Super_Sonic8677
Smash Lord
HA would take too long
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then it will prolly hit your partnerHA would work in doubles then maybe? like if your partner was right there ready to go.
http://www.youtube.com/watch?v=g9PRNsTxYqoWhy wouldn't I? If he can show me the proof I'll do it... but this discovery was waaaaaaay to old for me to spend the time verifying the claim.
can't wait to hear an idea, im currently thinking of the same thing. no dice though...its REALLY funny that you bring that vid up, cus im thinking a part of it has an application to be a monumental tech for sonic.
This , i think. What gets me is the way you have to move the control stick. In the heat of battle, it can be hard to pull off. Either way, this requires practice. I would really want to learn this, I dont know about you guys. More range in Fsmashes is always good in my book. I can think of alot of things for this...Useful yes, hard to pull off, yes. It can be a benefit, though, What do I know? i am a silly person.
Yes it does ;DAlso, just wondering, the Air Dash works on the tournament legal Yoshi's Island? I had always wondered why no one hit me out of the overB when I'd charge it up on the edge. That's pretty cool.
I've noticed this is awesome for ROB's laser. I think we go through his Fsmash as well.invincible spindash roll (as long as it's on the ground). I call it iSDR for short lol.
It's not the size it's how you use it... Admittedly there haven't been a whole lot of new techs strictly speaking but as always people are finding new ways to apply them. I can't specifically think of one right now because there are too many to name.I play melee mainly now, although I think I might start brawl again for fun. I'd still just play Sonic though lol.
It doesn't look like there's many (new) techs though, so I can just focus on learning the game itself.
But would you be able to do all that in time before you're opponent is too close to the stage or too low for it to help? They're not just going to float just outside the top left corner blastline you know XDImpractical gimp technique #... ive lost count
do a grounded spring at the edge of the stage, dair back down, jump on it to edgeguard. that way you are very high up, and still have your dumble jump and spring left to recover. you should be able to hang around offstage for a long time, drop a lot of bairs and even dair twice and still recover :D
YI:B? Both sides of the main platform lol. Err, at least those are iSDRs, and they fall off the stage as iASCs... I don't think it's possible to airdash off the stage with those. It might be possible with the middle platform thing when it's rotated extreme, but I've never pulled it off.where on yoshis island can you airdash?
This is old.Last weekend I found out a way to spinshot that doesn't rely on correct timing to do it.
Step 1: Initiate down B charging in air. Don't release down.
Step 2: C-stick forward.
Product: Spinshot without timing required.
Yay, maybe I was the first to find this. If so, here's my contribution to Sonic's metagame.
Up usually just hops straight up when I do it.C-Stick up works too.
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^^^^Like, this is back in June.
Maad old.
lol If you ever think you've found something new with spinshot, just come to me.
Odds are, I already know about it.
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Thanks, just thought it was worth mentioning, guess I just missed it and it wasn't mentioned again. That aside, I do think it should be put in the first post, just so this doesn't happen again.but thanks for posting about it regardless!!
10catswithsteak
That's steak. I can't wait to see those.Also on another note, on Valentines I won a Sonic pillow from Gameworks for my girlfriend from a crane machine on my first try. Steak. We also won enough tickets to buy two real ceramic Sonic coffee cups. Not crappy plastic at all, it's awesome. I'll post pics later.
That's ME in his avatar.Oh yeah, and infzy, your avatar is awesome.
Good job! Seriously though, they're really funny, I saw other ones in other avatars.That's ME in his avatar.
>_>
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