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Which was your favorite new Pokémon revealed from the Scarlet and Violet trailer?


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osby

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Alright! So, the tentative title is Persona Q3: Labryinhth's Masquerade.

Persona 4 and 3 casts are taken from the times used in previous games and FeMC is handled the same as PQ2. P5 cast is taken right before the casino heist and Kasumi joins them as an accident. Persona cast follows the manga timeline after they defeat Snow Queen but before The Reveal. Innocent Sin cast is taken after they find all crystal skulls while Eternal Punishment ones are a little before Tatsuya joins (therefore there are only one Maya and Tatsuya and no older P1 characters present).

Like PQ2, you follow the story from a single protagonist's perspective, Boy with Earring/Naoya in this case. He is the only main character who doesn't have a predetermined name. The others use Tatsuya Suou, Maya Amano, Makoto Yuki, Kotone Shiomi, Yu Narukami and Ren Amamiya, respectively. You start with only five characters (Hero, Maki, Mark, Nanjo, Yukino) and then build your roster up by meeting with the other teams in chronological order.

The plot is that everyone is invited to a weird masquerade (pun intended) with seemingly no way out and has to find their way out from a ballroom with a seemingly endless amount of doors.

PersonaPersona 2: Innocent SinPersona 2: Eternal Punishment
  • Hero
  • Maki Sonomura
  • Masao Inaba
  • Kei Nanjo
  • Eriko Kirishima
  • Hidehiko Uesugi
  • Yuka Ayase
  • Yukino Mayuzumi
  • Reiji Kido
  • Tatsuya Suou
  • Lisa Silverman
  • Eikichi Mishina
  • Jun Kurosu
  • Maya Amano
  • Ulala Serizawa
  • Katsuya Suou
  • Baofu
Persona 3 PortablePersona 4 GoldenPersona 5 Royal
  • Makoto Yuki
  • Kotone Shiomi
  • Yukari Takeba
  • Junpei Iori
  • Akihiko Sanada
  • Mitsuru Kirijo
  • Fuuka Yamagishi
  • Aigis
  • Ken Amada
  • Koromaru
  • Shinjiro Aragaki
  • Yu Narukami
  • Yosuke Hanamura
  • Chie Satonaka
  • Yukiko Amagi
  • Kanji Tatsumi
  • Teddie
  • Rise Kujikawa
  • Naoto Shirogane
  • Ren Amamiya
  • Morgana
  • Ryuji Sakamoto
  • Ann Takamaki
  • Yusuke Kitagawa
  • Makoto Nijima
  • Futaba Sakura
  • Haru Okumura
  • Goro Akechi
  • Kasumi Yoshizawa

I didn't think about specifics too much yet but the overall structure is that you travel through five dungeons where all of them require the expertise of a different cast. P1 dungeon uses a familiar fairy tale theme. P2 dungeon has you spread rumors among NPCs. P3 dungeon is an expedition. P4 dungeon has a whodunit mystery. P5 dungeon has a big bad boss with a further characterization that you need to steal the heart of.

Rather than a corrupted god, the final boss could be an original generation Persona user that is invited to the ballroom and has been possessed by their Persona. The overall story requires characters to discuss just what exactly is a Persona, how it is different from Shadows, and maybe attempt to bridge the gap between the games while also connecting to their themes. Self-realization for P1, atonement for P2, memento mori for P3, accepting the truth for P4, and emancipation for P5.

  • Arcana affinity from the first games returns, applying to Sub-Personas and working similar to Persona 2. Characters from Persona 3, 4, and 5 receive Arcana affinities for the first time.
  • Magic elements are expanded from the previous game. On top of the fire, ice, wind, electric, nuclear and psychic, there are now also earth and water type spells. Curse and bless skills work as they do in Persona 5, however.
  • Physical damage types return from Persona 3. Persona 4 and 5 characters’ weapons are now granted damage types. The damage types of the character weapons from the first three games have been tweaked.
  • Baton Pass from Persona 5 returns, reworked to work with the new system, now allowing Boost status to be passed to other allies under most conditions.
  • Show Times from Persona 5 Royal return. All characters receive a Show Time with a partner, which can be activated under certain conditions.
  • Weather from Persona 4 and 5 returns, now with certain parts in the dungeons having their own changing weather conditions. These change with the number of steps taken in the dungeon. Now, some skills can change the weather conditions.
  • Tired status from Persona 3 returns, punishing the player if they stick to the same party for too long. However, it is significantly more lenient and ways to circumvent this mechanic have been introduced.
  • Fusion Spells from Persona 2 duology returns, but have been reworked to not be as dominant as a strategy.
  • Fusion Spells from Persona 3 Portable return, working like limited use items that can be obtained from certain quests.
  • Faith Arcana from Persona 5 Royal returns.
  • New dungeons feature more puzzles and tile types, now more closely resembling the first Persona Q.
  • Ultimate Personas for all characters appear before the game ends. These evolutions give characters a skill completely unique to them. Shinjiro, Koromaru, and Goro are the only characters who don’t get a new Persona at all.

I'll also add fun character interaction bits later.
 

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がんばってね!
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Good early morning to ya. Time to go Thanksgiving shopping. Hopefully I'm beating the crowd by going at 7:30am. Going to be bummed if I can't get any rotisserie chicken. Living alone, a $5-6 dollar 3-meal dinner is fantastic.

Was able to win another anime cel off Yahoo Auctions, this time from Yu Yu Hakusho; still waiting for the perfect Kuwabara cel to pop up though as he's my fav. Lots of nice Urusei Yatsura cels come up tomorrow so fingers crossed.
Good morning update. Got my rotisserie chicken with plenty of leftovers. I'll probably make some fried rice for dinner. lol

Also won two Urusei Yatsura cels. You could tell someone was selling a collection as they had a lot up including a douga set from the original OP. Was able to get a cel from part two of the first episode so I'll be curious to see the condition given it'll be over 40 years old at this point; re-watching the scene I think it's two cels fused over time but from the same 5 seconds.
 
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DrCoeloCephalo

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Crossing my fingers that the next update for PMEX Remix comes out by the end of this year.
Didn't know it was still getting updates. Did they mention any plans? I mostly just love that build for how great the Waluigi is and I love practicing any Waluigi in any mod just for the fun of it. Even more pleasurable cuz I'm that guy that gets invited to Smash parties alot and my friends are good sports about losing so I always enjoy schmoving on them with Waluigi when I can. Helps I have a decent enough laptop to run Dolphin on to play with them on our late night parties.
 

DrCoeloCephalo

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Aaaaaaaand Arlo uploaded a negative video on BDSP lol
The guy's kinda a muppet. Most of his stuff regarding Pokemon is kinda fair but I don't take alot of what he says seriously. Not after the Nintendo Direct where Shin Megami Tensei 5 was shown and he said there was nothing worth talking about in that Direct.

Probably the ones with the best and most fair thoughts on how much recent Pokemon games stink either falls on DistantKingdom or RadicalSoda.
 

TheMightyP

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How? They both give fair thoughts and justify it with facts, research and evidence to back it up.
Both Radical and DistantPedophile isn't fair, they may make some good points but in reality they just milk the **** out of controvery to get views because that brings them moolah. Especially in DistantTransphobe's case, he just makes up **** to get mad about mowadays because he's struggling to remain relevant since SwSh's heyday is over.
 

Hydreigonfan01

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RadicalSoda lost me when he made a SwSh bad video that was like, 10 hours long.

You can explain the issues with the game in a fraction of that time, bro.

They were all in separate parts too. It was basically all he uploaded for a year lol
I didn't know who RadicalSoda was until this comment, and now I realize he's the Pokemon equivalent of MauLer. Yeah, I hate reviewers who have nothing to say but make their video super long for no reason.
 

Wario Bros.

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Didn't know it was still getting updates. Did they mention any plans? I mostly just love that build for how great the Waluigi is and I love practicing any Waluigi in any mod just for the fun of it. Even more pleasurable cuz I'm that guy that gets invited to Smash parties alot and my friends are good sports about losing so I always enjoy schmoving on them with Waluigi when I can. Helps I have a decent enough laptop to run Dolphin on to play with them on our late night parties.
The mod is indeed still being worked on.
 

Cutie Gwen

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I didn't know who RadicalSoda was until this comment, and now I realize he's the Pokemon equivalent of MauLer. Yeah, I hate reviewers who have nothing to say but make their video super long for no reason.
It's always about every minute detail there is which gets a dedicated 30 minutes to itself and somehow it's irrational to not want to waste your time with 20 hours of fluff as it's apparantly impossible to go in detail for less than 3 hours
 

Cutie Gwen

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Peek a boo! I come here to post oooooooooooooooooooooooooooo!

And I'm still ****ing stuck on what game to get it.

View attachment 338347

Damn my indecisiveness!
I've been loving SMTV so if you're up for a challenging JRPG which makes you want to learn all the ins and outs of it's combat system, I say go for that
 

Dutch Raikuna

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I've been loving SMTV so if you're up for a challenging JRPG which makes you want to learn all the ins and outs of it's combat system, I say go for that
It's on my list but the Switch side is mostly sorted. Either Disco Elysium, Re Zero or a few small indie stuff. Leaning towards getting What The Golf and Death End Re:Quest together.

It's the PS4 side as there is like five games I'm undecided about it.

idk man

If you like Pokémon, cool, if not, also cool.

I just enjoy it for what it is. It's like the equivalent of comfort food for RPGs for me: It's just chill and I like it. :drshrug:
I like Pokemon. Just not been too happy with the direction of the series. Then again, been feeling about that for a lot of them recently.
 

PeridotGX

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Didn't know it was still getting updates. Did they mention any plans? I mostly just love that build for how great the Waluigi is and I love practicing any Waluigi in any mod just for the fun of it. Even more pleasurable cuz I'm that guy that gets invited to Smash parties alot and my friends are good sports about losing so I always enjoy schmoving on them with Waluigi when I can. Helps I have a decent enough laptop to run Dolphin on to play with them on our late night parties.
yeah, it's still a thing. They want the update out by the end of the year, and I think they said they're aiming for seven new characters (neither of these things are set in stone though). Additionally, two of the characters in the next update are going to be Wii Fit Trainer and Megaman X. Some of the characters that are happening eventually, but not neccecarily in the next update, are Sukapon, Meowth, Alucard, and Merkava.
 

TheMightyP

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BDSP is reminding me of an old Pokemon game. It looks fun, enjoyable, has some level of difficulty and has tons of game breaking glitches if you know what you're doing.
I have heard that they straight up kept some glitches from the original DS games such as the void glitch, which if intentional is actually really cool
 

Cutie Gwen

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It's on my list but the Switch side is mostly sorted. Either Disco Elysium, Re Zero or a few small indie stuff. Leaning towards getting What The Golf and Death End Re:Quest together.

It's the PS4 side as there is like five games I'm undecided about it.



I like Pokemon. Just not been too happy with the direction of the series. Then again, been feeling about that for a lot of them recently.
What are your options then?


Heh, funny you say that cause like.

1637016787149~2.jpg
 
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What I like most about BDSP is that it reminds me of the older, more simpler Pokemon games that didn't need to have a new battle gimmick all the time. No Megas, no Z-moves and thankfully no Dynamax either.

I'm one of those rare people who never liked Megas anyway. Good idea, bad execution.
 

TheMightyP

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What are your options then?


Heh, funny you say that cause like.

View attachment 338352
Ok, so this isn't me targeting you specificallly since I've seen this take pop up a lot elsewhere, but can someone give me a reason to play SMT that's not "It's better Pokemon?"


I'm not saying this as a gotcha moment, I am vaguely interested in SMTV and probably getting BDSP.
 

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Well, after a friend suggested it to me, I finished Subway Midnight!
1637511472023.png

Honestly, I have pretty mixed feelings on this game. I freaking love the visuals, the sound design, and the game's horror elements, but a lot of the other parts kinda just lost me. You're basically travelling through various train carts, each having different puzzles. I think that's a really neat idea, but a lot of the puzzles fell flat for me personally. I don't really know how to explain my gripes with the puzzles well, but I'm gonna try.

In games like Portal 2, you know what the goal of the puzzle is. You just have to figure out how to do it. And that's the puzzle. In Subway Midnight, many of the puzzles boil down to trying to figure out what the goal even is. For example, there's one room with a massive computer that requires a 3 digit code. The surrounding area has no clues as to what this code is, so I began randomly inputting codes until something worked. Each time a code was inputted, I was taken to a random room, and then sent back to the computer room. There are some red, yellow, and green lights on the computer, so I thought I might have to get all of those to be green somehow. But nothing worked. Eventually, a friend told me that the way the puzzle works is that each code corresponds to one room. And the code I needed was to have all 3 digits be blue. But I had no way of knowing that unless they told me. And turns out those red yellow and green lights were irrelevant to the puzzle. And many of the game's other puzzles boil down to randomly guessing, too. Due to this, I had a hard time being engaged with the gameplay, and I kinda just stuck around to see what neat visuals the next room would have. Big emphasis on "stick around" cause the game has you stuck on loading screens for a really long time and I'm not sure why.

Other things in the game aren't very clear too. For example, the game has no proper tutorial, which left me confused on a lot of things. Heck, it took me 30 seconds to figure out how to pick up items. This game's method of teaching the player is like throwing a baby in a pool and expecting it to learn how to swim. The story is incredibly vague, too. I think vague storytelling can be good, honestly. Games like Little Nightmares managed to capture that really well. But in games like Little Nightmares, you sort of start to piece the story together yourself. I can't really pinpoint why this is, but by the time I finished Subway Midnight, I had no clue what the story of the game was. And I kinda still don't.

ANOTHER thing that isn't clear is what your objective is. Turns out, it's to get a certain item for each ghost, and make them happy. Making every ghost happy gets you the good ending. I simply didn't know this, and thought that getting to the end of the train was the objective. But whether ya know or not doesn't really matter. One of the items you need to make the ghosts happy is IMPOSSIBLE to get unless you get the bad ending first. So it basically makes you replay one of the sections of the game for no good reason. Any sections where you didn't get the required item it also makes you replay. So you basically need to replay certain sections of the game for the good ending, which I'm not a really big fan of. If they did something to mix those sections up, I'd be fine with it... but they didn't.

Overall though, I still do like this game, even if it confused me more than challenged me. The visuals are fantastic and trippy, and I love the ambience and music. Plus, there's this one segment of the game in particular that I really loved. But yeah, overall I give that about a 5.5/10. Which sucks, cause I really wanted to like it more, haha.
 
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Cutie Gwen

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Ok, so this isn't me targeting you specificallly since I've seen this take pop up a lot elsewhere, but can someone give me a reason to play SMT that's not "It's better Pokemon?"


I'm not saying this as a gotcha moment, I am vaguely interested in SMTV and probably getting BDSP.
Super rewarding combat system, true feeling of devastation as buildings are in ruin and **** like broken video game consoles being worth a ****ton of money, exploration is heavily encouraged as you can find all sorts of goodies, lots of customization as the Essence system lets you give your protagonist almost every move in the game so there's a lot of freedom with your skill slots and unique moves being the only limits, all that good ****.



Also the music slaps and a demon said I had a small penis 10/10
 

MooMew64

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What I like most about BDSP is that it reminds me of the older, more simpler Pokemon games that didn't need to have a new battle gimmick all the time. No Megas, no Z-moves and thankfully no Dynamax either.

I'm one of those rare people who never liked Megas anyway. Good idea, bad execution.
See, coming from someone who loves Megas and the way they were executed, part of why I'm loving this game is because it's pure, simplified Pokémon. No frills, no gimmicks, just good 'ol fashioned cute monster collecting, and that's rad. It's executing what Let's Go tried to do so, so much better IMO.
 

osby

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Ok, so this isn't me targeting you specificallly since I've seen this take pop up a lot elsewhere, but can someone give me a reason to play SMT that's not "It's better Pokemon?"


I'm not saying this as a gotcha moment, I am vaguely interested in SMTV and probably getting BDSP.
Without comparing it to Pokemon, it is a cool open-world monster collecting game that has a party of four with your protag and three demons. Attacking enemies' weak points and scoring critical hits gives you more actions per turn while missing attacks and having them nulled gives you fewer actions, which makes the battles reward experimenting, high-risk high-reward, and rather unpredictable.

The open world is pretty cool and that comes from someone who is not big on them. Since the battle mechanics rely on you abusing weaknesses, exploring the world to gather more info about demons feels organic and connected to the core gameplay. You can also fuse two or more demons together to get stronger ones, which gives your party a lot of customizability and makes it so that even weak demons can be useful as fusion fodder.

The story is not the focus but it's moody and helps build on the apocalyptic atmosphere of the game, which is commonly regarded as one of the game's strong points if that's your thing.

Also, everyone says this but the music is phenomenal.
 

TheMightyP

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Legit, demon conversations are a highlight. A demon compliments my hair and I make a pun and she gives me free **** as a bribe and then telling me to never speak to her again before she ****s off from the fight
Talking to monsters to calm them down?

Undertale ripoff, lazy EAtlus at it again. No longer sold.
 

Cutie Gwen

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Talking to monsters to calm them down?

Undertale ripoff, lazy EAtlus at it again. No longer sold.
What if I tell you that if you get them on your side but your party is full or your level isn't high enough, they go away and join automatically again when you get those requirements? I had an Eligor compliment me becoming strong enough to have him at my side and a Mothman passive aggressively berate me by saying "WELL IF ISN'T THE LITTLE DIP**** WITH TOO MANY FRIENDS"
 

TheMightyP

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A part of me wonders if the reason why BDSP removed all future gimmicks is because they simply wanted to soft reset the series after it lost it's direction with criticism of new gimmicks flying all over the place.


Like, tbh, I don't ever see Dynamax returning at all. Normally, the remake would have that gens gimmick but it's just not present in BDSP.
 
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