Also: Lucas should scare you guys, he scares me. Have any of you played anybody on the level of Galeon or Pink Fresh? f***ing scary, way worse for me than playing a Snake, Falco, Diddy, Wario.
What you guys dont seem to get about Lucas's kill moves, hell, most characters' kill moves, (Marth/Meta/Snake in particular) is that even if you avoid those "reliable" bread-and-butter kill moves killing you, It's not like you're gonna live anyway.
Let me reiterate something that Junk taught me: All characters at high level play have their solid bread-and-butter kill moves/options. just some relevant character examples:
MetaKnight: Dsmash, Nair, UpB, Fsmash
Marth: Nair, Fsmash, UpB
Snake: Utilt, Ftilt, Bair
That doesn't mean that, once you get to kill percent, and you start playing "smartly and safely" that you're going to be able to just live to 200% every stock.... It means that the other player isn't going to put himself in laggy position by whiffing these attacks, instead, he's gonna kill you with his secondary moves once you get to the 120-150 range.
Secondary kill moves that are mad useful:
MetaKnight: Fsmash, Uair, Dair, Glide attack, Uthrow/Bthrow, Fair, half of the rest of his moveset.
Marth: Fair, Nair, Bair, UAir, Dsmash, half of the rest of his moveset.
Snake: Ftilt, Ftilt, Ftilt, Nades, Usmash, dash attack, More than half of the rest of his moveset.
And lo and behold, young theory crafter, if you have something to say in the realm of "Well a lot of these kill moves don't really kill well when they have expert-mode DI like most top players have"
Well, young one, These moves will still consistently put you in a bad position. See if Diddy's Bair or Fair doesn't kill you when you're at 140, You're still stuck trying to get to the ground safely while he has time to re-set his Nana tent and make your "landing lag" a living hell to deal with AND/OR force you to the ledge and set up a solid ledge-trap.
Do you see the point now guys, of discussing the futility of "reliable" kill moves? This isn't 2009, people are struggling and forcing to get their kills anymore, they either time you out or they hit you with a zoning move at 150 and you die due to the physics of the game.
Understanding this concept and knowing your characters' and your oponenets characters' options (when it comes time for killing) AND HOW to handle your character's zoning when you're in this situation, (chip damage ftw) Is one of the main things I think that seperates a lot of the mid-level players from the upper-middle players that are chipping away at the ceiling of higher level play.