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Being able to attack =/= being able to win. A match-up ratio's purpose is to determine what the chances of winning are.As long as the opponent can attack it isn't 0-100.
Ganon can win.Being able to attack does not = being able to win.
3 SDs in a row is so bad that matchups don't even come into it.Ganon can win.
3 SD's can happen.
Point stands. 1-99 or better.
The kind of player who would SD 3 times in a row is so bad that no matter who they chose, they would lose. Matchups don't come into it, and it doesn't affect matchups.Yes, but technically 3 sd's can happen.
1-99 or better.
That's relying on player error, and has nothing to do with the matchup.Ganon can win.
3 SD's can happen.
Point stands. 1-99 or better.
Remind me again why its 0-100.That's relying on player error, and has nothing to do with the matchup.
Why does it matter to you?Remind me again why its 0-100.
Let it be anything but 0-100.
1-99 or whatever. Just anything but that.
Because I use him? lolWhy does it matter to you?
Check the summary the IC boards have on us.
Even DK vs DDD isn't 0-100It's very analogous to the DK vs. DDD matchup, which is another 100-0
I laughed at that. Mostly because it's so incredibly stupid.Even DK vs DDD isn't 0-100, don't get grabbed.
Ganondorf mains really exaggerate their matchups XD
There's no wayyy anything is 0-100.
Cause we don't count opponents stupidity in a matchup discussion? :/Even DK vs DDD isn't 0-100, don't get grabbed.
Ganondorf mains really exaggerate their matchups XD
There's no wayyy anything is 0-100.
I stand by this statementGanondorf mains really exaggerate their matchups XD
I stand by this statement
and I stand by this.Cause we don't count opponents stupidity in a matchup discussion? :/
getting grabbed is opponent stupidity. =/Cause we don't count opponents stupidity in a matchup discussion? :/
I actually agree with Ook to an extent.
No match-up should be counted as a 0:100, even for Ganondorf.
And... an opponent's stupidity? Then I suppose you're implying that every single bad match-up for Ganondorf that you claim is 0:100 means that the character - - or player's individual playstyle, cannot be punished? Even a Meta Knight who uses only Tornado can be punished. Difficult, yes. Impossible, no.
inb4 flaming for that statement.
10:90 should be the lowest match-up coordination, period.
That's the inherent problem with Ganondorf in this match-up (and any other for that matter). There isn't a way for Ganon to get around Ice Climber's grab and infinites, and anyone with a projectile can force you to approach. It's easy enough to avoid, but it's a lot easier to just run up and grab.That's just implying that no one should even try to find a different way around the match-up. What good is that for helping the boards at all?
and getting grabbed when there's nothing your could do about it, is not.getting grabbed is opponent stupidity. =/
Edited....
I will admit though, Ganondorf has it much harder against ICs, due to his lack of mobility.
I would still only rate that match-up as a 90:10. Maybe a 95:5, going the lowest.
The only way I really fair in that match-up is abusing Ganondorf's pivot grab, since it has more range than their own, and use a throw in whatever direction will repel the ungrabbed climber. While he's grabbed, they can't grab you (which nine times out of ten, that's what they'd attempt at close range) - - eventually, they'll stop being stupid and trying it constantly if that's the case, which means you'll have a slight chance of desyncing them, if you don't do so with the throw.
Ice Climbers are ridiculous though.
Anyway, that's not the match-up we're on, so... back to DK.
What's the current ratio?
65:35, Donkey Kong?
That's a ditto that you're speaking of. I fail to see how one IC can eliminate the other if the "other" itself is a IC.The same applies to majority of the characters on the roster, if you're speaking solely on Ice Climbers. The only character that can potentially avoid or eliminate their overall metagame is another set of Ice Climbers.
There's one problem with this theory. ICs won't just whiff up a grab expecting to land it, they'll try getting in with blizzard making sure it's safe to land the grab, then they'll do so.The only way I really fair in that match-up is abusing Ganondorf's pivot grab, since it has more range than their own, and use a throw in whatever direction will repel the ungrabbed climber. While he's grabbed, they can't grab you (which nine times out of ten, that's what they'd attempt at close range) - - eventually, they'll stop being stupid and trying it constantly if that's the case, which means you'll have a slight chance of desyncing them, if you don't do so with the throw.
That's a ditto that you're speaking of. I fail to see how one IC can eliminate the other if the "other" itself is a IC.
There's one problem with this theory. ICs won't just whiff up a grab expecting to land it, they'll try getting in with blizzard making sure it's safe to land the grab, then they'll do so.
This match is a very good example.
Yes, but they can't infinite you as long as both ICs are present. Which makes the match-up 50:50. Possibly the highest ratio for any character in the ICs match-up chart.That's a ditto that you're speaking of. I fail to see how one IC can eliminate the other if the "other" itself is a IC.
Yeah, I know. But at least the blizzard is punishable with proper timing.There's one problem with this theory. ICs won't just whiff up a grab expecting to land it, they'll try getting in with blizzard making sure it's safe to land the grab, then they'll do so.
Yes, but they can't infinite you as long as both ICs are present. Which makes the match-up 50:50. Possibly the highest ratio for any character in the ICs match-up chart.
Yeah, I know. But at least the blizzard is punishable with proper timing.
The match-up obviously isn't easy for Ganon, but it's not impossible.
95:5 / 90:10.
It's a shame there isn't many decent counterpicks against ICs either.
They fair well just about every stage that isn't Rainbow Cruise, and even then... lol.
True, but ICs will eventually land the grab.Yeah, I know. But at least the blizzard is punishable with proper timing.
I've just explained this, this match-up is 100-0 in ICs favor, and will remain that way.The match-up obviously isn't easy for Ganon, but it's not impossible.
95:5 / 90:10.
Okay, I see what you're saying.A bad Ganon can win against a bad IC, no problem. The outcome is pretty random.
A decent Ganon can sometimes win against a decent IC.
A pro Ganon can't, ever in ****, win against a pro IC.
^(Top of the Metagame)
Therefore 0:100
Do you even know how match-up ratios work? Their based on the chances of the characters winning, not how much stocks you could take off of eachother.Like in the video Ray_Kalm posted, if a Ganondorf can pluck one stock off the Ice Climber, then it's obviously not an impossible 0:100 match-up. But if that's what you guys follow, then I'm not going to start a debate on it..
enough random trips and well... 95-5 matchups are not impossible just REALLY REALLY BAD, but I kinda agree a top IC vs top ganon will either be 100-0. A solid IC that takes ganon seriously could just shut us down with de-sync freeze, grab, whelp stock.True, but ICs will eventually land the grab.
I've just explained this, this match-up is 100-0 in ICs favor, and will remain that way.
95/90 match-ups ARE impossible, so I really don't see the point you're making.
Yes, I know how match-up ratios work, or I wouldn't be sticking to my theory right now.Do you even know how match-up ratios work? Their based on the chances of the characters winning, not how much stocks you could take off of eachother.
If you knew how match-up ratios worked, you wouldn't be basing them off of stocks and damage.Yes, I know how match-up ratios work, or I wouldn't be sticking to my theory right now.
The Ganondorf vs Ice Climber match-up is ridiculous, I've said it multiple times now.
0:100 seems about right, but that's basically saying "You have no chance, give up".
As smart and logical as that seems, I'd agree even 1:99 is a more reasonable ratio than that.
But since 5:95 is obviously too high for this match-up, lets stick with 0:100.
I wasn't basing it off stocks and damage. What I'm saying, is if you can get at least one stock off, it's not an IMPOSSIBLE match-up. Very slim, but most certainly not impossible.If you knew how match-up ratios worked, you wouldn't be basing them off of stocks and damage.
Saying 1:99 is reasonable would mean that ICs will lose to Ganon once out of every 100 games, which is not true.
You do realize ICs can do different type of infinites on Ganon that don't normally work on the rest of the cast? This is 0:100 no doubt.I wasn't basing it off stocks and damage. What I'm saying, is if you can get at least one stock off, it's not an IMPOSSIBLE match-up. Very slim, but most certainly not impossible.
Alright.Technically it's .000000001 to 99.999999999 (or close to it).
There exists the possibility that Ganon perfectly predicts everything that the ICs do, and punishes them for that prediction, resulting in a victory.
^Alright.
As contrasted with, the case that there is some option Op which one character can choose such that, even if it is predicted, the other character has no answer. In that case, the match is truly 0:100.
Since Ganon actually can do something if he predicts everything - equivalently, there is no IC play which is without weakness - then this matchup is technically possible.
I propose such matchups be defined to be 99:1, just to distinguish them categorically from 100:0s. So, a 1:99 is a matchup known to be worse than 5:95 (i.e., data is lost in saying the matchup is as bad as even 5:95), but not 0:100, by the definition above (between adumbrodeus and myself).
*Clai earned 10 Gold Star(s)*I feel it'll make me a lot less angry if I just say to anyone who thinks 100-0 isn't possible that Ray Kalm and the other people know what they're talking about and you don't.
Punish it out of shield. You can reliably U-air, B-air, Jab, or N-air out of shield to punish it. The move itself has a -20 advantage in the air, meaning there's about 27 frames between SH double B-airs.DK"s b-air alone counters Ganon. Really, I can't do jack if a player just spams that move over and over again, it has rediculous speed, range and nearly no cooldown.