
I play a good Fox quite a bit actually...it's not that horrible. Mainly because Fox himself is not very impressive.Guys, play better Foxes. A good Fox won't get shieldgrabbed because they always wear down your shield and then sheildstab you. Ganon's craptastic shield can't hold up to the constant pressure an aggressive Fox puts on it. I honestly think this matchup is harder than the Falco matchup, and I know people who agree with me. Fox is one of the very few matchups where I actually feel like I have no options.
It's surprisingly easy to just hog Ganon whenever he performs a Ledgedropped Aerial.PK-Ow, Shinespiking is risky and can get U-aired if he doesn't time it PERFECTLY.
Ledgedropped aerials, you mean from when Ganondorf grabs the ledge, drops and then DJ aerials? If I sound condescending, I'm sorry, but how exactly is it easy to hog Ganon after he performs an aerial like that? You do know about Ganon's ledgeplanking, right, because it is really freaking good, I don't think any opponent can get to Ganon after shielding his U-air, there's not enough time.It's surprisingly easy to just hog Ganon whenever he performs a Ledgedropped Aerial.
Well I'm almost positive a MK could powershield and edgehog, or Nair stage spike... why are we even talking about ganon ledge planking.. lets leave that garbage to the tier ho's...Ledgedropped aerials, you mean from when Ganondorf grabs the ledge, drops and then DJ aerials? If I sound condescending, I'm sorry, but how exactly is it easy to hog Ganon after he performs an aerial like that? You do know about Ganon's ledgeplanking, right, because it is really freaking good, I don't think any opponent can get to Ganon after shielding his U-air, there's not enough time.
Good so far...Well... I DO play a pretty AWSM Yoshi... and that dam* lizard-thing gives me trouble... a lot.
A good used Yoshi CAN and WILL juggle you with UAir, NAir, BAir (near the edge) and give your shield a good lot of trouble because of that broken DAir... His overall aerial mobility (thanks to natual frame data and Dragon Reverse) and game can overcome Ganon's easily. Our best option there is definately UAir, which covers a good angle and hits Yoshi during hit BAir and NAir, even if it hits you. I didn't tested other aerials efficiently. DAir can cover us from UAir if we manage to hit first, tho' it's very hard to do...
The ground can be ours if we watch out for Yoshi's pivot grab which haves a decent range and sets up for very good juggling. UTilt as well can give us some trouble, but we can shield it and due to it's shield push, after 2 of them, we're safe. Dash Attack can also be bothersome due to it's low ending lag (thus juggling us with UTilts), but it can clash with Ganon's Jab, FTilt and DTilt at the sole of the boot. FSmash and DSmash overcomes it... Our range on the ground are almost the same as Yoshi's, but our priority gives us the upper hand. Yoshi can't kill us onstage except for a fresh FSmash or fresh USmash, whose we can break with FTilt (both).
Offstage games are our killing chances. Yoshi's second jump IS very high and have heavy armor frames at the start. But it's still a jump, so Tipman kills it and gives us a stock. DAir works pretty well if full hopped and merciless done during the jump, not the descending ('coz Yoshi's jump will end when we're still jumping and he's on ground when we're falling... dunno how to explain well... =/). Yoshi can eat our recovery as well with BAir's Tipman like propriety, but due to it's lag it makes hard to Yoshi's recovery (not impossible...) and as well spike us with FAir (pretty ahrd to do, I think).
Packing it up: don't hold your shield, don't abuse unsafe aerials, don't try to spike it if it still got it's second jump (you'll get super armored!). Everything else is fine! =D
I give Yoshi a low advantage due to it's juggling game on us. Nothin more.
55:45
I didn't even mentioned the Egg Camp 'coz it's, IMO, the easiest camp to poweshield constantly. It's a virtue of Ganon players to have endless patience and don't get agressive unless we REALLY need to. Other players tends to lose patience earlier...I'm probably gonna be off on some things seeing as how I don't play this much, but...
Yoshi wins hard. We can camp you with eggs cuz Ganon is slow, so you have to approach. Except, Ganon can't approach since we can pivot grab most anything. We can also just run away to further the camping and add on damage.
Once we get a grab, we can CG you across the stage very easily, and then force you offstage into a bad spot. You can DI away and uair to block the spike, but we have a guaranteed Egg Lay. Either way, all we have to do is chase you offstage from a GR and edgeguard.
Ganon can't really gimp Yoshi due to slow speed in general. All we have to do is DJAD past any attempts and we're home free.
All Yoshi has to do is play defensively and Ganon has very little chance of winning. The more offensive the Yoshi plays, the closer to even the MU gets.
You can sit there power shielding all day, I really don't care. I'm patient enough to just have you sit there and powershield until the time runs out. =PI didn't even mentioned the Egg Camp 'coz it's, IMO, the easiest camp to poweshield constantly. It's a virtue of Ganon players to have endless patience and don't get agressive unless we REALLY need to. Other players tends to lose patience earlier...
Just pointing it out. We can still just follow you down low since you release far under the ledge.Egg Lay can be solved with enought button mashing. Not a problem to me... :V
Yes. But we can just bait it and it's an easy edgehog. =PThe Yoshi player I'm used to play (Zero, if you're asking... dunno if he's active on the Yoshi boards) doesn't abuse of CG, so I can't cover it properly but I think that our UAir, once we're offstage, gets Yoshi off of our draft and lets us return to the game.
Lol, I agree. One of my worst matchups, 20:80 or 25:75 for me. His aerials beat all of ours. Ganons best moves are his aerials and all Yoshi does is attack in the air. It's like Meta Knight without wings and slower, but stronger, and has a frustrating CG.Yoshi is gay.
25 : 75
lol Z1GMA
Guaranteed gimp based on prediction, possibly, but not a guaranteed spike.he can GR us to the end of the stage to a guaranteed spike.
Wait wait wait, what? Sure, it's possible, but I don't think one slight advantage (that pretty much any character can do) makes this matchup Ganon-favorable, especially since we have more aerial mobility than Ganon, making it much harder for a footstool. Really, I'd like to see a Ganon win a match against a semi-decent Yoshi through footstooling.I say 85:15 us because Yoshi can be footstooled out of his second jump for a kill at stage level <___<
That was sarcasm. V.VWait wait wait, what? Sure, it's possible, but I don't think one slight advantage (that pretty much any character can do) makes this matchup Ganon-favorable, especially since we have more aerial mobility than Ganon, making it much harder for a footstool. Really, I'd like to see a Ganon win a match against a semi-decent Yoshi through footstooling.
Like most matchups, Ganon's matchups are far from impossible against lots of characters if they don't play defensive but play offensive (though he still lose to lots of characters due to his really poor recovery). Ganon beats Yoshi if Yoshi plays offensive, which he shouldn't, but what Ganon gets ***** by is the defensive play.That was sarcasm. V.V
But yeah, Yoshi has a very easy time with Ganon. If he plays a solid defensive game, there really isn't anything Ganon can do. That being said, if Yoshi doesn't understand the match-up and underestimates Ganon, you guys can inflict some serious pain on us. If we screw up, it's gonna hurt a lot, but as long as we don't, Ganon is screwed. All we have to do is slow down, take our time, and play cautiously, and Yoshi will win.
^^^^This.Erm... why don't people around here, instead of saying random numbers and obvious information, discuss about the character's options to get advantage or not, stages to use as coutnerpicks and ATs that can be usefull?