Still, Ganon doesn't have to approach because of that.Fixed your post.
He'd rather hold his ground: Bait, AC'd Aerials, Wiff and/or retreat slightly.
But not approach.
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Still, Ganon doesn't have to approach because of that.Fixed your post.
Ganon's N-air can hit characters below him, and it's one frame slower than up-air. Also, if you can constantly predict Ganon airdodging enough to always punish it, you need to play better Ganons.this
ganons large and has no really fast moves when hes getting bounced around by falcons uairs and bairs
his uair is the only move really fast enough, and if the falcons smart he will try to juggle you with uairs from behind
airdodging is kinda pointless also, if your juggling a ganon your going to expect a airdodge, in which case you just wait and punish
if you think ganon has the upper hand you need to play better falcons
ive played good ganons, its 55-45 falcons favor, close enough to neutral it doesnt matter though
When you compare the amount of damage Falcon does compared to Ganon's when one of them is juggling the other, yeah it's going to be insignificant. Falcon gets juggled just as easily as Ganon does once the combo starts.Falcon's never safe? You do know that we're discussing Ganon here, don't you? He's never safe either.
Er, Ganon is the easiest character to combo in brawl (arguable with King D3). He's tall, big, and has no good combo/chain breaking move. He doesn't even have the weight to back that up.
So, how again are Falcon's combos on Ganon minimal?
This and what adumbrodeus said. Who's going to approach who is pointless in this discussion, it's about what the character can do once he gets through. Ganon can make more from his comboes onstage, and Falcon can do it better offstage.Still, Ganon doesn't have to approach because of that.
He'd rather hold his ground: Bait, AC'd Aerials, Wiff and/or retreat slightly.
But not approach.
"All Ganon has to do is stomp his every approach, and UAir every approach from the air." Wow, I didn't know this match-up was so simple. There's two things wrong with that. 1.) Falcon doesn't have to approach. 2.) Falcons don't directly run into stomps or UAirs.This matchup goes to Ganon. Get it in your faces. Ganon's ground and air game is simply better. Falcon is short-ranged, laggy(easily stomp'd), and falls fast= punishable and juggle-able character. Ganon can eat him alive at every frame. All Ganon has to do is stomp every approach from the ground and uair every approach from the air, and all is well, since that completely shuts down Falcon's game.
You'll always need to space tipman properly to avoid getting grabbed by Falcon's Up + B, it's a grab move so it has insane priority, and when your doing that Falcon could jump backwards to avoid the tipman and then up + b on to the stage. So gimping him every time he tries to recover, isn't 100% true (though you should be able to get gimps when hanging from the ledge all the time, ledge drop > tip man, DJ > tip man).**** Falcon's recovery by Tipmaning him every time he tries to recover, until you can just go up the ledge and let him die. If he goes for a Raptor Boost, bair and laugh in his face, or ledgehop dair and laugh even more. Have knowledge about Falcon's Jab Cancels, and know when to pursue or wait.
Safety and punishment is also on Falcon's side.Falcon will mainly be on offense against Ganon, since safety and punishment are on Ganon's side.
Name me one kill move that Ganon has which can't be punished.plus the fact Falcon can't kill Ganon with anything that can't be punished horribly outside of a strong bair.
Falcon's jab > to grab > to pummels > dthrow > mindgame (Ganon gets pretty limited after a dthrow) could do more than 35% damage, and Falcon could throw these out whenever he jabs > grab Ganon.but reckless mistakes cost Falcon 25%+ or a stock.
Ganon's N-air can hit characters below him, and it's one frame slower than up-air. Also, if you can constantly predict Ganon airdodging enough to always punish it, you need to play better Ganons.
This and what adumbrodeus said. Who's going to approach who is pointless in this discussion, it's about what the character can do once he gets through. Ganon can make more from his comboes onstage, and Falcon can do it better offstage.
Oh wait, Ganon could combo Falcon and Falcon can't combo Ganon? Falcon isn't as big as Ganondorf, so he isn't comboed as bad, and Falcon could just get rid of most combo attempts from Ganon in the air by double jumping, Ganon won't be able to catch him.When you compare the amount of damage Falcon does compared to Ganon's when one of them is juggling the other, yeah it's going to be insignificant. Falcon gets juggled just as easily as Ganon does once the combo starts.
Isn't Falcon's UTilt safe on Ganon's shield?BTW, Falcon has Utilt to combat your Dtilt with, and to **** your Ganoncides with.
To sum this all up, "Anything you can do, I can do better. I can do anything better than you." 60:40 Falcon
Sad truth is, the Red Alloy can go even with Ganon.
This is one way Falcon could win. Speed, maneuverability, weight, and safe options out of shield is basically all you need to stall a timer, and Falcon has all of those. He's like a crappy version of a campy Wario.Falcon wins this match, falcon can get life advantage play like a campy ***** and win, so p. much the same as all of ganon's matches.
this post is funnyThis matchup goes to Ganon. Get it in your faces. Ganon's ground and air game is simply better. Falcon is short-ranged, laggy(easily stomp'd), and falls fast= punishable and juggle-able character. Ganon can eat him alive at every frame. All Ganon has to do is stomp every approach from the ground and uair every approach from the air, and all is well, since that completely shuts down Falcon's game.
**** Falcon's recovery by Tipmaning him every time he tries to recover, until you can just go up the ledge and let him die. If he goes for a Raptor Boost, bair and laugh in his face, or ledgehop dair and laugh even more. Have knowledge about Falcon's Jab Cancels, and know when to pursue or wait.
Falcon will mainly be on offense against Ganon, since safety and punishment are on Ganon's side, plus the fact Falcon can't kill Ganon with anything that can't be punished horribly outside of a strong bair, but reckless mistakes cost Falcon 25%+ or a stock.
60:40 Ganon's favor.
No, it isn't. It's only really safe if used as platform pressure.Isn't Falcon's UTilt safe on Ganon's shield?
Utter fail.http://www.youtube.com/watch?v=bRl6m01ur0k
this is why Ganon wins :D
He is aware of the matchup too. If you wanna say, "well he should have Uaired out of the thunderstorm," I adapted so that I made sure I was on the backside of him, making the hitbox unable to hit me and letting me continue the **** =]
i lawld, this makes no sense. your post is bad, sry- Captain Falcon can tech chase Ganondorf offstage at low percents and edge hog a recovery.
Well stRIP you're an amazing Ganon, so what have you had to do to beat a good Falcon. Did you approach, did you wait, or what? Let us know.i lawld, this makes no sense. your post is bad, sry
and its easier for Ganon to gimp a Falcon, then gimping a Ganon as Falcon
do i smell sarcasm?Well stRIP you're an amazing Ganon, so what have you had to do to beat a good Falcon. Did you approach, did you wait, or what? Let us know.
No you don't, lol. I've seen you play, and know how good you are. You're in that smexy combo vid, "The Critical Touch" and I know you've gotten better since then.do i smell sarcasm?
I lol'd cause it's true.He's like a crappy version of a campy Wario.
Wow! You sure know his Ganon in-and-out then!You're in that smexy combo vid, "The Critical Touch" and I know you've gotten better since then.
i lawld againNo you don't, lol. I've seen you play, and know how good you are. You're in that smexy combo vid, "The Critical Touch" and I know you've gotten better since then.
40:60 Falcon favor !?Okay guys, since no one argued against my last post, It's about time I end this discussion.
60:40 Falcon's favor.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^640:60 Falcon favor !?
C'mon, Kalm. That's not right.
50:50... and 45:55 at worst.
That's what I meant.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^6
this
What about it?^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^6
this
But AC Dair requires timing, button precision, and skill, some of which was shown. Combo vids show more skill than most people think, as some show knowledge of spacing and so forth. Only few clips might be considered luck.i lawld again
You cant analyse the skill of a player by watching his combos from a Combo Video. Every Noob is able to do a good combo if he understands the basics of the game
edit: sry 4 offtopic, btw.
But, Ganon's whole metagame is to capitalize on mistakes and openings, Wario's isn't. I really liked how Seraphim summarized the match-up.EDIT: @seraphim, you realize your argument that some character that can only capitalize on mistakes/openings is bad is terrible? What do you think Wario is? He thrives on punishing any mistake or opening, and he's 3rd on the tier list.
Who's advantage are you referring to?I´ve played LOTS of Ganon VS Falcon against Z1gma and I feel that the matchup is about 45-55 for Falcon.
Falcon has so much better jab and grabgame, witch is how to **** up ganon. BUT, if u get mindgamed you will be punished hard and get *****.
So, if you dont play with your head against a good ganon and only go all berserk with Falcon. He will kill you ^^
Again. 45-55 Falcon (maybe 50-50)
Captain Falcon.Who's advantage are you referring to?
<3 I mained Ganon some time ago, so I understand the trouble of dealing with Falcon, and others.But, Ganon's whole metagame is to capitalize on mistakes and openings, Wario's isn't. I really liked how Seraphim summarized the match-up.