Well, after a friend suggested it to me, I finished Subway Midnight!
Honestly, I have pretty mixed feelings on this game. I freaking love the visuals, the sound design, and the game's horror elements, but a lot of the other parts kinda just lost me. You're basically travelling through various train carts, each having different puzzles. I think that's a really neat idea, but a lot of the puzzles fell flat for me personally. I don't really know how to explain my gripes with the puzzles well, but I'm gonna try.
In games like Portal 2, you know what the goal of the puzzle is. You just have to figure out how to do it. And that's the puzzle. In Subway Midnight, many of the puzzles boil down to trying to figure out what the goal even is. For example, there's one room with a massive computer that requires a 3 digit code. The surrounding area has no clues as to what this code is, so I began randomly inputting codes until something worked. Each time a code was inputted, I was taken to a random room, and then sent back to the computer room. There are some red, yellow, and green lights on the computer, so I thought I might have to get all of those to be green somehow. But nothing worked. Eventually, a friend told me that the way the puzzle works is that each code corresponds to one room. And the code I needed was to have all 3 digits be blue. But I had no way of knowing that unless they told me. And turns out those red yellow and green lights were irrelevant to the puzzle. And many of the game's other puzzles boil down to randomly guessing, too. Due to this, I had a hard time being engaged with the gameplay, and I kinda just stuck around to see what neat visuals the next room would have. Big emphasis on "stick around" cause the game has you stuck on loading screens for a really long time and I'm not sure why.
Other things in the game aren't very clear too. For example, the game has no proper tutorial, which left me confused on a lot of things. Heck, it took me 30 seconds to figure out how to pick up items. This game's method of teaching the player is like throwing a baby in a pool and expecting it to learn how to swim. The story is incredibly vague, too. I think vague storytelling can be good, honestly. Games like Little Nightmares managed to capture that really well. But in games like Little Nightmares, you sort of start to piece the story together yourself. I can't really pinpoint why this is, but by the time I finished Subway Midnight, I had no clue what the story of the game was. And I kinda still don't.
ANOTHER thing that isn't clear is what your objective is. Turns out, it's to get a certain item for each ghost, and make them happy. Making every ghost happy gets you the good ending. I simply didn't know this, and thought that getting to the end of the train was the objective. But whether ya know or not doesn't really matter. One of the items you need to make the ghosts happy is IMPOSSIBLE to get unless you get the bad ending first. So it basically makes you replay one of the sections of the game for no good reason. Any sections where you didn't get the required item it also makes you replay. So you basically need to replay certain sections of the game for the good ending, which I'm not a really big fan of. If they did something to mix those sections up, I'd be fine with it... but they didn't.
Overall though, I still do like this game, even if it confused me more than challenged me. The visuals are fantastic and trippy, and I love the ambience and music. Plus, there's this one segment of the game in particular that I really loved. But yeah, overall I give that about a 5.5/10. Which sucks, cause I really wanted to like it more, haha.